//This File was created with the Minecraft-SMP Modelling Toolbox 2.3.0.0
// Copyright (C) 2024 Minecraft-SMP.de
// This file is for Flan's Flying Mod Version 4.0.x+

// Model: SR3M
// Model Creator: 
// Created on: 30.07.2022 - 22:34:09
// Last changed on: 30.07.2022 - 22:34:09

package com.flansmod.client.model.BFMCpack; //Path where the model is located

import com.flansmod.client.model.EnumAnimationType;
import com.flansmod.client.model.ModelGun;
import com.flansmod.client.tmt.ModelRendererTurbo;
import com.flansmod.common.vector.Vector3f;

public class ModelSR3MP extends ModelGun //Same as Filename
{
    int textureX = 256;
    int textureY = 256;

    public ModelSR3MP() //Same as Filename
    {
        gunModel = new ModelRendererTurbo[286];
        gunModel[0] = new ModelRendererTurbo(this, 1, 1, textureX, textureY); // Import
        gunModel[1] = new ModelRendererTurbo(this, 9, 1, textureX, textureY); // Import
        gunModel[2] = new ModelRendererTurbo(this, 25, 1, textureX, textureY); // Import
        gunModel[3] = new ModelRendererTurbo(this, 33, 1, textureX, textureY); // Import
        gunModel[4] = new ModelRendererTurbo(this, 49, 1, textureX, textureY); // Import
        gunModel[5] = new ModelRendererTurbo(this, 57, 1, textureX, textureY); // Import
        gunModel[6] = new ModelRendererTurbo(this, 65, 1, textureX, textureY); // Import
        gunModel[7] = new ModelRendererTurbo(this, 73, 1, textureX, textureY); // Import
        gunModel[8] = new ModelRendererTurbo(this, 81, 1, textureX, textureY); // Import
        gunModel[9] = new ModelRendererTurbo(this, 89, 1, textureX, textureY); // Import
        gunModel[10] = new ModelRendererTurbo(this, 105, 1, textureX, textureY); // Import
        gunModel[11] = new ModelRendererTurbo(this, 121, 1, textureX, textureY); // Import
        gunModel[12] = new ModelRendererTurbo(this, 145, 1, textureX, textureY); // Import
        gunModel[13] = new ModelRendererTurbo(this, 153, 1, textureX, textureY); // Import
        gunModel[14] = new ModelRendererTurbo(this, 161, 1, textureX, textureY); // Import
        gunModel[15] = new ModelRendererTurbo(this, 169, 1, textureX, textureY); // Import
        gunModel[16] = new ModelRendererTurbo(this, 177, 1, textureX, textureY); // Import
        gunModel[17] = new ModelRendererTurbo(this, 185, 1, textureX, textureY); // Import
        gunModel[18] = new ModelRendererTurbo(this, 193, 1, textureX, textureY); // Import
        gunModel[19] = new ModelRendererTurbo(this, 233, 1, textureX, textureY); // Import
        gunModel[20] = new ModelRendererTurbo(this, 241, 1, textureX, textureY); // Import
        gunModel[21] = new ModelRendererTurbo(this, 249, 1, textureX, textureY); // Import
        gunModel[22] = new ModelRendererTurbo(this, 1, 9, textureX, textureY); // Import
        gunModel[23] = new ModelRendererTurbo(this, 17, 9, textureX, textureY); // Import
        gunModel[24] = new ModelRendererTurbo(this, 25, 9, textureX, textureY); // Import
        gunModel[25] = new ModelRendererTurbo(this, 33, 9, textureX, textureY); // Import
        gunModel[26] = new ModelRendererTurbo(this, 41, 9, textureX, textureY); // Import
        gunModel[27] = new ModelRendererTurbo(this, 49, 9, textureX, textureY); // Import
        gunModel[28] = new ModelRendererTurbo(this, 57, 9, textureX, textureY); // Import
        gunModel[29] = new ModelRendererTurbo(this, 73, 9, textureX, textureY); // Import
        gunModel[30] = new ModelRendererTurbo(this, 177, 9, textureX, textureY); // Import
        gunModel[31] = new ModelRendererTurbo(this, 185, 9, textureX, textureY); // Import
        gunModel[32] = new ModelRendererTurbo(this, 193, 9, textureX, textureY); // Import
        gunModel[33] = new ModelRendererTurbo(this, 241, 9, textureX, textureY); // Import
        gunModel[34] = new ModelRendererTurbo(this, 249, 9, textureX, textureY); // Import
        gunModel[35] = new ModelRendererTurbo(this, 49, 17, textureX, textureY); // Import
        gunModel[36] = new ModelRendererTurbo(this, 57, 17, textureX, textureY); // Import
        gunModel[37] = new ModelRendererTurbo(this, 65, 17, textureX, textureY); // Import
        gunModel[38] = new ModelRendererTurbo(this, 73, 17, textureX, textureY); // Import
        gunModel[39] = new ModelRendererTurbo(this, 81, 17, textureX, textureY); // Import
        gunModel[40] = new ModelRendererTurbo(this, 89, 17, textureX, textureY); // Import
        gunModel[41] = new ModelRendererTurbo(this, 97, 17, textureX, textureY); // Import
        gunModel[42] = new ModelRendererTurbo(this, 105, 17, textureX, textureY); // Import
        gunModel[43] = new ModelRendererTurbo(this, 113, 17, textureX, textureY); // Import
        gunModel[44] = new ModelRendererTurbo(this, 121, 17, textureX, textureY); // Import
        gunModel[45] = new ModelRendererTurbo(this, 129, 17, textureX, textureY); // Import
        gunModel[46] = new ModelRendererTurbo(this, 137, 17, textureX, textureY); // Import
        gunModel[47] = new ModelRendererTurbo(this, 145, 17, textureX, textureY); // Import
        gunModel[48] = new ModelRendererTurbo(this, 153, 17, textureX, textureY); // Import
        gunModel[49] = new ModelRendererTurbo(this, 161, 17, textureX, textureY); // Import
        gunModel[50] = new ModelRendererTurbo(this, 169, 17, textureX, textureY); // Import
        gunModel[51] = new ModelRendererTurbo(this, 177, 17, textureX, textureY); // Import
        gunModel[52] = new ModelRendererTurbo(this, 185, 17, textureX, textureY); // Import
        gunModel[53] = new ModelRendererTurbo(this, 193, 17, textureX, textureY); // Import
        gunModel[54] = new ModelRendererTurbo(this, 201, 17, textureX, textureY); // Import
        gunModel[55] = new ModelRendererTurbo(this, 209, 17, textureX, textureY); // Import
        gunModel[56] = new ModelRendererTurbo(this, 225, 17, textureX, textureY); // Import
        gunModel[57] = new ModelRendererTurbo(this, 241, 17, textureX, textureY); // Import
        gunModel[58] = new ModelRendererTurbo(this, 249, 17, textureX, textureY); // Import
        gunModel[59] = new ModelRendererTurbo(this, 17, 25, textureX, textureY); // Import
        gunModel[60] = new ModelRendererTurbo(this, 41, 25, textureX, textureY); // Import
        gunModel[61] = new ModelRendererTurbo(this, 49, 25, textureX, textureY); // Import
        gunModel[62] = new ModelRendererTurbo(this, 65, 25, textureX, textureY); // Import
        gunModel[63] = new ModelRendererTurbo(this, 73, 25, textureX, textureY); // Import
        gunModel[64] = new ModelRendererTurbo(this, 81, 25, textureX, textureY); // Import
        gunModel[65] = new ModelRendererTurbo(this, 89, 25, textureX, textureY); // Import
        gunModel[66] = new ModelRendererTurbo(this, 97, 25, textureX, textureY); // Import
        gunModel[67] = new ModelRendererTurbo(this, 105, 25, textureX, textureY); // Import
        gunModel[68] = new ModelRendererTurbo(this, 113, 25, textureX, textureY); // Import
        gunModel[69] = new ModelRendererTurbo(this, 121, 25, textureX, textureY); // Import
        gunModel[70] = new ModelRendererTurbo(this, 129, 25, textureX, textureY); // Import
        gunModel[71] = new ModelRendererTurbo(this, 137, 25, textureX, textureY); // Import
        gunModel[72] = new ModelRendererTurbo(this, 145, 25, textureX, textureY); // Import
        gunModel[73] = new ModelRendererTurbo(this, 153, 25, textureX, textureY); // Import
        gunModel[74] = new ModelRendererTurbo(this, 161, 25, textureX, textureY); // Import
        gunModel[75] = new ModelRendererTurbo(this, 169, 25, textureX, textureY); // Import
        gunModel[76] = new ModelRendererTurbo(this, 177, 25, textureX, textureY); // Import
        gunModel[77] = new ModelRendererTurbo(this, 185, 25, textureX, textureY); // Import
        gunModel[78] = new ModelRendererTurbo(this, 193, 25, textureX, textureY); // Import
        gunModel[79] = new ModelRendererTurbo(this, 201, 25, textureX, textureY); // Import
        gunModel[80] = new ModelRendererTurbo(this, 209, 25, textureX, textureY); // Import
        gunModel[81] = new ModelRendererTurbo(this, 217, 25, textureX, textureY); // Import
        gunModel[82] = new ModelRendererTurbo(this, 225, 25, textureX, textureY); // Import
        gunModel[83] = new ModelRendererTurbo(this, 241, 25, textureX, textureY); // Import
        gunModel[84] = new ModelRendererTurbo(this, 249, 25, textureX, textureY); // Import
        gunModel[85] = new ModelRendererTurbo(this, 1, 33, textureX, textureY); // Import
        gunModel[86] = new ModelRendererTurbo(this, 9, 33, textureX, textureY); // Import
        gunModel[87] = new ModelRendererTurbo(this, 17, 33, textureX, textureY); // Import
        gunModel[88] = new ModelRendererTurbo(this, 25, 33, textureX, textureY); // Import
        gunModel[89] = new ModelRendererTurbo(this, 41, 33, textureX, textureY); // Import
        gunModel[90] = new ModelRendererTurbo(this, 49, 33, textureX, textureY); // Import
        gunModel[91] = new ModelRendererTurbo(this, 57, 33, textureX, textureY); // Import
        gunModel[92] = new ModelRendererTurbo(this, 65, 33, textureX, textureY); // Import
        gunModel[93] = new ModelRendererTurbo(this, 73, 33, textureX, textureY); // Import
        gunModel[94] = new ModelRendererTurbo(this, 81, 33, textureX, textureY); // Import
        gunModel[95] = new ModelRendererTurbo(this, 89, 33, textureX, textureY); // Import
        gunModel[96] = new ModelRendererTurbo(this, 97, 33, textureX, textureY); // Import
        gunModel[97] = new ModelRendererTurbo(this, 105, 33, textureX, textureY); // Import
        gunModel[98] = new ModelRendererTurbo(this, 113, 33, textureX, textureY); // Import
        gunModel[99] = new ModelRendererTurbo(this, 121, 33, textureX, textureY); // Import
        gunModel[100] = new ModelRendererTurbo(this, 129, 33, textureX, textureY); // Import
        gunModel[101] = new ModelRendererTurbo(this, 137, 33, textureX, textureY); // Import
        gunModel[102] = new ModelRendererTurbo(this, 145, 33, textureX, textureY); // Import
        gunModel[103] = new ModelRendererTurbo(this, 153, 33, textureX, textureY); // Import
        gunModel[104] = new ModelRendererTurbo(this, 169, 33, textureX, textureY); // Import
        gunModel[105] = new ModelRendererTurbo(this, 185, 33, textureX, textureY); // Import
        gunModel[106] = new ModelRendererTurbo(this, 201, 33, textureX, textureY); // Import
        gunModel[107] = new ModelRendererTurbo(this, 209, 33, textureX, textureY); // Import
        gunModel[108] = new ModelRendererTurbo(this, 217, 33, textureX, textureY); // Import
        gunModel[109] = new ModelRendererTurbo(this, 225, 33, textureX, textureY); // Import
        gunModel[110] = new ModelRendererTurbo(this, 241, 33, textureX, textureY); // Import
        gunModel[111] = new ModelRendererTurbo(this, 1, 41, textureX, textureY); // Import
        gunModel[112] = new ModelRendererTurbo(this, 17, 41, textureX, textureY); // Import
        gunModel[113] = new ModelRendererTurbo(this, 25, 41, textureX, textureY); // Import
        gunModel[114] = new ModelRendererTurbo(this, 33, 41, textureX, textureY); // Import
        gunModel[115] = new ModelRendererTurbo(this, 41, 41, textureX, textureY); // Import
        gunModel[116] = new ModelRendererTurbo(this, 49, 41, textureX, textureY); // Import
        gunModel[117] = new ModelRendererTurbo(this, 57, 41, textureX, textureY); // Import
        gunModel[118] = new ModelRendererTurbo(this, 65, 41, textureX, textureY); // Import
        gunModel[119] = new ModelRendererTurbo(this, 73, 41, textureX, textureY); // Import
        gunModel[120] = new ModelRendererTurbo(this, 81, 41, textureX, textureY); // Import
        gunModel[121] = new ModelRendererTurbo(this, 89, 41, textureX, textureY); // Import
        gunModel[122] = new ModelRendererTurbo(this, 97, 41, textureX, textureY); // Import
        gunModel[123] = new ModelRendererTurbo(this, 105, 41, textureX, textureY); // Import
        gunModel[124] = new ModelRendererTurbo(this, 113, 41, textureX, textureY); // Import
        gunModel[125] = new ModelRendererTurbo(this, 121, 41, textureX, textureY); // Import
        gunModel[126] = new ModelRendererTurbo(this, 129, 41, textureX, textureY); // Import
        gunModel[127] = new ModelRendererTurbo(this, 137, 41, textureX, textureY); // Import
        gunModel[128] = new ModelRendererTurbo(this, 145, 41, textureX, textureY); // Import
        gunModel[129] = new ModelRendererTurbo(this, 153, 41, textureX, textureY); // Import
        gunModel[130] = new ModelRendererTurbo(this, 193, 41, textureX, textureY); // Import
        gunModel[131] = new ModelRendererTurbo(this, 201, 41, textureX, textureY); // Import
        gunModel[132] = new ModelRendererTurbo(this, 209, 41, textureX, textureY); // Import
        gunModel[133] = new ModelRendererTurbo(this, 217, 41, textureX, textureY); // Import
        gunModel[134] = new ModelRendererTurbo(this, 225, 41, textureX, textureY); // Import
        gunModel[135] = new ModelRendererTurbo(this, 233, 41, textureX, textureY); // Import
        gunModel[136] = new ModelRendererTurbo(this, 241, 41, textureX, textureY); // Import
        gunModel[137] = new ModelRendererTurbo(this, 249, 41, textureX, textureY); // Import
        gunModel[138] = new ModelRendererTurbo(this, 1, 49, textureX, textureY); // Import
        gunModel[139] = new ModelRendererTurbo(this, 9, 49, textureX, textureY); // Import
        gunModel[140] = new ModelRendererTurbo(this, 17, 49, textureX, textureY); // Import
        gunModel[141] = new ModelRendererTurbo(this, 25, 49, textureX, textureY); // Import
        gunModel[142] = new ModelRendererTurbo(this, 33, 49, textureX, textureY); // Import
        gunModel[143] = new ModelRendererTurbo(this, 41, 49, textureX, textureY); // Import
        gunModel[144] = new ModelRendererTurbo(this, 49, 49, textureX, textureY); // Import
        gunModel[145] = new ModelRendererTurbo(this, 57, 49, textureX, textureY); // Import
        gunModel[146] = new ModelRendererTurbo(this, 65, 49, textureX, textureY); // Import
        gunModel[147] = new ModelRendererTurbo(this, 73, 49, textureX, textureY); // Import
        gunModel[148] = new ModelRendererTurbo(this, 81, 49, textureX, textureY); // Import
        gunModel[149] = new ModelRendererTurbo(this, 129, 49, textureX, textureY); // Import
        gunModel[150] = new ModelRendererTurbo(this, 137, 49, textureX, textureY); // Import
        gunModel[151] = new ModelRendererTurbo(this, 145, 49, textureX, textureY); // Import
        gunModel[152] = new ModelRendererTurbo(this, 185, 49, textureX, textureY); // Import
        gunModel[153] = new ModelRendererTurbo(this, 201, 49, textureX, textureY); // Import
        gunModel[154] = new ModelRendererTurbo(this, 209, 49, textureX, textureY); // Import
        gunModel[155] = new ModelRendererTurbo(this, 217, 49, textureX, textureY); // Import
        gunModel[156] = new ModelRendererTurbo(this, 225, 49, textureX, textureY); // Import
        gunModel[157] = new ModelRendererTurbo(this, 233, 49, textureX, textureY); // Import
        gunModel[158] = new ModelRendererTurbo(this, 241, 49, textureX, textureY); // Import
        gunModel[159] = new ModelRendererTurbo(this, 249, 49, textureX, textureY); // Import
        gunModel[160] = new ModelRendererTurbo(this, 1, 57, textureX, textureY); // Import
        gunModel[161] = new ModelRendererTurbo(this, 9, 57, textureX, textureY); // Import
        gunModel[162] = new ModelRendererTurbo(this, 17, 57, textureX, textureY); // Import
        gunModel[163] = new ModelRendererTurbo(this, 25, 57, textureX, textureY); // Import
        gunModel[164] = new ModelRendererTurbo(this, 33, 57, textureX, textureY); // Import
        gunModel[165] = new ModelRendererTurbo(this, 41, 57, textureX, textureY); // Import
        gunModel[166] = new ModelRendererTurbo(this, 49, 57, textureX, textureY); // Import
        gunModel[167] = new ModelRendererTurbo(this, 57, 57, textureX, textureY); // Import
        gunModel[168] = new ModelRendererTurbo(this, 65, 57, textureX, textureY); // Import
        gunModel[169] = new ModelRendererTurbo(this, 73, 57, textureX, textureY); // Import
        gunModel[170] = new ModelRendererTurbo(this, 129, 57, textureX, textureY); // Import
        gunModel[171] = new ModelRendererTurbo(this, 137, 57, textureX, textureY); // Import
        gunModel[172] = new ModelRendererTurbo(this, 145, 57, textureX, textureY); // Import
        gunModel[173] = new ModelRendererTurbo(this, 153, 57, textureX, textureY); // Import
        gunModel[174] = new ModelRendererTurbo(this, 161, 57, textureX, textureY); // Import
        gunModel[175] = new ModelRendererTurbo(this, 169, 57, textureX, textureY); // Import
        gunModel[176] = new ModelRendererTurbo(this, 177, 57, textureX, textureY); // Import
        gunModel[177] = new ModelRendererTurbo(this, 185, 57, textureX, textureY); // Import
        gunModel[178] = new ModelRendererTurbo(this, 193, 57, textureX, textureY); // Import
        gunModel[179] = new ModelRendererTurbo(this, 201, 57, textureX, textureY); // Import
        gunModel[180] = new ModelRendererTurbo(this, 209, 57, textureX, textureY); // Import
        gunModel[181] = new ModelRendererTurbo(this, 217, 57, textureX, textureY); // Import
        gunModel[182] = new ModelRendererTurbo(this, 225, 57, textureX, textureY); // Import
        gunModel[183] = new ModelRendererTurbo(this, 233, 57, textureX, textureY); // Import
        gunModel[184] = new ModelRendererTurbo(this, 241, 57, textureX, textureY); // Import
        gunModel[185] = new ModelRendererTurbo(this, 249, 57, textureX, textureY); // Import
        gunModel[186] = new ModelRendererTurbo(this, 1, 65, textureX, textureY); // Import
        gunModel[187] = new ModelRendererTurbo(this, 9, 65, textureX, textureY); // Import
        gunModel[188] = new ModelRendererTurbo(this, 17, 65, textureX, textureY); // Import
        gunModel[189] = new ModelRendererTurbo(this, 25, 65, textureX, textureY); // Import
        gunModel[190] = new ModelRendererTurbo(this, 33, 65, textureX, textureY); // Import
        gunModel[191] = new ModelRendererTurbo(this, 41, 65, textureX, textureY); // Import
        gunModel[192] = new ModelRendererTurbo(this, 49, 65, textureX, textureY); // Import
        gunModel[193] = new ModelRendererTurbo(this, 57, 65, textureX, textureY); // Import
        gunModel[194] = new ModelRendererTurbo(this, 65, 65, textureX, textureY); // Import
        gunModel[195] = new ModelRendererTurbo(this, 81, 65, textureX, textureY); // Import
        gunModel[196] = new ModelRendererTurbo(this, 89, 65, textureX, textureY); // Import
        gunModel[197] = new ModelRendererTurbo(this, 97, 65, textureX, textureY); // Import
        gunModel[198] = new ModelRendererTurbo(this, 113, 65, textureX, textureY); // Import
        gunModel[199] = new ModelRendererTurbo(this, 129, 65, textureX, textureY); // Import
        gunModel[200] = new ModelRendererTurbo(this, 145, 65, textureX, textureY); // Import
        gunModel[201] = new ModelRendererTurbo(this, 161, 65, textureX, textureY); // Import
        gunModel[202] = new ModelRendererTurbo(this, 177, 65, textureX, textureY); // Import
        gunModel[203] = new ModelRendererTurbo(this, 193, 65, textureX, textureY); // Import
        gunModel[204] = new ModelRendererTurbo(this, 201, 65, textureX, textureY); // Import
        gunModel[205] = new ModelRendererTurbo(this, 209, 65, textureX, textureY); // Import
        gunModel[206] = new ModelRendererTurbo(this, 217, 65, textureX, textureY); // Import
        gunModel[207] = new ModelRendererTurbo(this, 225, 65, textureX, textureY); // Import
        gunModel[208] = new ModelRendererTurbo(this, 233, 65, textureX, textureY); // Import
        gunModel[209] = new ModelRendererTurbo(this, 241, 65, textureX, textureY); // Import
        gunModel[210] = new ModelRendererTurbo(this, 249, 65, textureX, textureY); // Import
        gunModel[211] = new ModelRendererTurbo(this, 1, 73, textureX, textureY); // Import
        gunModel[212] = new ModelRendererTurbo(this, 9, 73, textureX, textureY); // Import
        gunModel[213] = new ModelRendererTurbo(this, 113, 73, textureX, textureY); // Import
        gunModel[214] = new ModelRendererTurbo(this, 145, 73, textureX, textureY); // Import
        gunModel[215] = new ModelRendererTurbo(this, 153, 73, textureX, textureY); // Import
        gunModel[216] = new ModelRendererTurbo(this, 161, 73, textureX, textureY); // Import
        gunModel[217] = new ModelRendererTurbo(this, 169, 73, textureX, textureY); // Import
        gunModel[218] = new ModelRendererTurbo(this, 217, 73, textureX, textureY); // Import
        gunModel[219] = new ModelRendererTurbo(this, 225, 73, textureX, textureY); // Import
        gunModel[220] = new ModelRendererTurbo(this, 233, 73, textureX, textureY); // Import
        gunModel[221] = new ModelRendererTurbo(this, 241, 73, textureX, textureY); // Import
        gunModel[222] = new ModelRendererTurbo(this, 1, 81, textureX, textureY); // Import
        gunModel[223] = new ModelRendererTurbo(this, 17, 81, textureX, textureY); // Import
        gunModel[224] = new ModelRendererTurbo(this, 25, 81, textureX, textureY); // Import
        gunModel[225] = new ModelRendererTurbo(this, 33, 81, textureX, textureY); // Import
        gunModel[226] = new ModelRendererTurbo(this, 41, 81, textureX, textureY); // Import
        gunModel[227] = new ModelRendererTurbo(this, 49, 81, textureX, textureY); // Import
        gunModel[228] = new ModelRendererTurbo(this, 57, 81, textureX, textureY); // Import
        gunModel[229] = new ModelRendererTurbo(this, 89, 81, textureX, textureY); // Import
        gunModel[230] = new ModelRendererTurbo(this, 97, 81, textureX, textureY); // Import
        gunModel[231] = new ModelRendererTurbo(this, 105, 81, textureX, textureY); // Import
        gunModel[232] = new ModelRendererTurbo(this, 113, 81, textureX, textureY); // Import
        gunModel[233] = new ModelRendererTurbo(this, 1, 110, textureX, textureY); // Import
        gunModel[234] = new ModelRendererTurbo(this, 9, 110, textureX, textureY); // Import
        gunModel[235] = new ModelRendererTurbo(this, 17, 110, textureX, textureY); // Import
        gunModel[236] = new ModelRendererTurbo(this, 25, 110, textureX, textureY); // Import
        gunModel[237] = new ModelRendererTurbo(this, 33, 110, textureX, textureY); // Import
        gunModel[238] = new ModelRendererTurbo(this, 41, 110, textureX, textureY); // Import
        gunModel[239] = new ModelRendererTurbo(this, 49, 110, textureX, textureY); // Import
        gunModel[240] = new ModelRendererTurbo(this, 57, 110, textureX, textureY); // Import
        gunModel[241] = new ModelRendererTurbo(this, 65, 110, textureX, textureY); // Import
        gunModel[242] = new ModelRendererTurbo(this, 73, 110, textureX, textureY); // Import
        gunModel[243] = new ModelRendererTurbo(this, 81, 110, textureX, textureY); // Import
        gunModel[244] = new ModelRendererTurbo(this, 89, 110, textureX, textureY); // Import
        gunModel[245] = new ModelRendererTurbo(this, 97, 110, textureX, textureY); // Import
        gunModel[246] = new ModelRendererTurbo(this, 105, 110, textureX, textureY); // Import
        gunModel[247] = new ModelRendererTurbo(this, 113, 110, textureX, textureY); // Import
        gunModel[248] = new ModelRendererTurbo(this, 121, 110, textureX, textureY); // Import
        gunModel[249] = new ModelRendererTurbo(this, 129, 110, textureX, textureY); // Import
        gunModel[250] = new ModelRendererTurbo(this, 137, 110, textureX, textureY); // Import
        gunModel[251] = new ModelRendererTurbo(this, 145, 110, textureX, textureY); // Import
        gunModel[252] = new ModelRendererTurbo(this, 153, 110, textureX, textureY); // Import
        gunModel[253] = new ModelRendererTurbo(this, 161, 110, textureX, textureY); // Import
        gunModel[254] = new ModelRendererTurbo(this, 169, 110, textureX, textureY); // Import
        gunModel[255] = new ModelRendererTurbo(this, 177, 110, textureX, textureY); // Import
        gunModel[256] = new ModelRendererTurbo(this, 185, 110, textureX, textureY); // Import
        gunModel[257] = new ModelRendererTurbo(this, 193, 110, textureX, textureY); // Import
        gunModel[258] = new ModelRendererTurbo(this, 201, 110, textureX, textureY); // Import
        gunModel[259] = new ModelRendererTurbo(this, 209, 110, textureX, textureY); // Import
        gunModel[260] = new ModelRendererTurbo(this, 217, 110, textureX, textureY); // Import
        gunModel[261] = new ModelRendererTurbo(this, 225, 110, textureX, textureY); // Import
        gunModel[262] = new ModelRendererTurbo(this, 233, 110, textureX, textureY); // Import
        gunModel[263] = new ModelRendererTurbo(this, 241, 110, textureX, textureY); // Import
        gunModel[264] = new ModelRendererTurbo(this, 249, 110, textureX, textureY); // Import
        gunModel[265] = new ModelRendererTurbo(this, 1, 118, textureX, textureY); // Import
        gunModel[266] = new ModelRendererTurbo(this, 9, 118, textureX, textureY); // Import
        gunModel[267] = new ModelRendererTurbo(this, 17, 118, textureX, textureY); // Import
        gunModel[268] = new ModelRendererTurbo(this, 25, 118, textureX, textureY); // Import
        gunModel[269] = new ModelRendererTurbo(this, 33, 118, textureX, textureY); // Import
        gunModel[270] = new ModelRendererTurbo(this, 41, 118, textureX, textureY); // Import
        gunModel[271] = new ModelRendererTurbo(this, 49, 118, textureX, textureY); // Import
        gunModel[272] = new ModelRendererTurbo(this, 57, 118, textureX, textureY); // Import
        gunModel[273] = new ModelRendererTurbo(this, 65, 118, textureX, textureY); // Import
        gunModel[274] = new ModelRendererTurbo(this, 73, 118, textureX, textureY); // Import
        gunModel[275] = new ModelRendererTurbo(this, 81, 118, textureX, textureY); // Import
        gunModel[276] = new ModelRendererTurbo(this, 89, 118, textureX, textureY); // Import
        gunModel[277] = new ModelRendererTurbo(this, 97, 118, textureX, textureY); // Import
        gunModel[278] = new ModelRendererTurbo(this, 105, 118, textureX, textureY); // Import
        gunModel[279] = new ModelRendererTurbo(this, 1, 131, textureX, textureY); // Import
        gunModel[280] = new ModelRendererTurbo(this, 9, 131, textureX, textureY); // Import
        gunModel[281] = new ModelRendererTurbo(this, 17, 131, textureX, textureY); // Import
        gunModel[282] = new ModelRendererTurbo(this, 25, 131, textureX, textureY); // Import
        gunModel[283] = new ModelRendererTurbo(this, 33, 131, textureX, textureY); // Import
        gunModel[284] = new ModelRendererTurbo(this, 41, 131, textureX, textureY); // Import
        gunModel[285] = new ModelRendererTurbo(this, 49, 131, textureX, textureY); // Import

        gunModel[0].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, -0.4F, -0.2F, -0.9F, -0.4F, -0.2F, -0.9F, -0.4F, -0.2F, 0.1F, -0.4F, -0.2F, 0.1F, -0.4F, -0.3F, -0.9F, -0.4F, -0.2F, -0.9F, -0.4F, -0.2F, 0.1F, -0.4F, -0.3F, 0.1F); // Import
        gunModel[0].setRotationPoint(5.1F, -5.3F, -0.5F);

        gunModel[1].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0.15F, -0.2F, 0.0F, 0.2F, -0.2F, 0.0F, 0.2F, -0.2F, 0.0F, 0.15F, -0.2F, 0.0F, 0.15F, -0.2F, 0.0F, 0.2F, -0.2F, 0.0F, 0.2F, -0.2F, 0.0F, 0.15F, -0.2F, 0.0F); // Import
        gunModel[1].setRotationPoint(0.3F, -4.8F, -0.5F);

        gunModel[2].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, 0.0F, -0.1F, -0.3F, 0.0F, -0.1F, -0.3F, 0.0F, -0.1F, -0.3F, 0.0F, -0.1F, -0.3F, 0.0F, -0.1F, -0.25F, 0.0F, -0.1F, -0.25F, 0.0F, -0.1F, -0.3F, 0.0F, -0.1F); // Import
        gunModel[2].setRotationPoint(2.6F, -4.1F, -0.5F);

        gunModel[3].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, -0.1F, -0.9F, -0.35F, 0.0F, -0.9F, -0.35F, 0.0F, -0.9F, -0.35F, -0.1F, -0.9F, -0.35F, 0.05F, 0.05F, -0.2F, 0.0F, 0.05F, -0.2F, 0.0F, 0.05F, -0.2F, 0.05F, 0.05F, -0.2F); // Import
        gunModel[3].setRotationPoint(0.5F, -6.45F, -0.5F);

        gunModel[4].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.8F, -0.35F, -0.4F, -0.8F, -0.35F, -0.4F, -0.8F, -0.35F, -0.4F, -0.8F, -0.35F, -0.4F, 0.0F, -0.15F, -0.4F, 0.0F, -0.15F, -0.4F, 0.0F, -0.15F, -0.4F, 0.0F, -0.15F); // Import
        gunModel[4].setRotationPoint(1F, -6.4F, -0.5F);

        gunModel[5].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.6F, -0.15F, -0.4F, -0.6F, -0.15F, -0.4F, -0.6F, -0.15F, -0.4F, -0.6F, -0.15F, -0.4F, 0.1F, 0.05F, -0.4F, 0.1F, 0.05F, -0.4F, 0.1F, 0.05F, -0.4F, 0.1F, 0.05F); // Import
        gunModel[5].setRotationPoint(2.1F, -6F, -0.5F);

        gunModel[6].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.8F, -0.35F, -0.4F, -0.8F, -0.35F, -0.4F, -0.8F, -0.35F, -0.4F, -0.8F, -0.35F, -0.4F, 0.0F, -0.15F, -0.4F, 0.0F, -0.15F, -0.4F, 0.0F, -0.15F, -0.4F, 0.0F, -0.15F); // Import
        gunModel[6].setRotationPoint(2.1F, -6.4F, -0.5F);

        gunModel[7].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.6F, -0.8F, -0.4F, -0.6F, -0.8F, -0.4F, -0.6F, -0.15F, -0.4F, -0.6F, -0.15F, -0.4F, 0.1F, -1.0F, -0.4F, 0.1F, -1.0F, -0.4F, 0.1F, 0.05F, -0.4F, 0.1F, 0.05F); // Import
        gunModel[7].setRotationPoint(3.2F, -6F, -0.5F);

        gunModel[8].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.8F, -0.35F, -0.4F, -0.8F, -0.35F, -0.4F, -0.8F, -0.35F, -0.4F, -0.8F, -0.35F, -0.4F, 0.0F, -0.15F, -0.4F, 0.0F, -0.15F, -0.4F, 0.0F, -0.15F, -0.4F, 0.0F, -0.15F); // Import
        gunModel[8].setRotationPoint(3.2F, -6.4F, -0.5F);

        gunModel[9].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, 0.15F, -0.8F, 0.05F, 0.0F, -0.8F, 0.05F, 0.0F, -0.8F, -0.55F, 0.15F, -0.8F, -0.55F, 0.15F, -0.1F, 0.05F, 0.0F, -0.1F, 0.05F, 0.0F, -0.1F, -0.55F, 0.15F, -0.1F, -0.55F); // Import
        gunModel[9].setRotationPoint(0.3F, -5.7F, -0.5F);

        gunModel[10].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0.05F, -0.6F, -0.5F, 0.0F, -0.6F, -0.5F, 0.0F, -0.6F, -0.15F, 0.05F, -0.6F, -0.15F, 0.2F, -0.2F, -0.5F, 0.0F, -0.2F, -0.5F, 0.0F, -0.2F, -0.05F, 0.2F, -0.2F, -0.05F); // Import
        gunModel[10].setRotationPoint(0.5F, -6F, -0.55F);

        gunModel[11].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0.15F, 0.1F, -0.25F, 0.2F, 0.1F, -0.25F, 0.2F, 0.1F, -0.15F, 0.15F, 0.1F, -0.15F, 0.15F, -0.8F, -0.25F, 0.2F, -0.8F, -0.25F, 0.2F, -0.8F, -0.15F, 0.15F, -0.8F, -0.15F); // Import
        gunModel[11].setRotationPoint(0.3F, -4.8F, -0.3F);

        gunModel[12].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.15F, -0.5F, -0.45F, -0.15F, -0.5F, -0.45F, -0.15F, -0.5F, -0.45F, -0.15F, -0.5F, -0.45F, -0.1F, -0.45F, -0.4F, -0.1F, -0.45F, -0.4F, -0.1F, -0.45F, -0.4F, -0.1F, -0.45F, -0.4F); // Import
        gunModel[12].setRotationPoint(3.75F, -6.1F, -0.5F);

        gunModel[13].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.15F, -0.7F, 0.05F, 1.0F, -0.7F, 0.05F, 1.0F, -0.7F, -0.55F, 0.15F, -0.7F, -0.55F, 0.15F, -0.2F, 0.05F, -0.3F, -0.2F, 0.05F, -0.3F, -0.2F, -0.55F, 0.15F, -0.2F, -0.55F); // Import
        gunModel[13].setRotationPoint(0.3F, -5.5F, -0.5F);

        gunModel[14].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.15F, -0.7F, 0.05F, -0.3F, -0.7F, 0.05F, -0.3F, -0.7F, -0.55F, 0.15F, -0.7F, -0.55F, 0.15F, -0.2F, 0.05F, -0.6F, -0.2F, 0.05F, -0.6F, -0.2F, -0.55F, 0.15F, -0.2F, -0.55F); // Import
        gunModel[14].setRotationPoint(0.3F, -5.4F, -0.5F);

        gunModel[15].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.45F, -0.05F, -0.45F, -0.45F, -0.05F, -0.45F, -0.45F, -0.05F, -0.4F, -0.45F, -0.05F, -0.45F, -0.5F, -0.05F, -0.5F, -0.5F, -0.05F, -0.5F, -0.5F, -0.05F, -0.45F, -0.5F, -0.05F); // Import
        gunModel[15].setRotationPoint(2.6F, -3.75F, -0.5F);

        gunModel[16].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.5F, -0.05F, -0.5F, -0.5F, -0.05F, -0.5F, -0.5F, -0.05F, -0.45F, -0.5F, -0.05F, -0.4F, -0.45F, -0.05F, -0.45F, -0.45F, -0.05F, -0.45F, -0.45F, -0.05F, -0.4F, -0.45F, -0.05F); // Import
        gunModel[16].setRotationPoint(2.6F, -3.9F, -0.5F);

        gunModel[17].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.45F, -0.05F, -0.45F, -0.45F, -0.05F, -0.45F, -0.45F, -0.05F, -0.4F, -0.45F, -0.05F, -0.4F, -0.5F, -0.05F, -0.45F, -0.5F, -0.05F, -0.45F, -0.5F, -0.05F, -0.4F, -0.5F, -0.05F); // Import
        gunModel[17].setRotationPoint(2.6F, -3.8F, -0.5F);

        gunModel[18].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.2F, -0.4F, -0.2F, 0.2F, -0.4F, -0.2F, 0.2F, -0.4F, -0.2F, 0.2F, -0.4F, -0.2F, 0.2F, -0.5F, -0.2F, 0.2F, -0.5F, -0.2F, 0.2F, -0.5F, -0.2F, 0.2F, -0.5F, -0.2F); // Import
        gunModel[18].setRotationPoint(1.8F, -3.6F, -0.5F);

        gunModel[19].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, -0.25F, -0.4F, 0.0F, -0.25F, -0.4F, 0.0F, -0.25F, -0.4F, 0.0F, -0.25F, -0.4F, 0.0F, -0.6F, -0.25F, 0.0F, -0.6F, -0.25F, 0.0F, -0.6F, -0.25F, 0.0F, -0.6F, -0.25F); // Import
        gunModel[19].setRotationPoint(1.5F, -5F, -0.5F);

        gunModel[20].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.8F, -0.35F, -0.4F, -0.8F, -0.35F, -0.4F, -0.8F, -0.35F, -0.4F, -0.8F, -0.35F, -0.4F, 0.0F, -0.15F, -0.4F, 0.0F, -0.15F, -0.4F, 0.0F, -0.15F, -0.4F, 0.0F, -0.15F); // Import
        gunModel[20].setRotationPoint(4.3F, -6.4F, -0.5F);

        gunModel[21].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.6F, -0.8F, -0.4F, -0.6F, -0.8F, -0.4F, -0.6F, -0.15F, -0.4F, -0.6F, -0.15F, -0.4F, 0.1F, -1.0F, -0.4F, 0.1F, -1.0F, -0.4F, 0.1F, 0.05F, -0.4F, 0.1F, 0.05F); // Import
        gunModel[21].setRotationPoint(4.3F, -6F, -0.5F);

        gunModel[22].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, 0.3F, -0.6F, -0.1F, -0.3F, -0.6F, -0.1F, -0.3F, -0.6F, -0.55F, 0.3F, -0.6F, -0.55F, 0.45F, -0.1F, 0.05F, -0.3F, -0.1F, 0.05F, -0.3F, -0.1F, -0.55F, 0.45F, -0.1F, -0.55F); // Import
        gunModel[22].setRotationPoint(0.6F, -5.8F, -0.5F);

        gunModel[23].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.4F, -0.4F, 0.0F, 0.2F, -0.4F, 0.0F, 0.2F, -0.4F, 0.0F, 0.4F, -0.4F, 0.0F, 0.3F, -0.5F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F, -0.5F, 0.0F, 0.3F, -0.5F, 0.0F); // Import
        gunModel[23].setRotationPoint(3.3F, -4.4F, -0.5F);

        gunModel[24].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.1F, -0.1F, 0.0F, 0.2F, -0.1F, 0.0F, 0.2F, -0.1F, 0.0F, 0.1F, -0.1F, 0.0F, -0.01F, -0.25F, 0.0F, 0.2F, -0.7F, 0.0F, 0.2F, -0.7F, 0.0F, -0.01F, -0.25F, 0.0F); // Import
        gunModel[24].setRotationPoint(3.3F, -4F, -0.5F);

        gunModel[25].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.25F, -0.1F, 0.0F, -0.3F, -0.1F, 0.0F, -0.3F, -0.1F, 0.0F, -0.25F, -0.1F, 0.0F, -0.25F, -0.05F, 0.0F, -0.3F, -0.05F, 0.0F, -0.3F, -0.05F, 0.0F, -0.25F, -0.05F, 0.0F); // Import
        gunModel[25].setRotationPoint(-0.1F, -4F, -0.5F);

        gunModel[26].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.05F, -0.4F, 0.0F, -0.4F, -0.4F, 0.0F, -0.4F, -0.4F, 0.0F, -0.05F, -0.4F, 0.0F, -0.05F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.05F, -0.5F, 0.0F); // Import
        gunModel[26].setRotationPoint(0.1F, -4.4F, -0.5F);

        gunModel[27].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.6F, -0.15F, -0.4F, -0.6F, -0.15F, -0.4F, -0.6F, -0.15F, -0.4F, -0.6F, -0.15F, -0.4F, 0.1F, 0.05F, -0.4F, 0.1F, 0.05F, -0.4F, 0.1F, 0.05F, -0.4F, 0.1F, 0.05F); // Import
        gunModel[27].setRotationPoint(1F, -6F, -0.5F);

        gunModel[28].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, 0.15F, -0.4F, -0.2F, -0.1F, -0.4F, -0.2F, -0.1F, -0.4F, -0.55F, 0.15F, -0.4F, -0.55F, 0.3F, -0.4F, -0.1F, -0.3F, -0.4F, -0.1F, -0.3F, -0.4F, -0.55F, 0.3F, -0.4F, -0.55F); // Import
        gunModel[28].setRotationPoint(0.6F, -5.8F, -0.5F);

        gunModel[29].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0.2F, -0.6F, -0.5F, 0.0F, -0.6F, -0.5F, 0.0F, -0.6F, -0.05F, 0.2F, -0.6F, -0.05F, 0.35F, -0.1F, -0.5F, 0.0F, -0.1F, -0.5F, 0.0F, -0.1F, 0.1F, 0.35F, -0.1F, 0.1F); // Import
        gunModel[29].setRotationPoint(0.5F, -5.8F, -0.55F);

        gunModel[30].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.15F, -0.5F, -0.45F, -0.15F, -0.5F, -0.45F, -0.15F, -0.5F, -0.45F, -0.15F, -0.5F, -0.45F, -0.1F, -0.45F, -0.4F, -0.1F, -0.45F, -0.4F, -0.1F, -0.45F, -0.4F, -0.1F, -0.45F, -0.4F); // Import
        gunModel[30].setRotationPoint(2.65F, -6.1F, -0.5F);

        gunModel[31].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.15F, -0.5F, -0.45F, -0.15F, -0.5F, -0.45F, -0.15F, -0.5F, -0.45F, -0.15F, -0.5F, -0.45F, -0.1F, -0.45F, -0.4F, -0.1F, -0.45F, -0.4F, -0.1F, -0.45F, -0.4F, -0.1F, -0.45F, -0.4F); // Import
        gunModel[31].setRotationPoint(1.55F, -6.1F, -0.5F);

        gunModel[32].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.35F, -0.5F, -0.45F, -0.35F, -0.5F, -0.45F, -0.35F, -0.5F, -0.45F, -0.35F, -0.5F, -0.45F, -0.3F, -0.45F, -0.4F, -0.3F, -0.45F, -0.4F, -0.3F, -0.45F, -0.4F, -0.3F, -0.45F, -0.4F); // Import
        gunModel[32].setRotationPoint(0.65F, -6.1F, -0.5F);

        gunModel[33].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.3F, -0.2F, 0.05F, -0.6F, -0.2F, 0.05F, -0.6F, -0.2F, 0.05F, -0.3F, -0.2F, 0.05F, -0.4F, -0.6F, 0.05F, -0.3F, -0.2F, 0.05F, -0.3F, -0.2F, 0.05F, -0.4F, -0.6F, 0.05F); // Import
        gunModel[33].setRotationPoint(-0.25F, -3.9F, -0.5F);

        gunModel[34].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, 0.3F, 0.05F, 0.3F, 0.3F, 0.05F, 0.3F, 0.3F, 0.05F, -0.4F, 0.3F, 0.05F, -0.4F, 0.2F, 0.05F, -0.1F, 0.2F, 0.05F, -0.1F, 0.2F, 0.05F, -0.4F, 0.2F, 0.05F); // Import
        gunModel[34].setRotationPoint(-0.25F, -2.7F, -0.5F);

        gunModel[35].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.4F, 0.05F, 0.0F, -0.4F, 0.05F, 0.0F, -0.4F, 0.05F, 0.0F, -0.4F, 0.05F, 0.0F, -0.4F, 0.05F, 0.2F, -0.4F, 0.05F, 0.2F, -0.4F, 0.05F, 0.0F, -0.4F, 0.05F); // Import
        gunModel[35].setRotationPoint(-0.35F, -1.9F, -0.5F);

        gunModel[36].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, 0.3F, 0.05F, -0.4F, 0.4F, -0.15F, -0.4F, 0.4F, -0.15F, -0.4F, 0.3F, 0.05F, 0.0F, 0.2F, 0.05F, -0.9F, 0.4F, -0.15F, -0.9F, 0.4F, -0.15F, 0.0F, 0.2F, 0.05F); // Import
        gunModel[36].setRotationPoint(0.65F, -2.7F, -0.5F);

        gunModel[37].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.6F, -1.0F, 0.05F, -0.3F, -1.2F, 0.05F, -0.3F, -1.2F, 0.05F, -0.6F, -1.0F, 0.05F, -0.4F, 0.1F, -0.15F, -0.5F, 0.3F, -0.15F, -0.5F, 0.3F, -0.15F, -0.4F, 0.1F, -0.15F); // Import
        gunModel[37].setRotationPoint(-0.55F, -4.7F, -0.5F);

        gunModel[38].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.5F, -0.4F, -0.15F, -0.3F, -0.3F, 0.05F, -0.3F, -0.3F, 0.05F, -0.5F, -0.4F, -0.15F, -0.5F, -0.2F, -0.15F, -0.3F, -0.2F, 0.05F, -0.3F, -0.2F, 0.05F, -0.5F, -0.2F, -0.15F); // Import
        gunModel[38].setRotationPoint(-0.55F, -3.8F, -0.5F);

        gunModel[39].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.5F, 0.1F, -0.15F, -0.3F, 0.1F, 0.05F, -0.3F, 0.1F, 0.05F, -0.5F, 0.1F, -0.15F, -0.1F, -0.3F, -0.15F, -0.7F, -0.2F, 0.05F, -0.7F, -0.2F, 0.05F, -0.1F, -0.3F, -0.15F); // Import
        gunModel[39].setRotationPoint(-0.55F, -2.9F, -0.5F);

        gunModel[40].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.25F, -0.4F, -0.45F, -0.25F, -0.4F, -0.45F, -0.25F, -0.4F, -0.4F, -0.25F, -0.4F, -0.45F, -0.45F, -0.4F, -0.45F, -0.5F, -0.4F, -0.45F, -0.5F, -0.4F, -0.45F, -0.45F, -0.4F); // Import
        gunModel[40].setRotationPoint(1.6F, -4.1F, -0.5F);

        gunModel[41].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.35F, -0.4F, -0.45F, -0.3F, -0.4F, -0.45F, -0.3F, -0.4F, -0.45F, -0.35F, -0.4F, -0.6F, -0.4F, -0.4F, -0.35F, -0.45F, -0.4F, -0.35F, -0.45F, -0.4F, -0.6F, -0.4F, -0.4F); // Import
        gunModel[41].setRotationPoint(1.6F, -3.9F, -0.5F);

        gunModel[42].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.3F, -0.4F, -0.4F, -0.3F, -0.4F, -0.4F, -0.3F, -0.4F, -0.3F, -0.3F, -0.4F, -0.4F, -0.55F, -0.4F, -0.45F, -0.55F, -0.4F, -0.45F, -0.55F, -0.4F, -0.4F, -0.55F, -0.4F); // Import
        gunModel[42].setRotationPoint(1.6F, -4.3F, -0.5F);

        gunModel[43].addShapeBox(0.55F, -0.4F, -1.1F, 1, 1, 1, 0F, -0.5F, -0.3F, -0.5F, -0.425F, -0.4F, -0.5F, -0.425F, -0.4F, -0.4F, -0.5F, -0.3F, -0.4F, -0.45F, -0.4F, -0.5F, -0.45F, -0.45F, -0.5F, -0.45F, -0.45F, -0.4F, -0.45F, -0.4F, -0.4F); // Import
        gunModel[43].setRotationPoint(1.8F, -4.3F, 0F);
        gunModel[43].rotateAngleZ = -0.13962634F;

        gunModel[44].addShapeBox(-0.5F, -0.5F, -1.1F, 1, 1, 1, 0F, -0.35F, -0.45F, -0.4F, -0.35F, -0.45F, -0.4F, -0.35F, -0.45F, -0.4F, -0.35F, -0.45F, -0.4F, -0.35F, -0.45F, -0.4F, -0.35F, -0.45F, -0.4F, -0.35F, -0.45F, -0.4F, -0.35F, -0.45F, -0.4F); // Import
        gunModel[44].setRotationPoint(1.8F, -4.3F, 0F);
        gunModel[44].rotateAngleZ = -0.13962634F;

        gunModel[45].addShapeBox(-0.5F, -0.5F, -1.1F, 1, 1, 1, 0F, -0.45F, -0.35F, -0.4F, -0.45F, -0.35F, -0.4F, -0.45F, -0.35F, -0.4F, -0.45F, -0.35F, -0.4F, -0.35F, -0.55F, -0.4F, -0.35F, -0.55F, -0.4F, -0.35F, -0.55F, -0.4F, -0.35F, -0.55F, -0.4F); // Import
        gunModel[45].setRotationPoint(1.8F, -4.3F, 0F);
        gunModel[45].rotateAngleZ = -0.13962634F;

        gunModel[46].addShapeBox(-0.5F, -0.5F, -1.1F, 1, 1, 1, 0F, -0.2F, -0.4F, -0.55F, -0.6F, -0.2F, -0.55F, -0.6F, -0.2F, -0.4F, -0.2F, -0.4F, -0.4F, -0.2F, -0.4F, -0.55F, -0.6F, -0.2F, -0.55F, -0.6F, -0.2F, -0.4F, -0.2F, -0.4F, -0.4F); // Import
        gunModel[46].setRotationPoint(1.8F, -4.3F, 0F);
        gunModel[46].rotateAngleZ = -0.13962634F;

        gunModel[47].addShapeBox(-0.3F, -0.5F, -1.1F, 1, 1, 1, 0F, -0.2F, -0.2F, -0.55F, -0.6F, -0.2F, -0.55F, -0.6F, -0.2F, -0.4F, -0.2F, -0.2F, -0.4F, -0.2F, -0.2F, -0.55F, -0.55F, -0.2F, -0.55F, -0.55F, -0.2F, -0.4F, -0.2F, -0.2F, -0.4F); // Import
        gunModel[47].setRotationPoint(1.8F, -4.3F, 0F);
        gunModel[47].rotateAngleZ = -0.13962634F;

        gunModel[48].addShapeBox(-0.5F, -0.5F, -1.1F, 1, 1, 1, 0F, -0.25F, -0.6F, -0.45F, -0.25F, -0.6F, -0.45F, -0.25F, -0.6F, -0.45F, -0.25F, -0.6F, -0.45F, -0.4F, -0.25F, -0.45F, -0.4F, -0.25F, -0.45F, -0.4F, -0.25F, -0.45F, -0.4F, -0.25F, -0.45F); // Import
        gunModel[48].setRotationPoint(1.8F, -4.3F, 0F);
        gunModel[48].rotateAngleZ = -0.13962634F;

        gunModel[49].addShapeBox(-0.5F, -0.5F, -1.1F, 1, 1, 1, 0F, -0.25F, -0.4F, -0.45F, -0.25F, -0.4F, -0.45F, -0.25F, -0.4F, -0.45F, -0.25F, -0.4F, -0.45F, -0.25F, -0.4F, -0.45F, -0.25F, -0.4F, -0.45F, -0.25F, -0.4F, -0.45F, -0.25F, -0.4F, -0.45F); // Import
        gunModel[49].setRotationPoint(1.8F, -4.3F, 0F);
        gunModel[49].rotateAngleZ = -0.13962634F;

        gunModel[50].addShapeBox(-0.5F, -0.5F, -1.1F, 1, 1, 1, 0F, -0.4F, -0.25F, -0.45F, -0.4F, -0.25F, -0.45F, -0.4F, -0.25F, -0.45F, -0.4F, -0.25F, -0.45F, -0.25F, -0.6F, -0.45F, -0.25F, -0.6F, -0.45F, -0.25F, -0.6F, -0.45F, -0.25F, -0.6F, -0.45F); // Import
        gunModel[50].setRotationPoint(1.8F, -4.3F, 0F);
        gunModel[50].rotateAngleZ = -0.13962634F;

        gunModel[51].addShapeBox(-0.5F, -0.5F, -1.1F, 1, 1, 1, 0F, -0.35F, -0.55F, -0.4F, -0.35F, -0.55F, -0.4F, -0.35F, -0.55F, -0.4F, -0.35F, -0.55F, -0.4F, -0.45F, -0.35F, -0.4F, -0.45F, -0.35F, -0.4F, -0.45F, -0.35F, -0.4F, -0.45F, -0.35F, -0.4F); // Import
        gunModel[51].setRotationPoint(1.8F, -4.3F, 0F);
        gunModel[51].rotateAngleZ = -0.13962634F;

        gunModel[52].addShapeBox(-0.1F, -0.2F, -1.1F, 1, 1, 1, 0F, -0.4F, 0.1F, -0.55F, 0.3F, -0.1F, -0.55F, 0.3F, -0.1F, -0.4F, -0.4F, 0.1F, -0.4F, -0.55F, -0.65F, -0.55F, 0.1F, -0.55F, -0.55F, 0.1F, -0.55F, -0.4F, -0.55F, -0.65F, -0.4F); // Import
        gunModel[52].setRotationPoint(1.8F, -4.3F, 0F);
        gunModel[52].rotateAngleZ = -0.13962634F;

        gunModel[53].addShapeBox(-0.1F, -0.4F, -1.1F, 1, 1, 1, 0F, -0.2F, -0.1F, -0.55F, -0.6F, -0.1F, -0.55F, -0.6F, -0.1F, -0.4F, -0.2F, -0.1F, -0.4F, -0.25F, -0.3F, -0.55F, -0.45F, -0.45F, -0.55F, -0.45F, -0.45F, -0.4F, -0.25F, -0.3F, -0.4F); // Import
        gunModel[53].setRotationPoint(1.8F, -4.3F, 0F);
        gunModel[53].rotateAngleZ = -0.13962634F;

        gunModel[54].addShapeBox(0.6F, -0.5F, -1.1F, 1, 1, 1, 0F, -0.4F, -0.75F, -0.55F, -0.4F, -0.4F, -0.55F, -0.4F, -0.4F, -0.4F, -0.4F, -0.75F, -0.4F, -0.4F, -0.2F, -0.55F, -0.4F, -0.2F, -0.55F, -0.4F, -0.2F, -0.4F, -0.4F, -0.2F, -0.4F); // Import
        gunModel[54].setRotationPoint(1.8F, -4.3F, 0F);
        gunModel[54].rotateAngleZ = -0.13962634F;

        gunModel[55].addShapeBox(0.8F, -0.5F, -1.1F, 1, 1, 1, 0F, -0.4F, -0.4F, -0.55F, -0.4F, -0.45F, -0.55F, -0.4F, -0.45F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.5F, -0.55F, -0.4F, -0.5F, -0.55F, -0.4F, -0.5F, -0.4F, -0.4F, -0.5F, -0.4F); // Import
        gunModel[55].setRotationPoint(1.8F, -4.3F, 0F);
        gunModel[55].rotateAngleZ = -0.13962634F;

        gunModel[56].addShapeBox(1F, -0.4F, -1.1F, 1, 1, 1, 0F, -0.4F, -0.35F, -0.55F, -0.4F, -0.4F, -0.55F, -0.4F, -0.4F, -0.4F, -0.4F, -0.35F, -0.4F, -0.4F, -0.3F, -0.55F, -0.4F, -0.3F, -0.55F, -0.4F, -0.3F, -0.4F, -0.4F, -0.3F, -0.4F); // Import
        gunModel[56].setRotationPoint(1.8F, -4.3F, 0F);
        gunModel[56].rotateAngleZ = -0.13962634F;

        gunModel[57].addShapeBox(0.8F, -0.3F, -1.1F, 1, 1, 1, 0F, -0.4F, -0.5F, -0.55F, -0.4F, -0.5F, -0.55F, -0.4F, -0.5F, -0.4F, -0.4F, -0.5F, -0.4F, -0.4F, -0.4F, -0.55F, -0.4F, -0.4F, -0.55F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F); // Import
        gunModel[57].setRotationPoint(1.8F, -4.3F, 0F);
        gunModel[57].rotateAngleZ = -0.13962634F;

        gunModel[58].addShapeBox(1.1F, -0.45F, -1.1F, 1, 1, 1, 0F, -0.5F, -0.45F, -0.55F, -0.4F, -0.5F, -0.55F, -0.4F, -0.5F, -0.4F, -0.5F, -0.45F, -0.4F, -0.5F, -0.4F, -0.55F, -0.4F, -0.45F, -0.55F, -0.4F, -0.45F, -0.4F, -0.5F, -0.4F, -0.4F); // Import
        gunModel[58].setRotationPoint(1.8F, -4.3F, 0F);
        gunModel[58].rotateAngleZ = -0.13962634F;

        gunModel[59].addShapeBox(0.8F, -0.25F, -1.1F, 1, 1, 1, 0F, -0.3F, -0.5F, -0.45F, -0.3F, -0.5F, -0.45F, -0.2F, -0.5F, -0.45F, -0.2F, -0.5F, -0.45F, -0.3F, -0.45F, -0.45F, -0.3F, -0.45F, -0.45F, -0.2F, -0.45F, -0.45F, -0.2F, -0.45F, -0.45F); // Import
        gunModel[59].setRotationPoint(1.8F, -4.3F, 0F);
        gunModel[59].rotateAngleZ = -0.13962634F;

        gunModel[60].addShapeBox(-0.3F, -0.4F, -1.1F, 1, 1, 1, 0F, -0.4F, -0.15F, -0.5F, -0.4F, -0.15F, -0.5F, -0.4F, -0.15F, -0.4F, -0.4F, -0.15F, -0.4F, -0.4F, -0.35F, -0.5F, -0.25F, -0.5F, -0.5F, -0.25F, -0.5F, -0.4F, -0.4F, -0.35F, -0.4F); // Import
        gunModel[60].setRotationPoint(1.8F, -4.3F, 0F);
        gunModel[60].rotateAngleZ = -0.13962634F;

        gunModel[61].addShapeBox(0.4F, -0.4F, -1.1F, 1, 1, 1, 0F, 0.1F, -0.15F, -0.5F, -0.35F, -0.3F, -0.5F, -0.35F, -0.3F, -0.4F, 0.1F, -0.15F, -0.4F, -0.05F, -0.5F, -0.5F, -0.4F, -0.4F, -0.5F, -0.4F, -0.4F, -0.4F, -0.05F, -0.5F, -0.4F); // Import
        gunModel[61].setRotationPoint(1.8F, -4.3F, 0F);
        gunModel[61].rotateAngleZ = -0.13962634F;

        gunModel[62].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.2F, -0.459F, -0.5F, -0.2F, -0.459F, -0.5F, -0.2F, -0.459F, -0.45F, -0.2F, -0.459F, -0.45F, -0.2F, -0.459F, -0.5F, -0.2F, -0.459F, -0.5F, -0.2F, -0.459F, -0.45F, -0.2F, -0.459F); // Import
        gunModel[62].setRotationPoint(2.6F, -4.7F, -0.96F);

        gunModel[63].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.45F, -0.45F, -0.3F, -0.45F, -0.45F, -0.3F, -0.45F, -0.45F, -0.3F, -0.45F, -0.45F, -0.3F, -0.5F, -0.45F, -0.3F, -0.5F, -0.45F, -0.3F, -0.5F, -0.45F, -0.3F, -0.5F, -0.45F); // Import
        gunModel[63].setRotationPoint(2.6F, -4.8F, -0.96F);

        gunModel[64].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.45F, -0.45F, -0.3F, -0.45F, -0.45F, -0.3F, -0.45F, -0.45F, -0.3F, -0.45F, -0.45F, -0.3F, -0.5F, -0.45F, -0.3F, -0.5F, -0.45F, -0.3F, -0.5F, -0.45F, -0.3F, -0.5F, -0.45F); // Import
        gunModel[64].setRotationPoint(2.6F, -4.5F, -0.96F);

        gunModel[65].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.1F, -0.5F, -0.5F, -0.1F, -0.5F, -0.5F, -0.1F, -0.5F, -0.4F, -0.1F, -0.5F, -0.4F, -0.1F, -0.4F, -0.5F, -0.15F, -0.4F, -0.5F, -0.15F, -0.4F, -0.4F, -0.1F, -0.4F, -0.4F); // Import
        gunModel[65].setRotationPoint(4.4F, -5.05F, 0.1F);

        gunModel[66].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.5F, -0.5F, -0.5F, -0.4F, -0.6F, -0.5F, -0.4F, -0.6F, -0.4F, -0.5F, -0.5F, -0.4F, -0.45F, -0.4F, -0.5F, -0.5F, -0.35F, -0.5F, -0.5F, -0.35F, -0.4F, -0.45F, -0.4F, -0.4F); // Import
        gunModel[66].setRotationPoint(4.8F, -5.05F, 0.1F);

        gunModel[67].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.5F, -0.4F, -0.5F, -0.4F, -0.35F, -0.5F, -0.4F, -0.35F, -0.4F, -0.5F, -0.4F, -0.4F, -0.5F, -0.35F, -0.5F, -0.4F, -0.35F, -0.5F, -0.4F, -0.35F, -0.4F, -0.5F, -0.35F, -0.4F); // Import
        gunModel[67].setRotationPoint(4.8F, -4.8F, 0.1F);

        gunModel[68].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.15F, -0.35F, -0.5F, -0.15F, -0.35F, -0.5F, -0.15F, -0.4F, -0.4F, -0.15F, -0.4F, -0.4F, -0.15F, -0.5F, -0.5F, -0.15F, -0.5F, -0.5F, -0.15F, -0.5F, -0.4F, -0.15F, -0.5F, -0.4F); // Import
        gunModel[68].setRotationPoint(3.3F, -4.55F, 0.1F);

        gunModel[69].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.55F, -0.5F, -0.45F, -0.55F, -0.5F, -0.5F, -0.55F, -0.4F, -0.45F, -0.55F, -0.4F, -0.45F, -0.35F, -0.5F, -0.4F, -0.35F, -0.5F, -0.45F, -0.35F, -0.4F, -0.45F, -0.35F, -0.4F); // Import
        gunModel[69].setRotationPoint(3F, -4.8F, 0.1F);

        gunModel[70].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.55F, -0.5F, -0.45F, -0.55F, -0.5F, -0.45F, -0.55F, -0.4F, -0.5F, -0.55F, -0.4F, -0.4F, -0.35F, -0.5F, -0.45F, -0.35F, -0.5F, -0.45F, -0.35F, -0.4F, -0.45F, -0.35F, -0.4F); // Import
        gunModel[70].setRotationPoint(3.6F, -4.8F, 0.1F);

        gunModel[71].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.35F, -0.5F, -0.4F, -0.35F, -0.5F, -0.45F, -0.35F, -0.4F, -0.45F, -0.35F, -0.4F, -0.45F, -0.55F, -0.5F, -0.45F, -0.55F, -0.5F, -0.5F, -0.55F, -0.4F, -0.45F, -0.55F, -0.4F); // Import
        gunModel[71].setRotationPoint(2F, -4.8F, 0.1F);

        gunModel[72].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.35F, -0.5F, -0.45F, -0.35F, -0.5F, -0.45F, -0.35F, -0.4F, -0.45F, -0.35F, -0.4F, -0.45F, -0.55F, -0.5F, -0.45F, -0.55F, -0.5F, -0.45F, -0.55F, -0.4F, -0.5F, -0.55F, -0.4F); // Import
        gunModel[72].setRotationPoint(2.6F, -4.8F, 0.1F);

        gunModel[73].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.15F, -0.5F, -0.5F, -0.15F, -0.5F, -0.5F, -0.15F, -0.5F, -0.4F, -0.15F, -0.5F, -0.4F, -0.15F, -0.35F, -0.5F, -0.15F, -0.35F, -0.5F, -0.15F, -0.4F, -0.4F, -0.15F, -0.4F, -0.4F); // Import
        gunModel[73].setRotationPoint(2.3F, -5.05F, 0.1F);

        gunModel[74].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.55F, -0.5F, -0.45F, -0.55F, -0.5F, -0.5F, -0.55F, -0.4F, -0.45F, -0.55F, -0.4F, -0.45F, -0.35F, -0.5F, -0.4F, -0.35F, -0.5F, -0.45F, -0.35F, -0.4F, -0.45F, -0.35F, -0.4F); // Import
        gunModel[74].setRotationPoint(1F, -4.8F, 0.1F);

        gunModel[75].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.55F, -0.5F, -0.45F, -0.55F, -0.5F, -0.45F, -0.55F, -0.4F, -0.5F, -0.55F, -0.4F, -0.4F, -0.35F, -0.5F, -0.45F, -0.35F, -0.5F, -0.45F, -0.35F, -0.4F, -0.45F, -0.35F, -0.4F); // Import
        gunModel[75].setRotationPoint(1.6F, -4.8F, 0.1F);

        gunModel[76].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.15F, -0.35F, -0.5F, -0.15F, -0.35F, -0.5F, -0.15F, -0.375F, -0.45F, -0.15F, -0.375F, -0.45F, -0.15F, -0.5F, -0.5F, -0.15F, -0.5F, -0.5F, -0.15F, -0.5F, -0.45F, -0.15F, -0.5F, -0.45F); // Import
        gunModel[76].setRotationPoint(1.3F, -4.55F, 0.1F);

        gunModel[77].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.15F, -0.5F, -0.5F, -0.15F, -0.5F, -0.5F, -0.15F, -0.5F, -0.4F, -0.15F, -0.5F, -0.4F, -0.15F, -0.35F, -0.5F, -0.15F, -0.35F, -0.5F, -0.15F, -0.4F, -0.4F, -0.15F, -0.4F, -0.4F); // Import
        gunModel[77].setRotationPoint(0.3F, -5.05F, 0.1F);

        gunModel[78].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.35F, -0.5F, -0.45F, -0.35F, -0.5F, -0.45F, -0.35F, -0.4F, -0.45F, -0.35F, -0.4F, -0.45F, -0.55F, -0.5F, -0.45F, -0.55F, -0.5F, -0.45F, -0.55F, -0.4F, -0.5F, -0.55F, -0.4F); // Import
        gunModel[78].setRotationPoint(0.6F, -4.8F, 0.1F);

        gunModel[79].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.35F, -0.5F, -0.4F, -0.35F, -0.5F, -0.45F, -0.35F, -0.4F, -0.45F, -0.35F, -0.4F, -0.45F, -0.55F, -0.5F, -0.45F, -0.55F, -0.5F, -0.5F, -0.55F, -0.4F, -0.45F, -0.55F, -0.4F); // Import
        gunModel[79].setRotationPoint(0F, -4.8F, 0.1F);

        gunModel[80].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.35F, -0.375F, -0.5F, -0.35F, -0.375F, -0.5F, -0.45F, -0.4F, -0.45F, -0.35F, -0.4F, -0.45F, -0.35F, -0.5F, -0.5F, -0.35F, -0.5F, -0.5F, -0.45F, -0.5F, -0.45F, -0.35F, -0.5F, -0.45F); // Import
        gunModel[80].setRotationPoint(1.1F, -4.55F, 0.15F);

        gunModel[81].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.35F, -0.375F, -0.5F, -0.35F, -0.375F, -0.5F, -0.35F, -0.4F, -0.45F, -0.45F, -0.4F, -0.45F, -0.35F, -0.5F, -0.5F, -0.35F, -0.5F, -0.5F, -0.35F, -0.5F, -0.45F, -0.45F, -0.5F, -0.45F); // Import
        gunModel[81].setRotationPoint(1.5F, -4.55F, 0.15F);

        gunModel[82].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0.0F, -0.25F, -0.4F, 0.0F, -0.25F, -0.4F, 0.0F, -0.25F, -0.4F, 0.0F, -0.25F, -0.4F, 0.0F, -0.25F, -0.4F, 0.0F, -0.25F, -0.4F, 0.0F, -0.25F, -0.4F, 0.0F, -0.25F, -0.4F); // Import
        gunModel[82].setRotationPoint(0.4F, -4.8F, 0F);

        gunModel[83].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.25F, -0.4F, -0.5F, -0.25F, -0.4F, -0.5F, -0.25F, -0.4F, -0.4F, -0.25F, -0.4F, -0.4F, -0.35F, -0.4F, -0.5F, -0.25F, -0.4F, -0.5F, -0.25F, -0.4F, -0.4F, -0.35F, -0.4F); // Import
        gunModel[83].setRotationPoint(-0.1F, -4.8F, 0F);

        gunModel[84].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.01F, -0.75F, 0.0F, 0.2F, -0.3F, 0.0F, 0.2F, -0.3F, 0.0F, -0.01F, -0.75F, 0.0F, -0.025F, -0.2F, 0.05F, 0.2F, -0.65F, 0.05F, 0.2F, -0.65F, 0.05F, -0.025F, -0.2F, 0.05F); // Import
        gunModel[84].setRotationPoint(3.3F, -4F, -0.5F);

        gunModel[85].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.025F, -0.8F, 0.05F, 0.2F, -0.35F, 0.05F, 0.2F, -0.35F, 0.05F, -0.025F, -0.8F, 0.05F, -0.05F, -0.1F, 0.05F, 0.2F, -0.55F, 0.05F, 0.2F, -0.55F, 0.05F, -0.05F, -0.1F, 0.05F); // Import
        gunModel[85].setRotationPoint(3.3F, -4F, -0.5F);

        gunModel[86].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.4F, -0.3F, -0.4F, -0.4F, -0.3F, -0.4F, -0.4F, -0.3F, -0.3F, -0.4F, -0.3F, -0.5F, -0.4F, -0.3F, -0.4F, -0.4F, -0.3F, -0.4F, -0.4F, -0.3F, -0.5F, -0.4F, -0.3F); // Import
        gunModel[86].setRotationPoint(2.7F, -3.6F, -0.5F);

        gunModel[87].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.5F, -0.4F, -0.3F, -0.4F, -0.4F, -0.3F, -0.4F, -0.4F, -0.3F, -0.5F, -0.4F, -0.3F, -0.5F, -0.3F, -0.3F, -0.4F, -0.25F, -0.3F, -0.4F, -0.25F, -0.3F, -0.5F, -0.3F, -0.3F); // Import
        gunModel[87].setRotationPoint(2.7F, -3.4F, -0.5F);

        gunModel[88].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, -2.0F, -0.45F, 0.001F, -2.0F, -0.45F, 0.001F, -2.0F, -0.45F, 0.001F, -2.0F, -0.45F, 0.001F, -2.0F, -0.45F, 0.001F, -2.0F, -0.45F, 0.001F, -2.0F, -0.45F, 0.001F, -2.0F, -0.45F, 0.001F); // Import
        gunModel[88].setRotationPoint(1.8F, -4.4F, -0.5F);

        gunModel[89].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.4F, -0.1F, 0.05F, -0.3F, -0.5F, 0.05F, -0.3F, -0.5F, 0.05F, -0.4F, -0.1F, 0.05F, -0.4F, -0.4F, 0.05F, -0.3F, -0.4F, 0.05F, -0.3F, -0.4F, 0.05F, -0.4F, -0.4F, 0.05F); // Import
        gunModel[89].setRotationPoint(-0.25F, -3.6F, -0.5F);

        gunModel[90].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.1F, -0.4F, 0.05F, 0.1F, -0.4F, 0.05F, 0.1F, -0.4F, 0.05F, 0.1F, -0.4F, 0.05F, 0.1F, -0.4F, 0.05F, 0.1F, -0.4F, 0.05F, 0.1F, -0.4F, 0.05F, 0.1F, -0.4F, 0.05F); // Import
        gunModel[90].setRotationPoint(-0.25F, -1.7F, -0.5F);

        gunModel[91].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, 0.0F, 0.05F, -0.3F, 0.9F, 0.05F, -0.3F, 0.9F, 0.05F, -0.3F, 0.0F, 0.05F, -0.2F, -0.4F, 0.05F, -0.3F, -0.4F, 0.05F, -0.3F, -0.4F, 0.05F, -0.2F, -0.4F, 0.05F); // Import
        gunModel[91].setRotationPoint(-0.55F, -2.1F, -0.5F);

        gunModel[92].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.1F, -0.15F, -0.4F, -0.2F, 0.05F, -0.4F, -0.2F, 0.05F, -0.4F, -0.1F, -0.15F, -0.4F, -0.3F, -0.15F, -0.4F, -0.3F, 0.05F, -0.4F, -0.3F, 0.05F, -0.4F, -0.3F, -0.15F); // Import
        gunModel[92].setRotationPoint(-0.95F, -1.7F, -0.5F);

        gunModel[93].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.5F, -0.1F, -0.15F, -0.3F, -0.2F, 0.05F, -0.3F, -0.2F, 0.05F, -0.5F, -0.1F, -0.15F, -0.4F, -0.3F, -0.15F, -0.4F, -0.2F, 0.05F, -0.4F, -0.2F, 0.05F, -0.4F, -0.3F, -0.15F); // Import
        gunModel[93].setRotationPoint(-0.95F, -2.3F, -0.5F);

        gunModel[94].addShapeBox(-0.1F, -0.55F, 0F, 1, 1, 1, 0F, -0.2F, -0.1F, -0.1F, -0.1F, -0.1F, -0.1F, -0.1F, -0.1F, -0.1F, -0.2F, -0.1F, -0.1F, -0.2F, 0.0F, -0.1F, -0.1F, 0.0F, -0.1F, -0.1F, 0.0F, -0.1F, -0.2F, 0.0F, -0.1F); // Import
        gunModel[94].setRotationPoint(-1.4F, -0.4F, -0.5F);
        gunModel[94].rotateAngleZ = -6.28318531F;

        gunModel[95].addShapeBox(-0.5F, -0.55F, 0F, 1, 1, 1, 0F, -0.4F, -0.2F, -0.8F, -0.4F, -0.1F, -0.8F, -0.4F, -0.1F, -0.1F, -0.4F, -0.2F, -0.1F, -0.4F, -0.1F, -0.8F, -0.4F, 0.0F, -0.8F, -0.4F, 0.0F, -0.1F, -0.4F, -0.1F, -0.1F); // Import
        gunModel[95].setRotationPoint(-1.4F, -0.4F, -0.5F);
        gunModel[95].rotateAngleZ = -6.28318531F;

        gunModel[96].addShapeBox(-0.7F, -0.55F, 0F, 1, 1, 1, 0F, -0.5F, -0.4F, -0.8F, -0.4F, -0.2F, -0.8F, -0.4F, -0.2F, -0.1F, -0.5F, -0.4F, -0.1F, -0.5F, -0.3F, -0.8F, -0.4F, -0.1F, -0.8F, -0.4F, -0.1F, -0.1F, -0.5F, -0.3F, -0.1F); // Import
        gunModel[96].setRotationPoint(-1.4F, -0.4F, -0.5F);
        gunModel[96].rotateAngleZ = -6.28318531F;

        gunModel[97].addShapeBox(0.1F, -0.55F, 0F, 1, 1, 1, 0F, -0.4F, -0.2F, -0.05F, -0.4F, -0.2F, -0.05F, -0.4F, -0.2F, -0.05F, -0.4F, -0.2F, -0.05F, -0.4F, -0.1F, -0.05F, -0.4F, -0.1F, -0.05F, -0.4F, -0.1F, -0.05F, -0.4F, -0.1F, -0.05F); // Import
        gunModel[97].setRotationPoint(-1.4F, -0.4F, -0.5F);
        gunModel[97].rotateAngleZ = -6.28318531F;

        gunModel[98].addShapeBox(-0.6F, 0.05F, 0F, 1, 1, 1, 0F, -0.55F, 0.2F, -0.05F, -0.35F, 0.2F, -0.05F, -0.35F, 0.2F, -0.05F, -0.55F, 0.2F, -0.05F, -0.45F, -1.1F, -0.05F, -0.25F, -1.1F, -0.05F, -0.25F, -1.1F, -0.05F, -0.45F, -1.1F, -0.05F); // Import
        gunModel[98].setRotationPoint(-1.4F, -0.4F, -0.5F);
        gunModel[98].rotateAngleZ = -6.28318531F;

        gunModel[99].addShapeBox(-0.6F, 0.05F, 0F, 1, 1, 1, 0F, -0.45F, 0.1F, -0.05F, -0.25F, 0.1F, -0.05F, -0.25F, 0.1F, -0.05F, -0.45F, 0.1F, -0.05F, -0.45F, -1.0F, -0.05F, -0.25F, -1.0F, -0.05F, -0.25F, -1.0F, -0.05F, -0.45F, -1.0F, -0.05F); // Import
        gunModel[99].setRotationPoint(-1.4F, -0.4F, -0.5F);
        gunModel[99].rotateAngleZ = -6.28318531F;

        gunModel[100].addShapeBox(-0.6F, -1.05F, 0F, 1, 1, 1, 0F, -0.45F, -1.1F, -0.05F, -0.25F, -1.1F, -0.05F, -0.25F, -1.1F, -0.05F, -0.45F, -1.1F, -0.05F, -0.55F, 0.2F, -0.05F, -0.35F, 0.2F, -0.05F, -0.35F, 0.2F, -0.05F, -0.55F, 0.2F, -0.05F); // Import
        gunModel[100].setRotationPoint(-1.4F, -0.4F, -0.5F);
        gunModel[100].rotateAngleZ = -6.28318531F;

        gunModel[101].addShapeBox(-0.5F, -0.55F, 0F, 1, 1, 1, 0F, -0.4F, -0.2F, -0.1F, -0.4F, -0.1F, -0.1F, -0.4F, -0.1F, -0.8F, -0.4F, -0.2F, -0.8F, -0.4F, -0.1F, -0.1F, -0.4F, 0.0F, -0.1F, -0.4F, 0.0F, -0.8F, -0.4F, -0.1F, -0.8F); // Import
        gunModel[101].setRotationPoint(-1.4F, -0.4F, -0.5F);
        gunModel[101].rotateAngleZ = -6.28318531F;

        gunModel[102].addShapeBox(-0.7F, -0.55F, 0F, 1, 1, 1, 0F, -0.5F, -0.4F, -0.1F, -0.4F, -0.2F, -0.1F, -0.4F, -0.2F, -0.8F, -0.5F, -0.4F, -0.8F, -0.5F, -0.3F, -0.1F, -0.4F, -0.1F, -0.1F, -0.4F, -0.1F, -0.8F, -0.5F, -0.3F, -0.8F); // Import
        gunModel[102].setRotationPoint(-1.4F, -0.4F, -0.5F);
        gunModel[102].rotateAngleZ = -6.28318531F;

        gunModel[103].addShapeBox(0F, 0F, 0F, 6, 1, 1, 0F, 0F, -0.4F, -0.3F, 0F, -0.5F, -0.3F, 0F, -0.5F, -0.3F, 0F, -0.4F, -0.3F, 0F, -0.4F, -0.3F, 0F, -0.3F, -0.3F, 0F, -0.3F, -0.3F, 0F, -0.4F, -0.3F); // Import
        gunModel[103].setRotationPoint(-7F, -0.8F, -0.5F);

        gunModel[104].addShapeBox(0F, 0F, 0F, 6, 1, 1, 0F, 0F, -0.4F, -0.3F, 0F, -0.5F, -0.3F, 0F, -0.5F, -0.3F, 0F, -0.4F, -0.3F, 0F, -0.5F, -0.4F, 0F, -0.4F, -0.4F, 0F, -0.4F, -0.4F, 0F, -0.5F, -0.4F); // Import
        gunModel[104].setRotationPoint(-7F, -0.6F, -0.5F);

        gunModel[105].addShapeBox(0F, 0F, 0F, 6, 1, 1, 0F, 0F, -0.5F, -0.4F, 0F, -0.6F, -0.4F, 0F, -0.6F, -0.4F, 0F, -0.5F, -0.4F, 0F, -0.4F, -0.3F, 0F, -0.3F, -0.3F, 0F, -0.3F, -0.3F, 0F, -0.4F, -0.3F); // Import
        gunModel[105].setRotationPoint(-7F, -1F, -0.5F);

        gunModel[106].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -0.5F, -0.4F, 0F, -0.5F, -0.4F, 0F, -0.5F, -0.4F, 0F, -0.5F, -0.4F, 0F, -0.4F, -0.3F, 0F, -0.4F, -0.3F, 0F, -0.4F, -0.3F, 0F, -0.4F, -0.3F); // Import
        gunModel[106].setRotationPoint(-7F, -3F, -0.5F);

        gunModel[107].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -0.4F, -0.3F, 0F, -0.4F, -0.3F, 0F, -0.4F, -0.3F, 0F, -0.4F, -0.3F, 0F, -0.4F, -0.3F, 0F, -0.4F, -0.3F, 0F, -0.4F, -0.3F, 0F, -0.4F, -0.3F); // Import
        gunModel[107].setRotationPoint(-7F, -2.8F, -0.5F);

        gunModel[108].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -0.4F, -0.3F, 0F, -0.4F, -0.3F, 0F, -0.4F, -0.3F, 0F, -0.4F, -0.3F, 0F, -0.5F, -0.4F, 0F, -0.5F, -0.4F, 0F, -0.5F, -0.4F, 0F, -0.5F, -0.4F); // Import
        gunModel[108].setRotationPoint(-7F, -2.6F, -0.5F);

        gunModel[109].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0F, -0.4F, -0.4F, 0F, -2.3F, -0.4F, 0F, -2.3F, -0.4F, 0F, -0.4F, -0.4F, 0F, -0.5F, -0.3F, 0F, 1.4F, -0.3F, 0F, 1.4F, -0.3F, 0F, -0.5F, -0.3F); // Import
        gunModel[109].setRotationPoint(-6F, -2.9F, -0.5F);

        gunModel[110].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0F, -0.3F, -0.3F, 0F, -2.2F, -0.3F, 0F, -2.2F, -0.3F, 0F, -0.3F, -0.3F, 0F, -0.5F, -0.3F, 0F, 1.4F, -0.3F, 0F, 1.4F, -0.3F, 0F, -0.5F, -0.3F); // Import
        gunModel[110].setRotationPoint(-6F, -2.7F, -0.5F);

        gunModel[111].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0F, -0.3F, -0.3F, 0F, -2.2F, -0.3F, 0F, -2.2F, -0.3F, 0F, -0.3F, -0.3F, 0F, -0.6F, -0.4F, 0F, 1.3F, -0.4F, 0F, 1.3F, -0.4F, 0F, -0.6F, -0.4F); // Import
        gunModel[111].setRotationPoint(-6F, -2.5F, -0.5F);

        gunModel[112].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.2F, -0.1F, -0.4F, -0.2F, -0.1F, -0.4F, -0.2F, -0.1F, -0.3F, -0.2F, -0.1F, -0.3F, -0.1F, -0.1F, -0.3F, -0.1F, -0.1F, -0.3F, -0.1F, -0.1F, -0.3F, -0.1F, -0.1F); // Import
        gunModel[112].setRotationPoint(-7.7F, -1.3F, -0.5F);

        gunModel[113].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.4F, -0.1F, -0.3F, -0.4F, -0.1F, -0.3F, -0.4F, -0.1F, -0.3F, -0.4F, -0.1F, -0.3F, -0.4F, -0.3F, -0.3F, -0.4F, -0.3F, -0.3F, -0.4F, -0.3F, -0.3F, -0.4F, -0.3F); // Import
        gunModel[113].setRotationPoint(-7.7F, -0.6F, -0.5F);

        gunModel[114].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.1F, -0.1F, -0.3F, -0.1F, -0.1F, -0.3F, -0.1F, -0.1F, -0.3F, -0.1F, -0.1F, -0.3F, -0.2F, -0.1F, -0.4F, -0.2F, -0.1F, -0.4F, -0.2F, -0.1F, -0.3F, -0.2F, -0.1F); // Import
        gunModel[114].setRotationPoint(-7.7F, -2.3F, -0.5F);

        gunModel[115].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.4F, -0.3F, -0.3F, -0.4F, -0.3F, -0.3F, -0.4F, -0.3F, -0.3F, -0.4F, -0.3F, -0.3F, -0.4F, -0.1F, -0.3F, -0.4F, -0.1F, -0.3F, -0.4F, -0.1F, -0.3F, -0.4F, -0.1F); // Import
        gunModel[115].setRotationPoint(-7.7F, -3F, -0.5F);

        gunModel[116].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.1F, -0.4F, -0.1F, -0.1F, -0.4F, -0.1F, -0.1F, -0.4F, -0.1F, -0.1F, -0.4F, -0.1F, -0.1F, -0.4F, -0.3F, -0.15F, -0.4F, -0.3F, -0.15F, -0.4F, -0.3F, -0.1F, -0.4F, -0.3F); // Import
        gunModel[116].setRotationPoint(-5.05F, -0.6F, -0.5F);

        gunModel[117].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.4F, -0.1F, -0.05F, -0.4F, -0.1F, -0.05F, -0.4F, -0.1F, -0.3F, -0.4F, -0.1F, -0.1F, -0.4F, -0.1F, -0.1F, -0.4F, -0.1F, -0.1F, -0.4F, -0.1F, -0.1F, -0.4F, -0.1F); // Import
        gunModel[117].setRotationPoint(-5.05F, -0.8F, -0.5F);

        gunModel[118].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, 0.2F, -0.1F, 0F, -0.05F, -0.1F, 0F, -0.05F, -0.7F, -0.4F, 0.2F, -0.7F, -0.15F, 0F, -0.1F, -0.2F, 0F, -0.1F, -0.2F, 0F, -0.7F, -0.15F, 0F, -0.7F); // Import
        gunModel[118].setRotationPoint(-4.9F, -1.4F, -0.5F);

        gunModel[119].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.2F, -0.35F, -0.1F, -0.05F, -0.65F, -0.1F, -0.05F, -0.65F, -0.1F, -0.2F, -0.35F, -0.1F, -0.3F, -0.4F, -0.1F, -0.1F, -0.15F, -0.1F, -0.1F, -0.15F, -0.1F, -0.3F, -0.4F, -0.1F); // Import
        gunModel[119].setRotationPoint(-4.8F, -2.2F, -0.5F);

        gunModel[120].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.15F, -0.45F, -0.3F, -0.1F, -0.75F, -0.3F, -0.1F, -0.75F, -0.3F, -0.15F, -0.45F, -0.3F, -0.1F, -0.4F, -0.1F, -0.15F, -0.1F, -0.1F, -0.15F, -0.1F, -0.1F, -0.1F, -0.4F, -0.1F); // Import
        gunModel[120].setRotationPoint(-4.7F, -2.45F, -0.5F);

        gunModel[121].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.4F, -0.1F, -0.3F, -0.4F, -0.1F, -0.3F, -0.4F, -0.1F, -0.3F, -0.4F, -0.1F, -0.3F, -0.4F, -0.1F, -0.3F, -0.4F, -0.1F, -0.3F, -0.4F, -0.1F, -0.3F, -0.4F, -0.1F); // Import
        gunModel[121].setRotationPoint(-7.7F, -0.8F, -0.5F);

        gunModel[122].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.4F, -0.1F, -0.3F, -0.4F, -0.1F, -0.3F, -0.4F, -0.1F, -0.3F, -0.4F, -0.1F, -0.3F, -0.4F, -0.1F, -0.3F, -0.4F, -0.1F, -0.3F, -0.4F, -0.1F, -0.3F, -0.4F, -0.1F); // Import
        gunModel[122].setRotationPoint(-7.7F, -2.8F, -0.5F);

        gunModel[123].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.3F, -0.1F, -0.4F, -0.3F, -0.1F, -0.4F, -0.3F, -0.1F, -0.3F, -0.3F, -0.1F, -0.3F, -0.3F, -0.1F, -0.4F, -0.3F, -0.1F, -0.4F, -0.3F, -0.1F, -0.3F, -0.3F, -0.1F); // Import
        gunModel[123].setRotationPoint(-7.7F, -1.8F, -0.5F);

        gunModel[124].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, 0.2F, -0.7F, 0F, -0.05F, -0.7F, 0F, -0.05F, -0.1F, -0.4F, 0.2F, -0.1F, -0.15F, 0F, -0.7F, -0.2F, 0F, -0.7F, -0.2F, 0F, -0.1F, -0.15F, 0F, -0.1F); // Import
        gunModel[124].setRotationPoint(-4.9F, -1.4F, -0.5F);

        gunModel[125].addShapeBox(-0.2F, -0.55F, 0F, 1, 1, 1, 0F, -0.4F, -0.2F, -0.05F, -0.4F, -0.2F, -0.05F, -0.4F, -0.2F, -0.05F, -0.4F, -0.2F, -0.05F, -0.4F, -0.4F, -0.05F, -0.4F, -0.4F, -0.05F, -0.4F, -0.4F, -0.05F, -0.4F, -0.4F, -0.05F); // Import
        gunModel[125].setRotationPoint(-1.4F, -0.4F, -0.5F);
        gunModel[125].rotateAngleZ = -6.28318531F;

        gunModel[126].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, 0.0F, -0.45F, -0.45F, 0.0F, -0.45F, -0.35F, 0.0F, -0.45F, -0.35F, 0.0F, -0.45F, -0.45F, -0.1F, -0.45F, -0.45F, -0.1F, -0.45F, -0.35F, -0.1F, -0.45F, -0.35F, -0.1F, -0.45F); // Import
        gunModel[126].setRotationPoint(-1.25F, -0.8F, -1.2F);

        gunModel[127].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.35F, 0.0F, -0.45F, -0.35F, 0.0F, -0.45F, -0.45F, 0.0F, -0.45F, -0.45F, 0.0F, -0.45F, -0.35F, -0.1F, -0.45F, -0.35F, -0.1F, -0.45F, -0.45F, -0.1F, -0.45F, -0.45F, -0.1F, -0.45F); // Import
        gunModel[127].setRotationPoint(-1.25F, -0.8F, -1F);

        gunModel[128].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.35F, 0.0F, -0.45F, -0.35F, 0.0F, -0.45F, -0.35F, 0.0F, -0.45F, -0.35F, 0.0F, -0.45F, -0.35F, -0.1F, -0.45F, -0.35F, -0.1F, -0.45F, -0.35F, -0.1F, -0.45F, -0.35F, -0.1F, -0.45F); // Import
        gunModel[128].setRotationPoint(-1.25F, -0.8F, -1.1F);

        gunModel[129].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.5F, 0.05F, 0.2F, -0.5F, 0.05F, 0.2F, -0.5F, 0.05F, 0.0F, -0.5F, 0.05F, 0.0F, -0.4F, 0.05F, 0.1F, -0.4F, 0.05F, 0.1F, -0.4F, 0.05F, 0.0F, -0.4F, 0.05F); // Import
        gunModel[129].setRotationPoint(-0.35F, -1.6F, -0.5F);

        gunModel[130].addShapeBox(-0.6F, 0.05F, 1F, 1, 1, 1, 0F, -0.45F, 0.1F, -0.45F, -0.25F, 0.1F, -0.45F, -0.25F, 0.1F, -0.45F, -0.45F, 0.1F, -0.45F, -0.5F, -1.0F, -0.45F, -0.3F, -1.0F, -0.45F, -0.3F, -1.0F, -0.45F, -0.5F, -1.0F, -0.45F); // Import
        gunModel[130].setRotationPoint(-1.4F, -0.4F, -1F);
        gunModel[130].rotateAngleZ = -2.39110108F;

        gunModel[131].addShapeBox(-0.3F, 0.05F, 1F, 1, 1, 1, 0F, -0.45F, 0.1F, -0.45F, -0.4F, -0.05F, -0.45F, -0.4F, -0.05F, -0.45F, -0.45F, 0.1F, -0.45F, -0.4F, -1.0F, -0.45F, -0.45F, -0.85F, -0.45F, -0.45F, -0.85F, -0.45F, -0.4F, -1.0F, -0.45F); // Import
        gunModel[131].setRotationPoint(-1.4F, -0.4F, -1F);
        gunModel[131].rotateAngleZ = -2.39110108F;

        gunModel[132].addShapeBox(-0.7F, 0.05F, 1F, 1, 1, 1, 0F, -0.4F, -0.05F, -0.45F, -0.45F, 0.1F, -0.45F, -0.45F, 0.1F, -0.45F, -0.4F, -0.05F, -0.45F, -0.45F, -0.85F, -0.45F, -0.4F, -1.0F, -0.45F, -0.4F, -1.0F, -0.45F, -0.45F, -0.85F, -0.45F); // Import
        gunModel[132].setRotationPoint(-1.4F, -0.4F, -1F);
        gunModel[132].rotateAngleZ = -2.39110108F;

        gunModel[133].addShapeBox(-0.1F, -0.9F, 1F, 1, 1, 1, 0F, -0.4F, -1.0F, -0.45F, -0.5F, -1.0F, -0.45F, -0.5F, -1.0F, -0.45F, -0.4F, -1.0F, -0.45F, -0.35F, 0.1F, -0.45F, -0.4F, 0.1F, -0.45F, -0.4F, 0.1F, -0.45F, -0.35F, 0.1F, -0.45F); // Import
        gunModel[133].setRotationPoint(-1.4F, -0.4F, -1F);
        gunModel[133].rotateAngleZ = -2.39110108F;

        gunModel[134].addShapeBox(-0.9F, -0.9F, 1F, 1, 1, 1, 0F, -0.5F, -1.0F, -0.45F, -0.4F, -1.0F, -0.45F, -0.4F, -1.0F, -0.45F, -0.5F, -1.0F, -0.45F, -0.4F, 0.1F, -0.45F, -0.35F, 0.1F, -0.45F, -0.35F, 0.1F, -0.45F, -0.4F, 0.1F, -0.45F); // Import
        gunModel[134].setRotationPoint(-1.4F, -0.4F, -1F);
        gunModel[134].rotateAngleZ = -2.39110108F;

        gunModel[135].addShapeBox(-0.9F, -0.2F, 1F, 1, 1, 1, 0F, -0.4F, -0.4F, -0.45F, -0.5F, -0.4F, -0.45F, -0.5F, -0.4F, -0.45F, -0.4F, -0.4F, -0.45F, -0.4F, -0.4F, -0.45F, -0.5F, -0.4F, -0.45F, -0.5F, -0.4F, -0.45F, -0.4F, -0.4F, -0.45F); // Import
        gunModel[135].setRotationPoint(-1.4F, -0.4F, -1F);
        gunModel[135].rotateAngleZ = -2.39110108F;

        gunModel[136].addShapeBox(0F, -0.2F, 1F, 1, 1, 1, 0F, -0.4F, -0.4F, -0.45F, -0.5F, -0.4F, -0.45F, -0.5F, -0.4F, -0.45F, -0.4F, -0.4F, -0.45F, -0.4F, -0.4F, -0.45F, -0.5F, -0.4F, -0.45F, -0.5F, -0.4F, -0.45F, -0.4F, -0.4F, -0.45F); // Import
        gunModel[136].setRotationPoint(-1.4F, -0.4F, -1F);
        gunModel[136].rotateAngleZ = -2.39110108F;

        gunModel[137].addShapeBox(-0.5F, -0.6F, 1F, 1, 1, 1, 0F, 0.0F, -1.0F, -0.45F, 0.0F, -1.0F, -0.45F, 0.0F, -1.0F, -0.45F, 0.0F, -1.0F, -0.45F, -0.1F, 0.1F, -0.45F, -0.1F, 0.1F, -0.45F, -0.1F, 0.1F, -0.45F, -0.1F, 0.1F, -0.45F); // Import
        gunModel[137].setRotationPoint(-1.4F, -0.4F, -1F);
        gunModel[137].rotateAngleZ = -2.39110108F;

        gunModel[138].addShapeBox(0F, -0.2F, 0F, 1, 1, 1, 0F, -0.4F, -0.4F, -0.45F, -0.5F, -0.4F, -0.45F, -0.5F, -0.4F, -0.45F, -0.4F, -0.4F, -0.45F, -0.4F, -0.4F, -0.45F, -0.5F, -0.4F, -0.45F, -0.5F, -0.4F, -0.45F, -0.4F, -0.4F, -0.45F); // Import
        gunModel[138].setRotationPoint(-1.4F, -0.4F, -1F);
        gunModel[138].rotateAngleZ = -2.39110108F;

        gunModel[139].addShapeBox(-0.1F, -0.9F, 0F, 1, 1, 1, 0F, -0.4F, -1.0F, -0.45F, -0.5F, -1.0F, -0.45F, -0.5F, -1.0F, -0.45F, -0.4F, -1.0F, -0.45F, -0.35F, 0.1F, -0.45F, -0.4F, 0.1F, -0.45F, -0.4F, 0.1F, -0.45F, -0.35F, 0.1F, -0.45F); // Import
        gunModel[139].setRotationPoint(-1.4F, -0.4F, -1F);
        gunModel[139].rotateAngleZ = -2.39110108F;

        gunModel[140].addShapeBox(-0.3F, 0.05F, 0F, 1, 1, 1, 0F, -0.45F, 0.1F, -0.45F, -0.4F, -0.05F, -0.45F, -0.4F, -0.05F, -0.45F, -0.45F, 0.1F, -0.45F, -0.4F, -1.0F, -0.45F, -0.45F, -0.85F, -0.45F, -0.45F, -0.85F, -0.45F, -0.4F, -1.0F, -0.45F); // Import
        gunModel[140].setRotationPoint(-1.4F, -0.4F, -1F);
        gunModel[140].rotateAngleZ = -2.39110108F;

        gunModel[141].addShapeBox(-0.6F, 0.05F, 0F, 1, 1, 1, 0F, -0.45F, 0.1F, -0.45F, -0.25F, 0.1F, -0.45F, -0.25F, 0.1F, -0.45F, -0.45F, 0.1F, -0.45F, -0.5F, -1.0F, -0.45F, -0.3F, -1.0F, -0.45F, -0.3F, -1.0F, -0.45F, -0.5F, -1.0F, -0.45F); // Import
        gunModel[141].setRotationPoint(-1.4F, -0.4F, -1F);
        gunModel[141].rotateAngleZ = -2.39110108F;

        gunModel[142].addShapeBox(-0.7F, 0.05F, 0F, 1, 1, 1, 0F, -0.4F, -0.05F, -0.45F, -0.45F, 0.1F, -0.45F, -0.45F, 0.1F, -0.45F, -0.4F, -0.05F, -0.45F, -0.45F, -0.85F, -0.45F, -0.4F, -1.0F, -0.45F, -0.4F, -1.0F, -0.45F, -0.45F, -0.85F, -0.45F); // Import
        gunModel[142].setRotationPoint(-1.4F, -0.4F, -1F);
        gunModel[142].rotateAngleZ = -2.39110108F;

        gunModel[143].addShapeBox(-0.9F, -0.9F, 0F, 1, 1, 1, 0F, -0.5F, -1.0F, -0.45F, -0.4F, -1.0F, -0.45F, -0.4F, -1.0F, -0.45F, -0.5F, -1.0F, -0.45F, -0.4F, 0.1F, -0.45F, -0.35F, 0.1F, -0.45F, -0.35F, 0.1F, -0.45F, -0.4F, 0.1F, -0.45F); // Import
        gunModel[143].setRotationPoint(-1.4F, -0.4F, -1F);
        gunModel[143].rotateAngleZ = -2.39110108F;

        gunModel[144].addShapeBox(-0.9F, -0.2F, 0F, 1, 1, 1, 0F, -0.4F, -0.4F, -0.45F, -0.5F, -0.4F, -0.45F, -0.5F, -0.4F, -0.45F, -0.4F, -0.4F, -0.45F, -0.4F, -0.4F, -0.45F, -0.5F, -0.4F, -0.45F, -0.5F, -0.4F, -0.45F, -0.4F, -0.4F, -0.45F); // Import
        gunModel[144].setRotationPoint(-1.4F, -0.4F, -1F);
        gunModel[144].rotateAngleZ = -2.39110108F;

        gunModel[145].addShapeBox(-0.5F, -0.6F, 0F, 1, 1, 1, 0F, 0.0F, -1.0F, -0.45F, 0.0F, -1.0F, -0.45F, 0.0F, -1.0F, -0.45F, 0.0F, -1.0F, -0.45F, -0.1F, 0.1F, -0.45F, -0.1F, 0.1F, -0.45F, -0.1F, 0.1F, -0.45F, -0.1F, 0.1F, -0.45F); // Import
        gunModel[145].setRotationPoint(-1.4F, -0.4F, -1F);
        gunModel[145].rotateAngleZ = -2.39110108F;

        gunModel[146].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, -0.4F, -0.2F, -0.9F, -0.4F, -0.2F, -0.9F, -0.4F, -0.2F, 0.1F, -0.4F, -0.2F, 0.1F, -0.4F, -0.2F, -0.9F, -0.4F, -0.2F, -0.9F, -0.4F, -0.2F, 0.1F, -0.4F, -0.2F, 0.1F); // Import
        gunModel[146].setRotationPoint(5.3F, -5.3F, -0.5F);

        gunModel[147].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, -0.1F, -0.2F, -0.9F, -0.1F, -0.2F, -0.9F, -0.1F, -0.2F, 0.1F, -0.1F, -0.2F, 0.1F, -0.1F, -0.2F, -0.9F, -0.1F, -0.6F, -0.9F, -0.1F, -0.6F, 0.1F, -0.1F, -0.2F, 0.1F); // Import
        gunModel[147].setRotationPoint(5.8F, -5.3F, -0.5F);

        gunModel[148].addShapeBox(0F, 0F, 0F, 20, 10, 1, 0F, -8.9F, -4.0F, -0.9F, -9.0F, -4.0F, -0.9F, -9.0F, -4.0F, 0.1F, -8.9F, -4.0F, 0.1F, -8.9F, -4.8F, -0.9F, -9.0F, -4.9F, -0.9F, -9.0F, -4.9F, 0.1F, -8.9F, -4.8F, 0.1F); // Import
        gunModel[148].setRotationPoint(-2.2F, -9.1F, -0.5F);

        gunModel[149].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, -0.4F, -0.2F, -0.9F, -0.4F, -0.2F, -0.9F, -0.4F, -0.2F, 0.1F, -0.4F, -0.2F, 0.1F, -0.4F, -0.7F, -0.9F, -0.4F, -0.5F, -0.9F, -0.4F, -0.5F, 0.1F, -0.4F, -0.7F, 0.1F); // Import
        gunModel[149].setRotationPoint(8.4F, -5.3F, -0.5F);

        gunModel[150].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, -0.2F, -0.2F, -0.9F, -0.3F, -0.2F, -0.9F, -0.3F, -0.2F, 0.1F, -0.2F, -0.2F, 0.1F, -0.2F, -0.5F, -0.9F, -0.3F, -0.5F, -0.9F, -0.3F, -0.5F, 0.1F, -0.2F, -0.5F, 0.1F); // Import
        gunModel[150].setRotationPoint(8.8F, -5.3F, -0.5F);

        gunModel[151].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0.0F, -0.45F, -0.2F, 0.0F, -0.45F, -0.2F, 0.0F, -0.45F, -0.2F, 0.0F, -0.45F, -0.2F, 0.0F, -0.4F, -0.025F, 0.0F, -0.4F, -0.025F, 0.0F, -0.4F, -0.025F, 0.0F, -0.4F, -0.025F); // Import
        gunModel[151].setRotationPoint(5.5F, -6F, -0.5F);

        gunModel[152].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0.0F, -0.35F, 0.05F, 0.0F, -0.35F, 0.05F, 0.0F, -0.35F, 0.05F, 0.0F, -0.35F, 0.05F, 0.0F, -0.5F, 0.1F, 0.0F, -0.5F, 0.1F, 0.0F, -0.5F, 0.1F, 0.0F, -0.5F, 0.1F); // Import
        gunModel[152].setRotationPoint(5.5F, -5.6F, -0.5F);

        gunModel[153].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.25F, -0.45F, -0.025F, -0.3F, -0.45F, -0.025F, -0.3F, -0.45F, -0.025F, -0.25F, -0.45F, -0.025F, -0.3F, -0.5F, 0.0F, -0.3F, -0.5F, 0.0F, -0.3F, -0.5F, 0.0F, -0.3F, -0.5F, 0.0F); // Import
        gunModel[153].setRotationPoint(8.8F, -5.85F, -0.5F);

        gunModel[154].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.55F, 0.025F, -0.3F, -0.55F, 0.025F, -0.3F, -0.55F, 0.025F, -0.3F, -0.55F, 0.025F, -0.25F, -0.4F, 0.05F, -0.3F, -0.4F, 0.05F, -0.3F, -0.4F, 0.05F, -0.25F, -0.4F, 0.05F); // Import
        gunModel[154].setRotationPoint(8.8F, -5.85F, -0.5F);

        gunModel[155].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.5F, 0.0F, -0.3F, -0.5F, 0.0F, -0.3F, -0.5F, 0.0F, -0.3F, -0.5F, 0.0F, -0.3F, -0.45F, 0.025F, -0.3F, -0.45F, 0.025F, -0.3F, -0.45F, 0.025F, -0.3F, -0.45F, 0.025F); // Import
        gunModel[155].setRotationPoint(8.8F, -5.85F, -0.5F);

        gunModel[156].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.35F, -0.45F, -0.025F, -0.35F, -0.45F, -0.025F, -0.35F, -0.45F, -0.025F, -0.35F, -0.45F, -0.025F, -0.4F, -0.5F, 0.0F, -0.4F, -0.5F, 0.0F, -0.4F, -0.5F, 0.0F, -0.4F, -0.5F, 0.0F); // Import
        gunModel[156].setRotationPoint(7.3F, -5.85F, -0.5F);

        gunModel[157].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.5F, 0.0F, -0.4F, -0.5F, 0.0F, -0.4F, -0.5F, 0.0F, -0.4F, -0.5F, 0.0F, -0.4F, -0.45F, 0.025F, -0.4F, -0.45F, 0.025F, -0.4F, -0.45F, 0.025F, -0.4F, -0.45F, 0.025F); // Import
        gunModel[157].setRotationPoint(7.3F, -5.85F, -0.5F);

        gunModel[158].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.55F, 0.025F, -0.4F, -0.55F, 0.025F, -0.4F, -0.55F, 0.025F, -0.4F, -0.55F, 0.025F, -0.35F, -0.4F, 0.05F, -0.35F, -0.4F, 0.05F, -0.35F, -0.4F, 0.05F, -0.35F, -0.4F, 0.05F); // Import
        gunModel[158].setRotationPoint(7.3F, -5.85F, -0.5F);

        gunModel[159].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.2F, -0.45F, -0.025F, -0.05F, -0.45F, -0.025F, -0.05F, -0.45F, -0.025F, -0.2F, -0.45F, -0.025F, -0.2F, -0.5F, 0.0F, -0.1F, -0.5F, 0.0F, -0.1F, -0.5F, 0.0F, -0.2F, -0.5F, 0.0F); // Import
        gunModel[159].setRotationPoint(5.3F, -5.85F, -0.5F);

        gunModel[160].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.2F, -0.5F, 0.0F, -0.1F, -0.5F, 0.0F, -0.1F, -0.5F, 0.0F, -0.2F, -0.5F, 0.0F, -0.2F, -0.45F, 0.025F, -0.1F, -0.45F, 0.025F, -0.1F, -0.45F, 0.025F, -0.2F, -0.45F, 0.025F); // Import
        gunModel[160].setRotationPoint(5.3F, -5.85F, -0.5F);

        gunModel[161].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.2F, -0.55F, 0.025F, -0.1F, -0.55F, 0.025F, -0.1F, -0.55F, 0.025F, -0.2F, -0.55F, 0.025F, -0.2F, -0.4F, 0.05F, -0.05F, -0.4F, 0.05F, -0.05F, -0.4F, 0.05F, -0.2F, -0.4F, 0.05F); // Import
        gunModel[161].setRotationPoint(5.3F, -5.85F, -0.5F);

        gunModel[162].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.55F, 0.025F, -0.4F, -0.55F, 0.025F, -0.4F, -0.55F, 0.025F, -0.4F, -0.55F, 0.025F, -0.35F, -0.4F, 0.05F, -0.35F, -0.4F, 0.05F, -0.35F, -0.4F, 0.05F, -0.35F, -0.4F, 0.05F); // Import
        gunModel[162].setRotationPoint(8F, -5.85F, -0.5F);

        gunModel[163].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.5F, 0.0F, -0.4F, -0.5F, 0.0F, -0.4F, -0.5F, 0.0F, -0.4F, -0.5F, 0.0F, -0.4F, -0.45F, 0.025F, -0.4F, -0.45F, 0.025F, -0.4F, -0.45F, 0.025F, -0.4F, -0.45F, 0.025F); // Import
        gunModel[163].setRotationPoint(8F, -5.85F, -0.5F);

        gunModel[164].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.35F, -0.45F, -0.025F, -0.35F, -0.45F, -0.025F, -0.35F, -0.45F, -0.025F, -0.35F, -0.45F, -0.025F, -0.4F, -0.5F, 0.0F, -0.4F, -0.5F, 0.0F, -0.4F, -0.5F, 0.0F, -0.4F, -0.5F, 0.0F); // Import
        gunModel[164].setRotationPoint(8F, -5.85F, -0.5F);

        gunModel[165].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, -0.35F, -0.55F, 0.0F, -0.35F, -0.55F, 0.0F, -0.25F, -0.4F, 0.0F, -0.25F, -0.4F, 0.0F, -0.55F, -0.65F, 0.0F, -0.55F, -0.65F, 0.0F, -0.6F, -0.25F, 0.0F, -0.6F, -0.25F); // Import
        gunModel[165].setRotationPoint(8.8F, -4.8F, -0.5F);

        gunModel[166].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, -0.45F, -0.65F, 0.0F, -0.45F, -0.65F, 0.0F, -0.4F, -0.25F, 0.0F, -0.4F, -0.25F, 0.0F, -0.45F, -0.65F, 0.0F, -0.45F, -0.65F, 0.0F, -0.4F, -0.25F, 0.0F, -0.4F, -0.25F); // Import
        gunModel[166].setRotationPoint(8.8F, -4.8F, -0.5F);

        gunModel[167].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, -0.25F, -0.4F, 0.0F, -0.25F, -0.4F, 0.0F, -0.25F, -0.4F, 0.0F, -0.25F, -0.4F, 0.0F, -0.65F, -0.45F, 0.0F, -0.65F, -0.45F, 0.0F, -0.65F, -0.45F, 0.0F, -0.65F, -0.45F); // Import
        gunModel[167].setRotationPoint(8.8F, -4.8F, -0.5F);

        gunModel[168].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, -0.25F, -0.4F, 0.0F, -0.25F, -0.4F, 0.0F, -0.35F, -0.55F, 0.0F, -0.35F, -0.55F, 0.0F, -0.6F, -0.25F, 0.0F, -0.6F, -0.25F, 0.0F, -0.55F, -0.65F, 0.0F, -0.55F, -0.65F); // Import
        gunModel[168].setRotationPoint(8.8F, -4.8F, -0.5F);

        gunModel[169].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, -0.4F, -0.25F, 0.0F, -0.4F, -0.25F, 0.0F, -0.45F, -0.65F, 0.0F, -0.45F, -0.65F, 0.0F, -0.4F, -0.25F, 0.0F, -0.4F, -0.25F, 0.0F, -0.45F, -0.65F, 0.0F, -0.45F, -0.65F); // Import
        gunModel[169].setRotationPoint(8.8F, -4.8F, -0.5F);

        gunModel[170].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, -0.6F, -0.25F, 0.0F, -0.6F, -0.25F, 0.0F, -0.55F, -0.65F, 0.0F, -0.55F, -0.65F, 0.0F, -0.25F, -0.4F, 0.0F, -0.25F, -0.4F, 0.0F, -0.35F, -0.55F, 0.0F, -0.35F, -0.55F); // Import
        gunModel[170].setRotationPoint(8.8F, -4.8F, -0.5F);

        gunModel[171].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, -0.65F, -0.45F, 0.0F, -0.65F, -0.45F, 0.0F, -0.65F, -0.45F, 0.0F, -0.65F, -0.45F, 0.0F, -0.25F, -0.4F, 0.0F, -0.25F, -0.4F, 0.0F, -0.25F, -0.4F, 0.0F, -0.25F, -0.4F); // Import
        gunModel[171].setRotationPoint(8.8F, -4.8F, -0.5F);

        gunModel[172].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, -0.55F, -0.65F, 0.0F, -0.55F, -0.65F, 0.0F, -0.6F, -0.25F, 0.0F, -0.6F, -0.25F, 0.0F, -0.35F, -0.55F, 0.0F, -0.35F, -0.55F, 0.0F, -0.25F, -0.4F, 0.0F, -0.25F, -0.4F); // Import
        gunModel[172].setRotationPoint(8.8F, -4.8F, -0.5F);

        gunModel[173].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.2F, -0.25F, -0.3F, -0.2F, -0.25F, -0.3F, -0.2F, -0.25F, -0.3F, -0.2F, -0.25F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F); // Import
        gunModel[173].setRotationPoint(9.3F, -5.9F, -0.5F);

        gunModel[174].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.2F, -0.45F, -0.15F, -0.2F, -0.45F, -0.15F, -0.2F, -0.4F, -0.75F, -0.2F, -0.4F, -0.75F, -0.2F, -0.35F, -0.35F, -0.2F, -0.35F, -0.35F, -0.2F, -0.45F, -0.6F, -0.2F, -0.45F, -0.6F); // Import
        gunModel[174].setRotationPoint(9.3F, -6.25F, -0.5F);

        gunModel[175].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.2F, -0.35F, -0.15F, -0.2F, -0.35F, -0.15F, -0.2F, -0.4F, -0.75F, -0.2F, -0.4F, -0.75F, -0.2F, -0.35F, -0.15F, -0.2F, -0.35F, -0.15F, -0.2F, -0.4F, -0.75F, -0.2F, -0.4F, -0.75F); // Import
        gunModel[175].setRotationPoint(9.3F, -6.45F, -0.5F);

        gunModel[176].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.2F, -0.4F, -0.75F, -0.2F, -0.4F, -0.75F, -0.2F, -0.45F, -0.15F, -0.2F, -0.45F, -0.15F, -0.2F, -0.45F, -0.6F, -0.2F, -0.45F, -0.6F, -0.2F, -0.35F, -0.35F, -0.2F, -0.35F, -0.35F); // Import
        gunModel[176].setRotationPoint(9.3F, -6.25F, -0.5F);

        gunModel[177].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.2F, -0.6F, -0.4F, -0.2F, -0.6F, -0.4F, -0.2F, -0.6F, -0.4F, -0.2F, -0.6F, -0.4F, -0.2F, -0.3F, -0.35F, -0.2F, -0.3F, -0.35F, -0.2F, -0.3F, -0.35F, -0.2F, -0.3F, -0.35F); // Import
        gunModel[177].setRotationPoint(9.3F, -6.3F, -0.5F);

        gunModel[178].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.3F, -0.45F, -0.45F, -0.3F, -0.45F, -0.45F, -0.3F, -0.45F, -0.45F, -0.3F, -0.45F, -0.45F, -0.3F, -0.45F, -0.45F, -0.3F, -0.45F, -0.45F, -0.3F, -0.45F, -0.45F, -0.3F, -0.45F); // Import
        gunModel[178].setRotationPoint(9.3F, -6.3F, -0.5F);

        gunModel[179].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.45F, -0.65F, -0.3F, -0.45F, -0.65F, -0.3F, -0.4F, -0.25F, -0.3F, -0.4F, -0.25F, -0.2F, -0.4F, -0.75F, -0.2F, -0.4F, -0.75F, -0.2F, -0.45F, -0.15F, -0.2F, -0.45F, -0.15F); // Import
        gunModel[179].setRotationPoint(9.3F, -6.65F, -0.5F);

        gunModel[180].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.2F, -0.4F, -0.75F, -0.2F, -0.4F, -0.75F, -0.2F, -0.35F, -0.15F, -0.2F, -0.35F, -0.15F, -0.2F, -0.4F, -0.75F, -0.2F, -0.4F, -0.75F, -0.2F, -0.35F, -0.15F, -0.2F, -0.35F, -0.15F); // Import
        gunModel[180].setRotationPoint(9.3F, -6.45F, -0.5F);

        gunModel[181].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.4F, -0.25F, -0.3F, -0.4F, -0.25F, -0.3F, -0.45F, -0.65F, -0.3F, -0.45F, -0.65F, -0.2F, -0.45F, -0.15F, -0.2F, -0.45F, -0.15F, -0.2F, -0.4F, -0.75F, -0.2F, -0.4F, -0.75F); // Import
        gunModel[181].setRotationPoint(9.3F, -6.65F, -0.5F);

        gunModel[182].addShapeBox(0F, 0F, 1F, 1, 1, 1, 0F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F); // Import
        gunModel[182].setRotationPoint(9.29F, -6.45F, -1.5F);

        gunModel[183].addShapeBox(-0.6F, 0.05F, 0F, 1, 1, 1, 0F, -0.55F, 0.2F, -0.25F, -0.35F, 0.2F, -0.25F, -0.35F, 0.2F, -0.25F, -0.55F, 0.2F, -0.25F, -0.45F, -1.1F, -0.25F, -0.25F, -1.1F, -0.25F, -0.25F, -1.1F, -0.25F, -0.45F, -1.1F, -0.25F); // Import
        gunModel[183].setRotationPoint(9.8F, -5.5F, -0.5F);

        gunModel[184].addShapeBox(-0.6F, 0.05F, 0F, 1, 1, 1, 0F, -0.45F, 0.1F, -0.25F, -0.25F, 0.1F, -0.25F, -0.25F, 0.1F, -0.25F, -0.45F, 0.1F, -0.25F, -0.45F, -1.0F, -0.25F, -0.25F, -1.0F, -0.25F, -0.25F, -1.0F, -0.25F, -0.45F, -1.0F, -0.25F); // Import
        gunModel[184].setRotationPoint(9.8F, -5.5F, -0.5F);

        gunModel[185].addShapeBox(-0.6F, -1.05F, 0F, 1, 1, 1, 0F, -0.45F, -1.1F, -0.25F, -0.25F, -1.1F, -0.25F, -0.25F, -1.1F, -0.25F, -0.45F, -1.1F, -0.25F, -0.55F, 0.2F, -0.25F, -0.35F, 0.2F, -0.25F, -0.35F, 0.2F, -0.25F, -0.55F, 0.2F, -0.25F); // Import
        gunModel[185].setRotationPoint(9.8F, -5.5F, -0.5F);

        gunModel[186].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.2F, -0.5F, -0.3F, -0.6F, -0.5F, -0.3F, -0.6F, -0.5F, -0.3F, -0.2F, -0.5F, -0.3F, -0.2F, -0.4F, -0.3F, -0.7F, -0.4F, -0.3F, -0.7F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F); // Import
        gunModel[186].setRotationPoint(9.3F, -5.8F, -0.5F);

        gunModel[187].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.6F, -0.5F, -0.3F, -0.2F, -0.5F, -0.3F, -0.2F, -0.5F, -0.3F, -0.6F, -0.5F, -0.3F, -0.7F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.7F, -0.4F, -0.3F); // Import
        gunModel[187].setRotationPoint(9.3F, -5.8F, -0.5F);

        gunModel[188].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.2F, -0.4F, -0.3F, -0.7F, -0.4F, -0.3F, -0.7F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.7F, -0.4F, -0.3F, -0.7F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F); // Import
        gunModel[188].setRotationPoint(9.3F, -5.6F, -0.5F);

        gunModel[189].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.2F, -0.4F, -0.3F, -0.7F, -0.4F, -0.3F, -0.7F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F, -0.5F, -0.3F, -0.6F, -0.5F, -0.3F, -0.6F, -0.5F, -0.3F, -0.2F, -0.5F, -0.3F); // Import
        gunModel[189].setRotationPoint(9.3F, -5.4F, -0.5F);

        gunModel[190].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.7F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.7F, -0.4F, -0.3F, -0.6F, -0.5F, -0.3F, -0.2F, -0.5F, -0.3F, -0.2F, -0.5F, -0.3F, -0.6F, -0.5F, -0.3F); // Import
        gunModel[190].setRotationPoint(9.3F, -5.4F, -0.5F);

        gunModel[191].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.7F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.7F, -0.4F, -0.3F, -0.7F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.7F, -0.4F, -0.3F); // Import
        gunModel[191].setRotationPoint(9.3F, -5.6F, -0.5F);

        gunModel[192].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F, -0.5F, -0.3F, -0.2F, -0.5F, -0.3F, -0.2F, -0.5F, -0.3F, -0.2F, -0.5F, -0.3F); // Import
        gunModel[192].setRotationPoint(9.3F, -5.3F, -0.5F);

        gunModel[193].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.1F, -0.2F, -0.4F, -0.1F, -0.2F, -0.4F, -0.1F, -0.2F, -0.4F, -0.1F); // Import
        gunModel[193].setRotationPoint(9.3F, -5.2F, -0.5F);

        gunModel[194].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, -0.2F, -0.3F, -0.1F, -0.2F, -0.3F, -0.1F, -0.2F, -0.3F, -0.1F, -0.2F, -0.3F, -0.1F, -0.2F, -0.3F, -0.1F, -0.2F, -0.3F, -0.1F, -0.2F, -0.3F, -0.1F, -0.2F, -0.3F, -0.1F); // Import
        gunModel[194].setRotationPoint(5.3F, -4.9F, -0.5F);

        gunModel[195].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, -0.45F, -0.3F, -0.4F, -0.45F, -0.3F, -0.4F, -0.45F, -0.3F, -0.4F, -0.45F, -0.3F, -0.4F, -0.45F, -0.4F, -0.4F, -0.45F, -0.4F, -0.4F, -0.45F, -0.4F, -0.4F, -0.45F, -0.4F, -0.4F); // Import
        gunModel[195].setRotationPoint(9.3F, -5.6F, -0.5F);

        gunModel[196].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.2F, -0.45F, -0.3F, -0.2F, -0.45F, -0.3F, -0.2F, -0.45F, -0.3F, -0.2F, -0.45F, -0.3F, -0.3F, -0.45F, -0.3F, -0.3F, -0.45F, -0.3F, -0.3F, -0.45F, -0.3F, -0.3F, -0.45F); // Import
        gunModel[196].setRotationPoint(9.3F, -5.5F, -0.5F);

        gunModel[197].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, -1.4F, -0.35F, -0.15F, -1.4F, -0.35F, -0.15F, -1.4F, -0.35F, -0.15F, -1.4F, -0.35F, -0.15F, -1.4F, -0.35F, -0.15F, -1.4F, -0.35F, -0.15F, -1.4F, -0.35F, -0.15F, -1.4F, -0.35F, -0.15F); // Import
        gunModel[197].setRotationPoint(8.8F, -4.8F, -0.5F);

        gunModel[198].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, -1.4F, -0.45F, -0.35F, -1.4F, -0.45F, -0.35F, -1.4F, -0.45F, -0.35F, -1.4F, -0.45F, -0.35F, -1.4F, -0.35F, -0.15F, -1.4F, -0.35F, -0.15F, -1.4F, -0.35F, -0.15F, -1.4F, -0.35F, -0.15F); // Import
        gunModel[198].setRotationPoint(8.8F, -5.1F, -0.5F);

        gunModel[199].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, -1.4F, -0.35F, -0.15F, -1.4F, -0.35F, -0.15F, -1.4F, -0.35F, -0.15F, -1.4F, -0.35F, -0.15F, -1.4F, -0.45F, -0.35F, -1.4F, -0.45F, -0.35F, -1.4F, -0.45F, -0.35F, -1.4F, -0.45F, -0.35F); // Import
        gunModel[199].setRotationPoint(8.8F, -4.5F, -0.5F);

        gunModel[200].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, -1.4F, -0.45F, -0.35F, -1.4F, -0.5F, -0.4F, -1.4F, -0.5F, -0.4F, -1.4F, -0.45F, -0.35F, -1.4F, -0.35F, -0.15F, -1.4F, -0.3F, -0.2F, -1.4F, -0.3F, -0.2F, -1.4F, -0.35F, -0.15F); // Import
        gunModel[200].setRotationPoint(9F, -5.1F, -0.5F);

        gunModel[201].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, -1.4F, -0.35F, -0.15F, -1.4F, -0.4F, -0.2F, -1.4F, -0.4F, -0.2F, -1.4F, -0.35F, -0.15F, -1.4F, -0.35F, -0.15F, -1.4F, -0.4F, -0.2F, -1.4F, -0.4F, -0.2F, -1.4F, -0.35F, -0.15F); // Import
        gunModel[201].setRotationPoint(9F, -4.8F, -0.5F);

        gunModel[202].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, -1.4F, -0.35F, -0.15F, -1.4F, -0.3F, -0.2F, -1.4F, -0.3F, -0.2F, -1.4F, -0.35F, -0.15F, -1.4F, -0.45F, -0.35F, -1.4F, -0.5F, -0.4F, -1.4F, -0.5F, -0.4F, -1.4F, -0.45F, -0.35F); // Import
        gunModel[202].setRotationPoint(9F, -4.5F, -0.5F);

        gunModel[203].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.5F, -0.2F, 0.0F, -0.5F, -0.2F, 0.0F, -0.5F, -0.2F, 0.0F, -0.5F, -0.2F, 0.0F, -0.35F, -0.2F, 0.0F, -0.35F, -0.2F, 0.0F, -0.35F, -0.2F, 0.0F, -0.35F, -0.2F); // Import
        gunModel[203].setRotationPoint(5.5F, -6.2F, -0.5F);

        gunModel[204].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.2F, -0.2F, -0.7F, -0.5F, -0.2F, -0.7F, -0.5F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.3F, -0.7F, 0.0F, -0.3F, -0.7F, 0.0F, -0.3F, -0.2F, -0.2F, -0.3F, -0.2F); // Import
        gunModel[204].setRotationPoint(5.5F, -6.4F, -0.5F);

        gunModel[205].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.4F, -0.7F, -0.4F, -0.2F, -0.7F, -0.4F, -0.2F, -0.2F, -0.4F, -0.4F, -0.2F, -0.4F, -0.3F, -0.7F, -0.4F, -0.3F, -0.7F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F); // Import
        gunModel[205].setRotationPoint(5.1F, -6.4F, -0.5F);

        gunModel[206].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.4F, -0.2F, -0.4F, -0.2F, -0.2F, -0.4F, -0.2F, -0.7F, -0.4F, -0.4F, -0.7F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.7F, -0.4F, -0.3F, -0.7F); // Import
        gunModel[206].setRotationPoint(5.1F, -6.4F, -0.5F);

        gunModel[207].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.2F, -0.2F, -0.2F, -0.5F, -0.2F, -0.2F, -0.5F, -0.2F, -0.7F, -0.2F, -0.2F, -0.7F, -0.2F, -0.3F, -0.2F, 0.0F, -0.3F, -0.2F, 0.0F, -0.3F, -0.7F, -0.2F, -0.3F, -0.7F); // Import
        gunModel[207].setRotationPoint(5.5F, -6.4F, -0.5F);

        gunModel[208].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.3F, -0.6F, -0.45F, -0.3F, -0.6F, -0.45F, -0.3F, -0.3F, -0.45F, -0.3F, -0.3F, -0.45F, -0.3F, -0.6F, -0.45F, -0.3F, -0.6F, -0.45F, -0.3F, -0.3F, -0.45F, -0.3F, -0.3F); // Import
        gunModel[208].setRotationPoint(5.3F, -6.4F, -0.5F);

        gunModel[209].addShapeBox(0F, 0F, 1F, 1, 1, 1, 0F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F); // Import
        gunModel[209].setRotationPoint(5.29F, -6.55F, -1.35F);

        gunModel[210].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.3F, -0.3F, -0.45F, -0.3F, -0.3F, -0.45F, -0.3F, -0.6F, -0.45F, -0.3F, -0.6F, -0.45F, -0.3F, -0.3F, -0.45F, -0.3F, -0.3F, -0.45F, -0.3F, -0.6F, -0.45F, -0.3F, -0.6F); // Import
        gunModel[210].setRotationPoint(5.3F, -6.4F, -0.5F);

        gunModel[211].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.45F, -0.4F, -0.45F, -0.45F, -0.4F, -0.45F, -0.45F, -0.4F, -0.45F, -0.45F, -0.4F, -0.45F, -0.3F, -0.4F, -0.45F, -0.3F, -0.4F, -0.45F, -0.3F, -0.4F, -0.45F, -0.3F, -0.4F); // Import
        gunModel[211].setRotationPoint(5.3F, -6.4F, -0.5F);

        gunModel[212].addShapeBox(0F, 0F, 1F, 1, 1, 1, 0F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F); // Import
        gunModel[212].setRotationPoint(5.29F, -6.55F, -1.65F);

        gunModel[213].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.1F, -0.4F, -0.3F, -0.1F, -0.4F, -0.3F, -0.1F, -0.4F, -0.3F, -0.1F, -0.4F, -0.3F, -0.35F, -0.4F, -0.3F, -0.35F, -0.4F, -0.3F, -0.35F, -0.4F, -0.3F, -0.35F, -0.4F); // Import
        gunModel[213].setRotationPoint(8.7F, -4.2F, -0.5F);

        gunModel[214].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.5F, -0.4F, -0.3F, -0.5F, -0.4F, -0.3F, -0.5F, -0.4F, -0.3F, -0.5F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F); // Import
        gunModel[214].setRotationPoint(8.7F, -4.05F, -0.5F);

        gunModel[215].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, -0.2F, -0.2F, 0.1F, -0.3F, -0.2F, 0.1F, -0.3F, -0.2F, -0.9F, -0.2F, -0.2F, -0.9F, -0.2F, -0.5F, 0.1F, -0.3F, -0.5F, 0.1F, -0.3F, -0.5F, -0.9F, -0.2F, -0.5F, -0.9F); // Import
        gunModel[215].setRotationPoint(8.8F, -5.3F, -0.5F);

        gunModel[216].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, -0.4F, -0.2F, 0.1F, -0.4F, -0.2F, 0.1F, -0.4F, -0.2F, -0.9F, -0.4F, -0.2F, -0.9F, -0.4F, -0.7F, 0.1F, -0.4F, -0.5F, 0.1F, -0.4F, -0.5F, -0.9F, -0.4F, -0.7F, -0.9F); // Import
        gunModel[216].setRotationPoint(8.4F, -5.3F, -0.5F);

        gunModel[217].addShapeBox(0F, 0F, 0F, 20, 10, 1, 0F, -8.9F, -4.0F, 0.1F, -9.0F, -4.0F, 0.1F, -9.0F, -4.0F, -0.9F, -8.9F, -4.0F, -0.9F, -8.9F, -4.8F, 0.1F, -9.0F, -4.9F, 0.1F, -9.0F, -4.9F, -0.9F, -8.9F, -4.8F, -0.9F); // Import
        gunModel[217].setRotationPoint(-2.2F, -9.1F, -0.5F);

        gunModel[218].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, -0.1F, -0.2F, 0.1F, -0.1F, -0.2F, 0.1F, -0.1F, -0.2F, -0.9F, -0.1F, -0.2F, -0.9F, -0.1F, -0.2F, 0.1F, -0.1F, -0.6F, 0.1F, -0.1F, -0.6F, -0.9F, -0.1F, -0.2F, -0.9F); // Import
        gunModel[218].setRotationPoint(5.8F, -5.3F, -0.5F);

        gunModel[219].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, -0.4F, -0.2F, 0.1F, -0.4F, -0.2F, 0.1F, -0.4F, -0.2F, -0.9F, -0.4F, -0.2F, -0.9F, -0.4F, -0.2F, 0.1F, -0.4F, -0.2F, 0.1F, -0.4F, -0.2F, -0.9F, -0.4F, -0.2F, -0.9F); // Import
        gunModel[219].setRotationPoint(5.3F, -5.3F, -0.5F);

        gunModel[220].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, -0.4F, -0.2F, 0.1F, -0.4F, -0.2F, 0.1F, -0.4F, -0.2F, -0.9F, -0.4F, -0.2F, -0.9F, -0.4F, -0.3F, 0.1F, -0.4F, -0.2F, 0.1F, -0.4F, -0.2F, -0.9F, -0.4F, -0.3F, -0.9F); // Import
        gunModel[220].setRotationPoint(5.1F, -5.3F, -0.5F);

        gunModel[221].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, -0.2F, -0.4F, -0.1F, -0.2F, -0.4F, -0.1F, -0.2F, -0.4F, -0.1F, -0.2F, -0.4F, -0.1F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F); // Import
        gunModel[221].setRotationPoint(5.3F, -4.6F, -0.5F);

        gunModel[222].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, -0.1F, -0.2F, -0.1F, -0.1F, -0.2F, -0.1F, -0.1F, -0.2F, -0.1F, -0.1F, -0.2F, -0.1F, -0.1F, -0.3F, -0.1F, -0.1F, -0.3F, -0.1F, -0.1F, -0.3F, -0.1F, -0.1F, -0.3F, -0.1F); // Import
        gunModel[222].setRotationPoint(5.6F, -5.3F, -0.5F);

        gunModel[223].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, -0.4F, -0.2F, -0.45F, -0.5F, -0.2F, -0.45F, -0.5F, -0.35F, -0.5F, -0.4F, -0.35F, -0.5F, -0.4F, -0.3F, -0.45F, -0.5F, -0.35F, -0.45F, -0.5F, -0.35F, -0.5F, -0.4F, -0.3F, -0.5F); // Import
        gunModel[223].setRotationPoint(5.1F, -5.3F, 0.15F);

        gunModel[224].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.5F, -0.45F, -0.5F, -0.45F, -0.45F, -0.5F, -0.45F, -0.5F, -0.4F, -0.5F, -0.5F, -0.6F, -0.4F, -0.45F, -0.4F, -0.5F, -0.45F, -0.4F, -0.5F, -0.5F, -0.6F, -0.4F, -0.5F); // Import
        gunModel[224].setRotationPoint(5.1F, -4.1F, 0.15F);

        gunModel[225].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.5F, -0.45F, -0.4F, -0.5F, -0.45F, -0.4F, -0.5F, -0.5F, -0.4F, -0.5F, -0.5F, -0.4F, -0.4F, -0.45F, -0.4F, -0.4F, -0.45F, -0.4F, -0.4F, -0.5F, -0.4F, -0.4F, -0.5F); // Import
        gunModel[225].setRotationPoint(5.3F, -4.1F, 0.15F);

        gunModel[226].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.1F, -0.5F, -0.45F, -0.1F, -0.1F, -0.45F, -0.1F, -0.1F, -0.5F, -0.1F, -0.5F, -0.5F, -0.1F, -0.4F, -0.45F, -0.1F, -0.8F, -0.45F, -0.1F, -0.8F, -0.5F, -0.1F, -0.4F, -0.5F); // Import
        gunModel[226].setRotationPoint(5.8F, -4.1F, 0.15F);

        gunModel[227].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, -0.4F, -0.2F, -0.45F, -0.5F, -0.2F, -0.45F, -0.5F, -0.35F, -0.5F, -0.4F, -0.35F, -0.5F, -0.4F, -0.5F, -0.45F, -0.5F, -0.5F, -0.45F, -0.5F, -0.5F, -0.5F, -0.4F, -0.5F, -0.5F); // Import
        gunModel[227].setRotationPoint(9F, -5.3F, 0.15F);

        gunModel[228].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, -0.4F, -0.35F, -0.5F, -0.5F, -0.35F, -0.5F, -0.5F, -0.2F, -0.45F, -0.4F, -0.2F, -0.45F, -0.4F, -0.5F, -0.5F, -0.5F, -0.5F, -0.5F, -0.5F, -0.5F, -0.45F, -0.4F, -0.5F, -0.45F); // Import
        gunModel[228].setRotationPoint(9F, -5.3F, -1.15F);

        gunModel[229].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.1F, -0.5F, -0.5F, -0.1F, -0.1F, -0.5F, -0.1F, -0.1F, -0.45F, -0.1F, -0.5F, -0.45F, -0.1F, -0.4F, -0.5F, -0.1F, -0.8F, -0.5F, -0.1F, -0.8F, -0.45F, -0.1F, -0.4F, -0.45F); // Import
        gunModel[229].setRotationPoint(5.8F, -4.1F, -1.15F);

        gunModel[230].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.5F, -0.5F, -0.4F, -0.5F, -0.5F, -0.4F, -0.5F, -0.45F, -0.4F, -0.5F, -0.45F, -0.4F, -0.4F, -0.5F, -0.4F, -0.4F, -0.5F, -0.4F, -0.4F, -0.45F, -0.4F, -0.4F, -0.45F); // Import
        gunModel[230].setRotationPoint(5.3F, -4.1F, -1.15F);

        gunModel[231].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.5F, -0.5F, -0.5F, -0.45F, -0.5F, -0.5F, -0.45F, -0.45F, -0.4F, -0.5F, -0.45F, -0.6F, -0.4F, -0.5F, -0.4F, -0.5F, -0.5F, -0.4F, -0.5F, -0.45F, -0.6F, -0.4F, -0.45F); // Import
        gunModel[231].setRotationPoint(5.1F, -4.1F, -1.15F);

        gunModel[232].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, -0.4F, -0.35F, -0.5F, -0.5F, -0.35F, -0.5F, -0.5F, -0.2F, -0.45F, -0.4F, -0.2F, -0.45F, -0.4F, -0.3F, -0.5F, -0.5F, -0.35F, -0.5F, -0.5F, -0.35F, -0.45F, -0.4F, -0.3F, -0.45F); // Import
        gunModel[232].setRotationPoint(5.1F, -5.3F, -1.15F);

        gunModel[233].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.5F, -0.5F, 0F, 0.9F, -0.5F, 0F, 0.9F, -0.5F, -0.5F, 0.5F, -0.5F, -0.5F, 0.5F, -0.4F, 0F, 0.9F, -0.4F, 0F, 0.9F, -0.4F, -0.5F, 0.5F, -0.4F, -0.5F); // Import
        gunModel[233].setRotationPoint(2.1F, -6.1F, -0.25F);

        gunModel[234].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.6F, 0F, -0.8F, -0.6F, 0F, -0.8F, -0.6F, -0.5F, 0.0F, -0.6F, -0.5F, 0.0F, -0.3F, 0.1F, -0.8F, -0.3F, 0.1F, -0.8F, -0.3F, -0.4F, 0.0F, -0.3F, -0.4F); // Import
        gunModel[234].setRotationPoint(1.6F, -6.4F, -0.25F);

        gunModel[235].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.5F, -0.3F, 0.1F, 0.9F, -0.3F, 0.1F, 0.9F, -0.3F, -0.4F, 0.5F, -0.3F, -0.4F, 0.5F, -0.6F, 0F, 0.9F, -0.6F, 0F, 0.9F, -0.6F, -0.5F, 0.5F, -0.6F, -0.5F); // Import
        gunModel[235].setRotationPoint(2.1F, -6F, -0.25F);

        gunModel[236].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.6F, 0.1F, -0.8F, -0.6F, 0.1F, -0.8F, -0.6F, -1F, 0.0F, -0.6F, -1F, 0.0F, -0.3F, 0.2F, -0.8F, -0.3F, 0.2F, -0.8F, -0.3F, -1F, 0.0F, -0.3F, -1F); // Import
        gunModel[236].setRotationPoint(3.6F, -6.4F, -0.15F);

        gunModel[237].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.6F, -0.5F, -0.8F, -0.6F, -0.5F, -0.8F, -0.6F, -0.4F, 0.0F, -0.6F, -0.4F, 0.0F, -0.3F, -0.5F, -0.8F, -0.3F, -0.5F, -0.8F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F); // Import
        gunModel[237].setRotationPoint(3.6F, -6.4F, -0.35F);

        gunModel[238].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.6F, 0F, -0.8F, -0.6F, 0F, -0.8F, -0.6F, -0.5F, 0.0F, -0.6F, -0.5F, 0.0F, -0.3F, 0.1F, -0.8F, -0.3F, 0.1F, -0.8F, -0.3F, -0.4F, 0.0F, -0.3F, -0.4F); // Import
        gunModel[238].setRotationPoint(4.8F, -6.4F, -0.25F);

        gunModel[239].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.6F, 0.1F, -0.8F, -0.6F, 0.1F, -0.8F, -0.6F, -1F, 0.0F, -0.6F, -1F, 0.0F, -0.3F, 0.2F, -0.8F, -0.3F, 0.2F, -0.8F, -0.3F, -1F, 0.0F, -0.3F, -1F); // Import
        gunModel[239].setRotationPoint(3.2F, -6.4F, -0.15F);

        gunModel[240].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.6F, -0.5F, -0.8F, -0.6F, -0.5F, -0.8F, -0.6F, -0.4F, 0.0F, -0.6F, -0.4F, 0.0F, -0.3F, -0.5F, -0.8F, -0.3F, -0.5F, -0.8F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F); // Import
        gunModel[240].setRotationPoint(3.2F, -6.4F, -0.35F);

        gunModel[241].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.6F, 0.1F, -0.8F, -0.6F, 0.1F, -0.8F, -0.6F, -1F, 0.0F, -0.6F, -1F, 0.0F, -0.3F, 0.2F, -0.8F, -0.3F, 0.2F, -0.8F, -0.3F, -1F, 0.0F, -0.3F, -1F); // Import
        gunModel[241].setRotationPoint(2.8F, -6.4F, -0.15F);

        gunModel[242].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.6F, -0.5F, -0.8F, -0.6F, -0.5F, -0.8F, -0.6F, -0.4F, 0.0F, -0.6F, -0.4F, 0.0F, -0.3F, -0.5F, -0.8F, -0.3F, -0.5F, -0.8F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F); // Import
        gunModel[242].setRotationPoint(2.8F, -6.4F, -0.35F);

        gunModel[243].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.6F, 0.1F, -0.8F, -0.6F, 0.1F, -0.8F, -0.6F, -1F, 0.0F, -0.6F, -1F, 0.0F, -0.3F, 0.2F, -0.8F, -0.3F, 0.2F, -0.8F, -0.3F, -1F, 0.0F, -0.3F, -1F); // Import
        gunModel[243].setRotationPoint(2.4F, -6.4F, -0.15F);

        gunModel[244].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.6F, -0.5F, -0.8F, -0.6F, -0.5F, -0.8F, -0.6F, -0.4F, 0.0F, -0.6F, -0.4F, 0.0F, -0.3F, -0.5F, -0.8F, -0.3F, -0.5F, -0.8F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F); // Import
        gunModel[244].setRotationPoint(2.4F, -6.4F, -0.35F);

        gunModel[245].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.6F, 0.1F, -0.8F, -0.6F, 0.1F, -0.8F, -0.6F, -1F, 0.0F, -0.6F, -1F, 0.0F, -0.3F, 0.2F, -0.8F, -0.3F, 0.2F, -0.8F, -0.3F, -1F, 0.0F, -0.3F, -1F); // Import
        gunModel[245].setRotationPoint(2F, -6.4F, -0.15F);

        gunModel[246].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.6F, -0.5F, -0.8F, -0.6F, -0.5F, -0.8F, -0.6F, -0.4F, 0.0F, -0.6F, -0.4F, 0.0F, -0.3F, -0.5F, -0.8F, -0.3F, -0.5F, -0.8F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F); // Import
        gunModel[246].setRotationPoint(2F, -6.4F, -0.35F);

        gunModel[247].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.6F, 0.1F, -0.8F, -0.6F, 0.1F, -0.8F, -0.6F, -1F, 0.0F, -0.6F, -1F, 0.0F, -0.3F, 0.2F, -0.8F, -0.3F, 0.2F, -0.8F, -0.3F, -1F, 0.0F, -0.3F, -1F); // Import
        gunModel[247].setRotationPoint(4F, -6.4F, -0.15F);

        gunModel[248].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.6F, -0.5F, -0.8F, -0.6F, -0.5F, -0.8F, -0.6F, -0.4F, 0.0F, -0.6F, -0.4F, 0.0F, -0.3F, -0.5F, -0.8F, -0.3F, -0.5F, -0.8F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F); // Import
        gunModel[248].setRotationPoint(4F, -6.4F, -0.35F);

        gunModel[249].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.6F, 0.1F, -0.8F, -0.6F, 0.1F, -0.8F, -0.6F, -1F, 0.0F, -0.6F, -1F, 0.0F, -0.3F, 0.2F, -0.8F, -0.3F, 0.2F, -0.8F, -0.3F, -1F, 0.0F, -0.3F, -1F); // Import
        gunModel[249].setRotationPoint(4.4F, -6.4F, -0.15F);

        gunModel[250].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.6F, -0.5F, -0.8F, -0.6F, -0.5F, -0.8F, -0.6F, -0.4F, 0.0F, -0.6F, -0.4F, 0.0F, -0.3F, -0.5F, -0.8F, -0.3F, -0.5F, -0.8F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F); // Import
        gunModel[250].setRotationPoint(4.4F, -6.4F, -0.35F);

        gunModel[251].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.5F, -0.5F, -0.6F, -0.1F, -0.5F, -0.6F, -0.1F, -0.4F, -0.3F, 0.5F, -0.4F, -0.3F, 0.5F, 0F, -0.6F, -0.1F, 0F, -0.6F, -0.1F, 0.1F, -0.3F, 0.5F, 0.1F, -0.3F); // Import
        gunModel[251].setRotationPoint(8.5F, -6.1F, 0.05F);

        gunModel[252].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -1F, -0.3F, -0.8F, -1F, -0.3F, -0.8F, -1F, -0.6F, 0F, -1F, -0.6F, 0F, 0.2F, -0.3F, -0.8F, 0.2F, -0.3F, -0.8F, 0.1F, -0.6F, 0F, 0.1F, -0.6F); // Import
        gunModel[252].setRotationPoint(8.8F, -6.2F, 0.45F);

        gunModel[253].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -0.3F, -0.3F, -0.8F, -0.3F, -0.3F, -0.8F, -0.4F, -0.6F, 0F, -0.4F, -0.6F, 0F, -0.5F, -0.3F, -0.8F, -0.5F, -0.3F, -0.8F, -0.5F, -0.6F, 0F, -0.5F, -0.6F); // Import
        gunModel[253].setRotationPoint(8.8F, -6F, 0.45F);

        gunModel[254].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -1F, -0.3F, -0.8F, -1F, -0.3F, -0.8F, -1F, -0.6F, 0F, -1F, -0.6F, 0F, 0.2F, -0.3F, -0.8F, 0.2F, -0.3F, -0.8F, 0.1F, -0.6F, 0F, 0.1F, -0.6F); // Import
        gunModel[254].setRotationPoint(8.4F, -6.2F, 0.45F);

        gunModel[255].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -0.3F, -0.3F, -0.8F, -0.3F, -0.3F, -0.8F, -0.4F, -0.6F, 0F, -0.4F, -0.6F, 0F, -0.5F, -0.3F, -0.8F, -0.5F, -0.3F, -0.8F, -0.5F, -0.6F, 0F, -0.5F, -0.6F); // Import
        gunModel[255].setRotationPoint(8.4F, -6F, 0.45F);

        gunModel[256].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -1F, -0.3F, -0.8F, -1F, -0.3F, -0.8F, -1F, -0.6F, 0F, -1F, -0.6F, 0F, 0.2F, -0.3F, -0.8F, 0.2F, -0.3F, -0.8F, 0.1F, -0.6F, 0F, 0.1F, -0.6F); // Import
        gunModel[256].setRotationPoint(8F, -6.2F, 0.45F);

        gunModel[257].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -0.3F, -0.3F, -0.8F, -0.3F, -0.3F, -0.8F, -0.4F, -0.6F, 0F, -0.4F, -0.6F, 0F, -0.5F, -0.3F, -0.8F, -0.5F, -0.3F, -0.8F, -0.5F, -0.6F, 0F, -0.5F, -0.6F); // Import
        gunModel[257].setRotationPoint(8F, -6F, 0.45F);

        gunModel[258].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -1F, -0.3F, -0.8F, -1F, -0.3F, -0.8F, -1F, -0.6F, 0F, -1F, -0.6F, 0F, 0.2F, -0.3F, -0.8F, 0.2F, -0.3F, -0.8F, 0.1F, -0.6F, 0F, 0.1F, -0.6F); // Import
        gunModel[258].setRotationPoint(9.2F, -6.2F, 0.45F);

        gunModel[259].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -0.3F, -0.3F, -0.8F, -0.3F, -0.3F, -0.8F, -0.4F, -0.6F, 0F, -0.4F, -0.6F, 0F, -0.5F, -0.3F, -0.8F, -0.5F, -0.3F, -0.8F, -0.5F, -0.6F, 0F, -0.5F, -0.6F); // Import
        gunModel[259].setRotationPoint(9.2F, -6F, 0.45F);

        gunModel[260].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.5F, -0.5F, -0.6F, -0.1F, -0.5F, -0.6F, -0.1F, -0.5F, -0.3F, 0.5F, -0.5F, -0.3F, 0.5F, 0F, -0.6F, -0.1F, 0F, -0.6F, -0.1F, 0F, -0.3F, 0.5F, 0F, -0.3F); // Import
        gunModel[260].setRotationPoint(8.5F, -6.1F, -0.05F);

        gunModel[261].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -0.5F, -0.6F, -0.8F, -0.5F, -0.6F, -0.8F, -0.5F, -0.3F, 0F, -0.5F, -0.3F, 0F, 0F, -0.6F, -0.8F, 0F, -0.6F, -0.8F, 0F, -0.3F, 0F, 0F, -0.3F); // Import
        gunModel[261].setRotationPoint(8F, -6.1F, -0.15F);

        gunModel[262].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -0.5F, -0.6F, -0.8F, -0.5F, -0.6F, -0.8F, -0.5F, -0.3F, 0F, -0.5F, -0.3F, 0F, 0F, -0.6F, -0.8F, 0F, -0.6F, -0.8F, 0F, -0.3F, 0F, 0F, -0.3F); // Import
        gunModel[262].setRotationPoint(8.5F, -6.1F, -0.15F);

        gunModel[263].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -0.5F, -0.6F, -0.8F, -0.5F, -0.6F, -0.8F, -0.5F, -0.3F, 0F, -0.5F, -0.3F, 0F, 0F, -0.6F, -0.8F, 0F, -0.6F, -0.8F, 0F, -0.3F, 0F, 0F, -0.3F); // Import
        gunModel[263].setRotationPoint(9F, -6.1F, -0.15F);

        gunModel[264].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -0.5F, -0.55F, -0.9F, -0.5F, -0.55F, -0.9F, -0.5F, -0.3F, 0F, -0.5F, -0.3F, 0F, 0F, -0.55F, -0.9F, 0F, -0.55F, -0.9F, 0F, -0.3F, 0F, 0F, -0.3F); // Import
        gunModel[264].setRotationPoint(8F, -6.1F, -0.25F);

        gunModel[265].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.5F, -0.4F, -0.3F, -0.1F, -0.4F, -0.3F, -0.1F, -0.5F, -0.6F, 0.5F, -0.5F, -0.6F, 0.5F, 0.1F, -0.3F, -0.1F, 0.1F, -0.3F, -0.1F, 0F, -0.6F, 0.5F, 0F, -0.6F); // Import
        gunModel[265].setRotationPoint(8.5F, -6.1F, -1.05F);

        gunModel[266].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -1F, -0.6F, -0.8F, -1F, -0.6F, -0.8F, -1F, -0.3F, 0F, -1F, -0.3F, 0F, 0.1F, -0.6F, -0.8F, 0.1F, -0.6F, -0.8F, 0.2F, -0.3F, 0F, 0.2F, -0.3F); // Import
        gunModel[266].setRotationPoint(8.8F, -6.2F, -1.45F);

        gunModel[267].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -0.4F, -0.6F, -0.8F, -0.4F, -0.6F, -0.8F, -0.3F, -0.3F, 0F, -0.3F, -0.3F, 0F, -0.5F, -0.6F, -0.8F, -0.5F, -0.6F, -0.8F, -0.5F, -0.3F, 0F, -0.5F, -0.3F); // Import
        gunModel[267].setRotationPoint(8.8F, -6F, -1.45F);

        gunModel[268].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -1F, -0.6F, -0.8F, -1F, -0.6F, -0.8F, -1F, -0.3F, 0F, -1F, -0.3F, 0F, 0.1F, -0.6F, -0.8F, 0.1F, -0.6F, -0.8F, 0.2F, -0.3F, 0F, 0.2F, -0.3F); // Import
        gunModel[268].setRotationPoint(8.4F, -6.2F, -1.45F);

        gunModel[269].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -0.4F, -0.6F, -0.8F, -0.4F, -0.6F, -0.8F, -0.3F, -0.3F, 0F, -0.3F, -0.3F, 0F, -0.5F, -0.6F, -0.8F, -0.5F, -0.6F, -0.8F, -0.5F, -0.3F, 0F, -0.5F, -0.3F); // Import
        gunModel[269].setRotationPoint(8.4F, -6F, -1.45F);

        gunModel[270].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -1F, -0.6F, -0.8F, -1F, -0.6F, -0.8F, -1F, -0.3F, 0F, -1F, -0.3F, 0F, 0.1F, -0.6F, -0.8F, 0.1F, -0.6F, -0.8F, 0.2F, -0.3F, 0F, 0.2F, -0.3F); // Import
        gunModel[270].setRotationPoint(8F, -6.2F, -1.45F);

        gunModel[271].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -0.4F, -0.6F, -0.8F, -0.4F, -0.6F, -0.8F, -0.3F, -0.3F, 0F, -0.3F, -0.3F, 0F, -0.5F, -0.6F, -0.8F, -0.5F, -0.6F, -0.8F, -0.5F, -0.3F, 0F, -0.5F, -0.3F); // Import
        gunModel[271].setRotationPoint(8F, -6F, -1.45F);

        gunModel[272].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -1F, -0.6F, -0.8F, -1F, -0.6F, -0.8F, -1F, -0.3F, 0F, -1F, -0.3F, 0F, 0.1F, -0.6F, -0.8F, 0.1F, -0.6F, -0.8F, 0.2F, -0.3F, 0F, 0.2F, -0.3F); // Import
        gunModel[272].setRotationPoint(9.2F, -6.2F, -1.45F);

        gunModel[273].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -0.4F, -0.6F, -0.8F, -0.4F, -0.6F, -0.8F, -0.3F, -0.3F, 0F, -0.3F, -0.3F, 0F, -0.5F, -0.6F, -0.8F, -0.5F, -0.6F, -0.8F, -0.5F, -0.3F, 0F, -0.5F, -0.3F); // Import
        gunModel[273].setRotationPoint(9.2F, -6F, -1.45F);

        gunModel[274].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.5F, -0.5F, -0.6F, -0.1F, -0.5F, -0.6F, -0.1F, -0.5F, -0.3F, 0.5F, -0.5F, -0.3F, 0.5F, 0F, -0.6F, -0.1F, 0F, -0.6F, -0.1F, 0F, -0.3F, 0.5F, 0F, -0.3F); // Import
        gunModel[274].setRotationPoint(8.5F, -6.1F, -1.25F);

        gunModel[275].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -0.5F, -0.6F, -0.8F, -0.5F, -0.6F, -0.8F, -0.5F, -0.3F, 0F, -0.5F, -0.3F, 0F, 0F, -0.6F, -0.8F, 0F, -0.6F, -0.8F, 0F, -0.3F, 0F, 0F, -0.3F); // Import
        gunModel[275].setRotationPoint(8F, -6.1F, -1.15F);

        gunModel[276].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -0.5F, -0.6F, -0.8F, -0.5F, -0.6F, -0.8F, -0.5F, -0.3F, 0F, -0.5F, -0.3F, 0F, 0F, -0.6F, -0.8F, 0F, -0.6F, -0.8F, 0F, -0.3F, 0F, 0F, -0.3F); // Import
        gunModel[276].setRotationPoint(8.5F, -6.1F, -1.15F);

        gunModel[277].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -0.5F, -0.6F, -0.8F, -0.5F, -0.6F, -0.8F, -0.5F, -0.3F, 0F, -0.5F, -0.3F, 0F, 0F, -0.6F, -0.8F, 0F, -0.6F, -0.8F, 0F, -0.3F, 0F, 0F, -0.3F); // Import
        gunModel[277].setRotationPoint(9F, -6.1F, -1.15F);

        gunModel[278].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -0.5F, -0.55F, -0.9F, -0.5F, -0.55F, -0.9F, -0.5F, -0.3F, 0F, -0.5F, -0.3F, 0F, 0F, -0.55F, -0.9F, 0F, -0.55F, -0.9F, 0F, -0.3F, 0F, 0F, -0.3F); // Import
        gunModel[278].setRotationPoint(8F, -6.1F, -1F);

        gunModel[279].addShapeBox(-0.1F, -0.55F, 0F, 1, 1, 1, 0F, -0.6F, -0.1F, 0.25F, -0.1F, -0.1F, 0.25F, -0.1F, -0.1F, 0.25F, -0.6F, -0.1F, 0.25F, -0.6F, 0.1F, 0.25F, -0.1F, 0.1F, 0.25F, -0.1F, 0.1F, 0.25F, -0.6F, 0.1F, 0.25F); // Import
        gunModel[279].setRotationPoint(-1.1F, -0.4F, -0.5F);
        gunModel[279].rotateAngleZ = -6.28318531F;

        gunModel[280].addShapeBox(-0.1F, -0.55F, 0F, 1, 1, 1, 0F, -0.6F, -0.7F, 0.25F, -0.1F, -0.7F, 0.25F, -0.1F, -0.7F, 0.25F, -0.6F, -0.7F, 0.25F, -0.6F, 0F, 0.05F, -0.1F, 0F, 0.05F, -0.1F, 0F, 0.05F, -0.6F, 0F, 0.05F); // Import
        gunModel[280].setRotationPoint(-1.1F, 0F, -0.5F);
        gunModel[280].rotateAngleZ = -6.28318531F;

        gunModel[281].addShapeBox(-0.1F, -0.55F, 0F, 1, 1, 1, 0F, -0.6F, -0.1F, 0.25F, 1F, -0.1F, 0.25F, 1F, -0.1F, 0.25F, -0.6F, -0.1F, 0.25F, -0.6F, -0.65F, 0.25F, 1F, -0.65F, 0.25F, 1F, -0.65F, 0.25F, -0.6F, -0.65F, 0.25F); // Import
        gunModel[281].setRotationPoint(-1.1F, -0.65F, -0.5F);
        gunModel[281].rotateAngleZ = -6.28318531F;

        gunModel[282].addShapeBox(-0.1F, -0.55F, 0F, 1, 1, 1, 0F, -0.4F, -0.1F, 0.25F, -0.35F, -0.1F, 0F, -0.35F, -0.1F, 0F, -0.4F, -0.1F, 0.25F, -0.4F, -0.65F, 0.25F, -0.35F, -0.65F, 0F, -0.35F, -0.65F, 0F, -0.4F, -0.65F, 0.25F); // Import
        gunModel[282].setRotationPoint(0.5F, -0.65F, -0.5F);
        gunModel[282].rotateAngleZ = -6.28318531F;

        gunModel[283].addShapeBox(-0.1F, -0.55F, 0F, 1, 1, 1, 0F, -0.5F, -0.1F, 0F, -0.4F, -0.1F, 0.25F, -0.4F, -0.1F, 0.25F, -0.5F, -0.1F, 0F, -0.5F, -0.65F, 0F, -0.4F, -0.65F, 0.25F, -0.4F, -0.65F, 0.25F, -0.5F, -0.65F, 0F); // Import
        gunModel[283].setRotationPoint(-1.1F, -0.65F, -0.5F);
        gunModel[283].rotateAngleZ = -6.28318531F;

        gunModel[284].addShapeBox(-0.1F, -0.55F, 0F, 1, 1, 1, 0F, 0.2F, 0F, -0.8F, 0.1F, 0F, -0.8F, 0.1F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0.3F, -0.8F, 0F, -0.6F, -0.8F, 0F, -0.6F, 0F, 0.2F, 0.3F, 0F); // Import
        gunModel[284].setRotationPoint(-0.1F, -0.4F, -0.5F);
        gunModel[284].rotateAngleZ = -6.28318531F;

        gunModel[285].addShapeBox(-0.1F, -0.55F, 0F, 1, 1, 1, 0F, 0.2F, 0F, -0.8F, 0.1F, 0F, -0.8F, 0.1F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0.3F, -0.8F, 0F, -0.6F, -0.8F, 0F, -0.6F, 0F, 0.2F, 0.3F, 0F); // Import
        gunModel[285].setRotationPoint(-0.1F, -0.4F, -1.3F);
        gunModel[285].rotateAngleZ = -6.28318531F;


        defaultBarrelModel = new ModelRendererTurbo[48];
        defaultBarrelModel[0] = new ModelRendererTurbo(this, 1, 141, textureX, textureY); // Import
        defaultBarrelModel[1] = new ModelRendererTurbo(this, 9, 141, textureX, textureY); // Import
        defaultBarrelModel[2] = new ModelRendererTurbo(this, 17, 141, textureX, textureY); // Import
        defaultBarrelModel[3] = new ModelRendererTurbo(this, 17, 141, textureX, textureY); // Import
        defaultBarrelModel[4] = new ModelRendererTurbo(this, 81, 141, textureX, textureY); // Import
        defaultBarrelModel[5] = new ModelRendererTurbo(this, 137, 141, textureX, textureY); // Import
        defaultBarrelModel[6] = new ModelRendererTurbo(this, 193, 141, textureX, textureY); // Import
        defaultBarrelModel[7] = new ModelRendererTurbo(this, 1, 149, textureX, textureY); // Import
        defaultBarrelModel[8] = new ModelRendererTurbo(this, 57, 149, textureX, textureY); // Import
        defaultBarrelModel[9] = new ModelRendererTurbo(this, 113, 149, textureX, textureY); // Import
        defaultBarrelModel[10] = new ModelRendererTurbo(this, 177, 149, textureX, textureY); // Import
        defaultBarrelModel[11] = new ModelRendererTurbo(this, 73, 141, textureX, textureY); // Import
        defaultBarrelModel[12] = new ModelRendererTurbo(this, 249, 141, textureX, textureY); // Import
        defaultBarrelModel[13] = new ModelRendererTurbo(this, 113, 149, textureX, textureY); // Import
        defaultBarrelModel[14] = new ModelRendererTurbo(this, 169, 149, textureX, textureY); // Import
        defaultBarrelModel[15] = new ModelRendererTurbo(this, 233, 149, textureX, textureY); // Import
        defaultBarrelModel[16] = new ModelRendererTurbo(this, 241, 149, textureX, textureY); // Import
        defaultBarrelModel[17] = new ModelRendererTurbo(this, 249, 149, textureX, textureY); // Import
        defaultBarrelModel[18] = new ModelRendererTurbo(this, 1, 157, textureX, textureY); // Import
        defaultBarrelModel[19] = new ModelRendererTurbo(this, 9, 157, textureX, textureY); // Import
        defaultBarrelModel[20] = new ModelRendererTurbo(this, 17, 157, textureX, textureY); // Import
        defaultBarrelModel[21] = new ModelRendererTurbo(this, 25, 157, textureX, textureY); // Import
        defaultBarrelModel[22] = new ModelRendererTurbo(this, 33, 157, textureX, textureY); // Import
        defaultBarrelModel[23] = new ModelRendererTurbo(this, 41, 157, textureX, textureY); // Import
        defaultBarrelModel[24] = new ModelRendererTurbo(this, 49, 157, textureX, textureY); // Import
        defaultBarrelModel[25] = new ModelRendererTurbo(this, 57, 157, textureX, textureY); // Import
        defaultBarrelModel[26] = new ModelRendererTurbo(this, 65, 157, textureX, textureY); // Import
        defaultBarrelModel[27] = new ModelRendererTurbo(this, 73, 157, textureX, textureY); // Import
        defaultBarrelModel[28] = new ModelRendererTurbo(this, 81, 157, textureX, textureY); // Import
        defaultBarrelModel[29] = new ModelRendererTurbo(this, 89, 157, textureX, textureY); // Import
        defaultBarrelModel[30] = new ModelRendererTurbo(this, 97, 157, textureX, textureY); // Import
        defaultBarrelModel[31] = new ModelRendererTurbo(this, 105, 157, textureX, textureY); // Import
        defaultBarrelModel[32] = new ModelRendererTurbo(this, 113, 157, textureX, textureY); // Import
        defaultBarrelModel[33] = new ModelRendererTurbo(this, 121, 157, textureX, textureY); // Import
        defaultBarrelModel[34] = new ModelRendererTurbo(this, 129, 157, textureX, textureY); // Import
        defaultBarrelModel[35] = new ModelRendererTurbo(this, 137, 157, textureX, textureY); // Import
        defaultBarrelModel[36] = new ModelRendererTurbo(this, 145, 157, textureX, textureY); // Import
        defaultBarrelModel[37] = new ModelRendererTurbo(this, 153, 157, textureX, textureY); // Import
        defaultBarrelModel[38] = new ModelRendererTurbo(this, 161, 157, textureX, textureY); // Import
        defaultBarrelModel[39] = new ModelRendererTurbo(this, 169, 157, textureX, textureY); // Import
        defaultBarrelModel[40] = new ModelRendererTurbo(this, 177, 157, textureX, textureY); // Import
        defaultBarrelModel[41] = new ModelRendererTurbo(this, 185, 157, textureX, textureY); // Import
        defaultBarrelModel[42] = new ModelRendererTurbo(this, 193, 157, textureX, textureY); // Import
        defaultBarrelModel[43] = new ModelRendererTurbo(this, 201, 157, textureX, textureY); // Import
        defaultBarrelModel[44] = new ModelRendererTurbo(this, 209, 157, textureX, textureY); // Import
        defaultBarrelModel[45] = new ModelRendererTurbo(this, 217, 157, textureX, textureY); // Import
        defaultBarrelModel[46] = new ModelRendererTurbo(this, 225, 157, textureX, textureY); // Import
        defaultBarrelModel[47] = new ModelRendererTurbo(this, 233, 157, textureX, textureY); // Import

        defaultBarrelModel[0].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.35F, -0.25F, -0.5F, -0.35F, -0.25F, -0.5F, 0.0F, -0.6F, -0.4F, 0.05F, -0.55F, -0.4F, -0.55F, -0.35F, -0.5F, -0.55F, -0.35F, -0.5F, -0.7F, -0.3F, -0.4F, -0.75F, -0.25F); // Import
        defaultBarrelModel[0].setRotationPoint(15.7F, -4.8F, -0.2F);

        defaultBarrelModel[1].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.15F, -0.25F, -0.5F, -0.2F, -0.3F, -0.5F, -0.2F, -0.3F, -0.4F, -0.15F, -0.25F, -0.4F, -0.45F, -0.45F, -0.5F, -0.45F, -0.45F, -0.5F, -0.45F, -0.45F, -0.4F, -0.45F, -0.45F); // Import
        defaultBarrelModel[1].setRotationPoint(15.7F, -5F, -0.5F);

        defaultBarrelModel[2].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.45F, -0.35F, -0.5F, -0.45F, -0.35F, -0.5F, -0.3F, -0.3F, -0.4F, -0.25F, -0.25F, -0.4F, -0.45F, -0.35F, -0.5F, -0.45F, -0.35F, -0.5F, -0.3F, -0.3F, -0.4F, -0.25F, -0.25F); // Import
        defaultBarrelModel[2].setRotationPoint(15.7F, -4.8F, -0.2F);

        defaultBarrelModel[3].addShapeBox(0F, 0F, 0F, 25, 1, 5, 0F, -0.05F, -0.1F, -2.25F, -20.0F, -0.1F, -2.25F, -20.0F, -0.1F, -2.25F, -0.05F, -0.1F, -2.25F, -0.05F, -0.45F, -2.45F, -20.0F, -0.45F, -2.45F, -20.0F, -0.45F, -2.45F, -0.05F, -0.45F, -2.45F); // Import
        defaultBarrelModel[3].setRotationPoint(11.1F, -5F, -2.5F);

        defaultBarrelModel[4].addShapeBox(0F, 0F, 0F, 25, 5, 1, 0F, -0.05F, -0.35F, -0.25F, -20.0F, -0.35F, -0.25F, -20.0F, 0.1F, -0.55F, -0.05F, 0.1F, -0.55F, -0.05F, -4.55F, -0.35F, -20.0F, -4.55F, -0.35F, -20.0F, -4.75F, -0.2F, -0.05F, -4.75F, -0.2F); // Import
        defaultBarrelModel[4].setRotationPoint(11.1F, -4.8F, -0.2F);

        defaultBarrelModel[5].addShapeBox(0F, 0F, 0F, 25, 5, 1, 0F, -0.05F, -2.45F, -0.35F, -20.0F, -2.45F, -0.35F, -20.0F, -2.25F, -0.2F, -0.05F, -2.25F, -0.2F, -0.05F, -2.45F, -0.35F, -20.0F, -2.45F, -0.35F, -20.0F, -2.25F, -0.2F, -0.05F, -2.25F, -0.2F); // Import
        defaultBarrelModel[5].setRotationPoint(11.1F, -6.8F, -0.2F);

        defaultBarrelModel[6].addShapeBox(0F, 0F, 0F, 25, 5, 1, 0F, -0.05F, -2.25F, -0.2F, -20.0F, -2.25F, -0.2F, -20.0F, -2.45F, -0.35F, -0.05F, -2.45F, -0.35F, -0.05F, -2.25F, -0.2F, -20.0F, -2.25F, -0.2F, -20.0F, -2.45F, -0.35F, -0.05F, -2.45F, -0.35F); // Import
        defaultBarrelModel[6].setRotationPoint(11.1F, -6.8F, -0.8F);

        defaultBarrelModel[7].addShapeBox(0F, 0F, 0F, 25, 5, 1, 0F, -0.05F, 0.1F, -0.55F, -20.0F, 0.1F, -0.55F, -20.0F, -0.35F, -0.25F, -0.05F, -0.35F, -0.25F, -0.05F, -4.75F, -0.2F, -20.0F, -4.75F, -0.2F, -20.0F, -4.55F, -0.35F, -0.05F, -4.55F, -0.35F); // Import
        defaultBarrelModel[7].setRotationPoint(11.1F, -4.8F, -0.8F);

        defaultBarrelModel[8].addShapeBox(0F, 0F, 0F, 25, 5, 1, 0F, -0.05F, -0.55F, -0.35F, -20.0F, -0.55F, -0.35F, -20.0F, -0.75F, -0.2F, -0.05F, -0.75F, -0.2F, -0.05F, -4.35F, -0.25F, -20.0F, -4.35F, -0.25F, -20.0F, -3.9F, -0.55F, -0.05F, -3.9F, -0.55F); // Import
        defaultBarrelModel[8].setRotationPoint(11.1F, -4.8F, -0.2F);

        defaultBarrelModel[9].addShapeBox(0F, 0F, 0F, 25, 1, 5, 0F, -0.05F, -0.45F, -2.45F, -20.0F, -0.45F, -2.45F, -20.0F, -0.45F, -2.45F, -0.05F, -0.45F, -2.45F, -0.05F, -0.1F, -2.25F, -20.0F, -0.1F, -2.25F, -20.0F, -0.1F, -2.25F, -0.05F, -0.1F, -2.25F); // Import
        defaultBarrelModel[9].setRotationPoint(11.1F, -4.6F, -2.5F);

        defaultBarrelModel[10].addShapeBox(0F, 0F, 0F, 25, 5, 1, 0F, -0.05F, -0.75F, -0.2F, -20.0F, -0.75F, -0.2F, -20.0F, -0.55F, -0.35F, -0.05F, -0.55F, -0.35F, -0.05F, -3.9F, -0.55F, -20.0F, -3.9F, -0.55F, -20.0F, -4.35F, -0.25F, -0.05F, -4.35F, -0.25F); // Import
        defaultBarrelModel[10].setRotationPoint(11.1F, -4.8F, -0.8F);

        defaultBarrelModel[11].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.25F, -0.25F, -0.5F, -0.3F, -0.3F, -0.5F, -0.45F, -0.35F, -0.4F, -0.45F, -0.35F, -0.4F, -0.25F, -0.25F, -0.5F, -0.3F, -0.3F, -0.5F, -0.45F, -0.35F, -0.4F, -0.45F, -0.35F); // Import
        defaultBarrelModel[11].setRotationPoint(15.7F, -4.8F, -0.8F);

        defaultBarrelModel[12].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, 0.05F, -0.55F, -0.5F, 0.0F, -0.6F, -0.5F, -0.35F, -0.25F, -0.4F, -0.35F, -0.25F, -0.4F, -0.75F, -0.25F, -0.5F, -0.7F, -0.3F, -0.5F, -0.55F, -0.35F, -0.4F, -0.55F, -0.35F); // Import
        defaultBarrelModel[12].setRotationPoint(15.7F, -4.8F, -0.8F);

        defaultBarrelModel[13].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.55F, -0.35F, -0.5F, -0.55F, -0.35F, -0.5F, -0.7F, -0.3F, -0.4F, -0.75F, -0.25F, -0.4F, -0.35F, -0.25F, -0.5F, -0.35F, -0.25F, -0.5F, 0.0F, -0.6F, -0.4F, 0.05F, -0.55F); // Import
        defaultBarrelModel[13].setRotationPoint(15.7F, -4.8F, -0.2F);

        defaultBarrelModel[14].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.45F, -0.45F, -0.5F, -0.45F, -0.45F, -0.5F, -0.45F, -0.45F, -0.4F, -0.45F, -0.45F, -0.4F, -0.15F, -0.25F, -0.5F, -0.2F, -0.3F, -0.5F, -0.2F, -0.3F, -0.4F, -0.15F, -0.25F); // Import
        defaultBarrelModel[14].setRotationPoint(15.7F, -4.6F, -0.5F);

        defaultBarrelModel[15].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.75F, -0.25F, -0.5F, -0.7F, -0.3F, -0.5F, -0.55F, -0.35F, -0.4F, -0.55F, -0.35F, -0.4F, 0.05F, -0.55F, -0.5F, 0.0F, -0.6F, -0.5F, -0.35F, -0.25F, -0.4F, -0.35F, -0.25F); // Import
        defaultBarrelModel[15].setRotationPoint(15.7F, -4.8F, -0.8F);

        defaultBarrelModel[16].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.15F, -0.25F, -0.45F, -0.1F, -0.25F, -0.45F, -0.1F, -0.25F, -0.45F, -0.15F, -0.25F, -0.45F, -0.45F, -0.45F, -0.45F, -0.45F, -0.45F, -0.45F, -0.45F, -0.45F, -0.45F, -0.45F, -0.45F); // Import
        defaultBarrelModel[16].setRotationPoint(9.85F, -5F, -0.5F);

        defaultBarrelModel[17].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, 0.05F, -0.55F, -0.45F, 0.1F, -0.55F, -0.45F, -0.35F, -0.25F, -0.45F, -0.35F, -0.25F, -0.45F, -0.75F, -0.25F, -0.45F, -0.75F, -0.2F, -0.45F, -0.55F, -0.35F, -0.45F, -0.55F, -0.35F); // Import
        defaultBarrelModel[17].setRotationPoint(9.85F, -4.8F, -0.8F);

        defaultBarrelModel[18].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.25F, -0.25F, -0.45F, -0.25F, -0.2F, -0.45F, -0.45F, -0.35F, -0.45F, -0.45F, -0.35F, -0.45F, -0.25F, -0.25F, -0.45F, -0.25F, -0.2F, -0.45F, -0.45F, -0.35F, -0.45F, -0.45F, -0.35F); // Import
        defaultBarrelModel[18].setRotationPoint(9.85F, -4.8F, -0.8F);

        defaultBarrelModel[19].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.35F, -0.25F, -0.45F, -0.35F, -0.25F, -0.45F, 0.1F, -0.55F, -0.45F, 0.05F, -0.55F, -0.45F, -0.55F, -0.35F, -0.45F, -0.55F, -0.35F, -0.45F, -0.75F, -0.2F, -0.45F, -0.75F, -0.25F); // Import
        defaultBarrelModel[19].setRotationPoint(9.85F, -4.8F, -0.2F);

        defaultBarrelModel[20].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.45F, -0.35F, -0.45F, -0.45F, -0.35F, -0.45F, -0.25F, -0.2F, -0.45F, -0.25F, -0.25F, -0.45F, -0.45F, -0.35F, -0.45F, -0.45F, -0.35F, -0.45F, -0.25F, -0.2F, -0.45F, -0.25F, -0.25F); // Import
        defaultBarrelModel[20].setRotationPoint(9.85F, -4.8F, -0.2F);

        defaultBarrelModel[21].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.75F, -0.25F, -0.45F, -0.75F, -0.2F, -0.45F, -0.55F, -0.35F, -0.45F, -0.55F, -0.35F, -0.45F, 0.05F, -0.55F, -0.45F, 0.1F, -0.55F, -0.45F, -0.35F, -0.25F, -0.45F, -0.35F, -0.25F); // Import
        defaultBarrelModel[21].setRotationPoint(9.85F, -4.8F, -0.8F);

        defaultBarrelModel[22].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.45F, -0.45F, -0.45F, -0.45F, -0.45F, -0.45F, -0.45F, -0.45F, -0.45F, -0.45F, -0.45F, -0.45F, -0.15F, -0.25F, -0.45F, -0.1F, -0.25F, -0.45F, -0.1F, -0.25F, -0.45F, -0.15F, -0.25F); // Import
        defaultBarrelModel[22].setRotationPoint(9.85F, -4.6F, -0.5F);

        defaultBarrelModel[23].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.55F, -0.35F, -0.45F, -0.55F, -0.35F, -0.45F, -0.75F, -0.2F, -0.45F, -0.75F, -0.25F, -0.45F, -0.35F, -0.25F, -0.45F, -0.35F, -0.25F, -0.45F, 0.1F, -0.55F, -0.45F, 0.05F, -0.55F); // Import
        defaultBarrelModel[23].setRotationPoint(9.85F, -4.8F, -0.2F);

        defaultBarrelModel[24].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.3F, -0.5F, -0.5F, -0.3F, -0.5F, -0.5F, -0.25F, -0.35F, -0.4F, -0.25F, -0.35F, -0.4F, -0.3F, -0.5F, -0.5F, -0.3F, -0.5F, -0.5F, -0.25F, -0.35F, -0.4F, -0.25F, -0.35F); // Import
        defaultBarrelModel[24].setRotationPoint(10F, -4.8F, -0.05F);

        defaultBarrelModel[25].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.7F, -0.65F, -0.5F, -0.7F, -0.65F, -0.5F, -0.75F, -0.2F, -0.4F, -0.75F, -0.2F, -0.4F, -0.05F, -0.4F, -0.5F, -0.05F, -0.4F, -0.5F, 0.1F, -0.55F, -0.4F, 0.1F, -0.55F); // Import
        defaultBarrelModel[25].setRotationPoint(10F, -4.8F, -0.2F);

        defaultBarrelModel[26].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.05F, -0.4F, -0.5F, -0.05F, -0.4F, -0.5F, 0.1F, -0.55F, -0.4F, 0.1F, -0.55F, -0.4F, -0.7F, -0.65F, -0.5F, -0.7F, -0.65F, -0.5F, -0.75F, -0.2F, -0.4F, -0.75F, -0.2F); // Import
        defaultBarrelModel[26].setRotationPoint(10F, -4.8F, -0.2F);

        defaultBarrelModel[27].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.75F, -0.3F, -0.5F, -0.75F, -0.3F, -0.5F, -0.75F, -0.3F, -0.4F, -0.75F, -0.3F, -0.4F, -0.1F, -0.25F, -0.5F, -0.1F, -0.25F, -0.5F, -0.1F, -0.25F, -0.4F, -0.1F, -0.25F); // Import
        defaultBarrelModel[27].setRotationPoint(10F, -4.6F, -0.5F);

        defaultBarrelModel[28].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.75F, -0.2F, -0.5F, -0.75F, -0.2F, -0.5F, -0.7F, -0.65F, -0.4F, -0.7F, -0.65F, -0.4F, 0.1F, -0.55F, -0.5F, 0.1F, -0.55F, -0.5F, -0.05F, -0.4F, -0.4F, -0.05F, -0.4F); // Import
        defaultBarrelModel[28].setRotationPoint(10F, -4.8F, -0.8F);

        defaultBarrelModel[29].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.25F, -0.35F, -0.5F, -0.25F, -0.35F, -0.5F, -0.3F, -0.5F, -0.4F, -0.3F, -0.5F, -0.4F, -0.25F, -0.35F, -0.5F, -0.25F, -0.35F, -0.5F, -0.3F, -0.5F, -0.4F, -0.3F, -0.5F); // Import
        defaultBarrelModel[29].setRotationPoint(10F, -4.8F, -0.95F);

        defaultBarrelModel[30].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, 0.1F, -0.55F, -0.5F, 0.1F, -0.55F, -0.5F, 0.0F, -0.4F, -0.4F, 0.0F, -0.4F, -0.4F, -0.75F, -0.2F, -0.5F, -0.75F, -0.2F, -0.5F, -0.7F, -0.65F, -0.4F, -0.7F, -0.65F); // Import
        defaultBarrelModel[30].setRotationPoint(10F, -4.8F, -0.8F);

        defaultBarrelModel[31].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.1F, -0.25F, -0.5F, -0.1F, -0.25F, -0.5F, -0.1F, -0.25F, -0.4F, -0.1F, -0.25F, -0.4F, -0.75F, -0.3F, -0.5F, -0.75F, -0.3F, -0.5F, -0.75F, -0.3F, -0.4F, -0.75F, -0.3F); // Import
        defaultBarrelModel[31].setRotationPoint(10F, -5F, -0.5F);

        defaultBarrelModel[32].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.2F, -0.25F, -0.2F, -0.2F, -0.25F, -0.2F, -0.2F, -0.45F, -0.35F, -0.2F, -0.45F, -0.35F, -0.2F, -0.25F, -0.2F, -0.2F, -0.25F, -0.2F, -0.2F, -0.45F, -0.35F, -0.2F, -0.45F, -0.35F); // Import
        defaultBarrelModel[32].setRotationPoint(10.3F, -4.8F, -0.8F);

        defaultBarrelModel[33].addShapeBox(0F, 0F, 0F, 1, 5, 1, 0F, -0.2F, 0.1F, -0.55F, -0.2F, 0.1F, -0.55F, -0.2F, -0.35F, -0.25F, -0.2F, -0.35F, -0.25F, -0.2F, -4.75F, -0.2F, -0.2F, -4.75F, -0.2F, -0.2F, -4.55F, -0.35F, -0.2F, -4.55F, -0.35F); // Import
        defaultBarrelModel[33].setRotationPoint(10.3F, -4.8F, -0.8F);

        defaultBarrelModel[34].addShapeBox(0F, 0F, 0F, 1, 5, 1, 0F, -0.2F, -0.75F, -0.2F, -0.2F, -0.75F, -0.2F, -0.2F, -0.55F, -0.35F, -0.2F, -0.55F, -0.35F, -0.2F, -3.9F, -0.55F, -0.2F, -3.9F, -0.55F, -0.2F, -4.35F, -0.25F, -0.2F, -4.35F, -0.25F); // Import
        defaultBarrelModel[34].setRotationPoint(10.3F, -4.8F, -0.8F);

        defaultBarrelModel[35].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.2F, -0.45F, -0.45F, -0.2F, -0.45F, -0.45F, -0.2F, -0.45F, -0.45F, -0.2F, -0.45F, -0.45F, -0.2F, -0.1F, -0.25F, -0.2F, -0.1F, -0.25F, -0.2F, -0.1F, -0.25F, -0.2F, -0.1F, -0.25F); // Import
        defaultBarrelModel[35].setRotationPoint(10.3F, -4.6F, -0.5F);

        defaultBarrelModel[36].addShapeBox(0F, 0F, 0F, 1, 5, 1, 0F, -0.2F, -0.55F, -0.35F, -0.2F, -0.55F, -0.35F, -0.2F, -0.75F, -0.2F, -0.2F, -0.75F, -0.2F, -0.2F, -4.35F, -0.25F, -0.2F, -4.35F, -0.25F, -0.2F, -3.9F, -0.55F, -0.2F, -3.9F, -0.55F); // Import
        defaultBarrelModel[36].setRotationPoint(10.3F, -4.8F, -0.2F);

        defaultBarrelModel[37].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.2F, -0.45F, -0.35F, -0.2F, -0.45F, -0.35F, -0.2F, -0.25F, -0.2F, -0.2F, -0.25F, -0.2F, -0.2F, -0.45F, -0.35F, -0.2F, -0.45F, -0.35F, -0.2F, -0.25F, -0.2F, -0.2F, -0.25F, -0.2F); // Import
        defaultBarrelModel[37].setRotationPoint(10.3F, -4.8F, -0.2F);

        defaultBarrelModel[38].addShapeBox(0F, 0F, 0F, 1, 5, 1, 0F, -0.2F, -0.35F, -0.25F, -0.2F, -0.35F, -0.25F, -0.2F, 0.1F, -0.55F, -0.2F, 0.1F, -0.55F, -0.2F, -4.55F, -0.35F, -0.2F, -4.55F, -0.35F, -0.2F, -4.75F, -0.2F, -0.2F, -4.75F, -0.2F); // Import
        defaultBarrelModel[38].setRotationPoint(10.3F, -4.8F, -0.2F);

        defaultBarrelModel[39].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.2F, -0.1F, -0.25F, -0.2F, -0.1F, -0.25F, -0.2F, -0.1F, -0.25F, -0.2F, -0.1F, -0.25F, -0.2F, -0.45F, -0.45F, -0.2F, -0.45F, -0.45F, -0.2F, -0.45F, -0.45F, -0.2F, -0.45F, -0.45F); // Import
        defaultBarrelModel[39].setRotationPoint(10.3F, -5F, -0.5F);

        defaultBarrelModel[40].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.1F, -0.15F, -0.25F, -0.1F, -0.15F, -0.25F, -0.1F, -0.15F, -0.25F, -0.1F, -0.15F, -0.25F, -0.1F, -0.45F, -0.45F, -0.1F, -0.45F, -0.45F, -0.1F, -0.45F, -0.45F, -0.1F, -0.45F, -0.45F); // Import
        defaultBarrelModel[40].setRotationPoint(10.3F, -5F, -0.5F);

        defaultBarrelModel[41].addShapeBox(0F, 0F, 0F, 1, 5, 1, 0F, -0.1F, -0.35F, -0.25F, -0.1F, -0.35F, -0.25F, -0.1F, 0.05F, -0.55F, -0.1F, 0.05F, -0.55F, -0.1F, -4.55F, -0.35F, -0.1F, -4.55F, -0.35F, -0.1F, -4.75F, -0.25F, -0.1F, -4.75F, -0.25F); // Import
        defaultBarrelModel[41].setRotationPoint(10.3F, -4.8F, -0.2F);

        defaultBarrelModel[42].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.1F, -0.45F, -0.35F, -0.1F, -0.45F, -0.35F, -0.1F, -0.25F, -0.25F, -0.1F, -0.25F, -0.25F, -0.1F, -0.45F, -0.35F, -0.1F, -0.45F, -0.35F, -0.1F, -0.25F, -0.25F, -0.1F, -0.25F, -0.25F); // Import
        defaultBarrelModel[42].setRotationPoint(10.3F, -4.8F, -0.2F);

        defaultBarrelModel[43].addShapeBox(0F, 0F, 0F, 1, 5, 1, 0F, -0.1F, 0.05F, -0.55F, -0.1F, 0.05F, -0.55F, -0.1F, -0.35F, -0.25F, -0.1F, -0.35F, -0.25F, -0.1F, -4.75F, -0.25F, -0.1F, -4.75F, -0.25F, -0.1F, -4.55F, -0.35F, -0.1F, -4.55F, -0.35F); // Import
        defaultBarrelModel[43].setRotationPoint(10.3F, -4.8F, -0.8F);

        defaultBarrelModel[44].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.1F, -0.25F, -0.25F, -0.1F, -0.25F, -0.25F, -0.1F, -0.45F, -0.35F, -0.1F, -0.45F, -0.35F, -0.1F, -0.25F, -0.25F, -0.1F, -0.25F, -0.25F, -0.1F, -0.45F, -0.35F, -0.1F, -0.45F, -0.35F); // Import
        defaultBarrelModel[44].setRotationPoint(10.3F, -4.8F, -0.8F);

        defaultBarrelModel[45].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.1F, -0.45F, -0.45F, -0.1F, -0.45F, -0.45F, -0.1F, -0.45F, -0.45F, -0.1F, -0.45F, -0.45F, -0.1F, -0.15F, -0.25F, -0.1F, -0.15F, -0.25F, -0.1F, -0.15F, -0.25F, -0.1F, -0.15F, -0.25F); // Import
        defaultBarrelModel[45].setRotationPoint(10.3F, -4.6F, -0.5F);

        defaultBarrelModel[46].addShapeBox(0F, 0F, 0F, 1, 5, 1, 0F, -0.1F, -4.75F, -0.25F, -0.1F, -4.75F, -0.25F, -0.1F, -4.55F, -0.35F, -0.1F, -4.55F, -0.35F, -0.1F, 0.05F, -0.55F, -0.1F, 0.05F, -0.55F, -0.1F, -0.35F, -0.25F, -0.1F, -0.35F, -0.25F); // Import
        defaultBarrelModel[46].setRotationPoint(10.3F, -8.8F, -0.8F);

        defaultBarrelModel[47].addShapeBox(0F, 0F, 0F, 1, 5, 1, 0F, -0.1F, -4.55F, -0.35F, -0.1F, -4.55F, -0.35F, -0.1F, -4.75F, -0.25F, -0.1F, -4.75F, -0.25F, -0.1F, -0.35F, -0.25F, -0.1F, -0.35F, -0.25F, -0.1F, 0.05F, -0.55F, -0.1F, 0.05F, -0.55F); // Import
        defaultBarrelModel[47].setRotationPoint(10.3F, -8.8F, -0.2F);


        defaultGripModel = new ModelRendererTurbo[15];
        defaultGripModel[0] = new ModelRendererTurbo(this, 17, 73, textureX, textureY); // Import
        defaultGripModel[1] = new ModelRendererTurbo(this, 25, 73, textureX, textureY); // Import
        defaultGripModel[2] = new ModelRendererTurbo(this, 33, 73, textureX, textureY); // Import
        defaultGripModel[3] = new ModelRendererTurbo(this, 41, 73, textureX, textureY); // Import
        defaultGripModel[4] = new ModelRendererTurbo(this, 49, 73, textureX, textureY); // Import
        defaultGripModel[5] = new ModelRendererTurbo(this, 57, 73, textureX, textureY); // Import
        defaultGripModel[6] = new ModelRendererTurbo(this, 65, 73, textureX, textureY); // Import
        defaultGripModel[7] = new ModelRendererTurbo(this, 73, 73, textureX, textureY); // Import
        defaultGripModel[8] = new ModelRendererTurbo(this, 81, 73, textureX, textureY); // Import
        defaultGripModel[9] = new ModelRendererTurbo(this, 89, 73, textureX, textureY); // Import
        defaultGripModel[10] = new ModelRendererTurbo(this, 97, 73, textureX, textureY); // Import
        defaultGripModel[11] = new ModelRendererTurbo(this, 105, 73, textureX, textureY); // Import
        defaultGripModel[12] = new ModelRendererTurbo(this, 121, 73, textureX, textureY); // Import
        defaultGripModel[13] = new ModelRendererTurbo(this, 129, 73, textureX, textureY); // Import
        defaultGripModel[14] = new ModelRendererTurbo(this, 137, 73, textureX, textureY); // Import

        defaultGripModel[0].addShapeBox(-0.5F, -0.5F, 0F, 1, 1, 1, 0F, -0.35F, -0.25F, -0.6F, -0.35F, -0.25F, -0.6F, -0.35F, -0.25F, -0.2F, -0.35F, -0.25F, -0.2F, -0.35F, -0.3F, -0.6F, -0.35F, -0.3F, -0.6F, -0.35F, -0.3F, -0.2F, -0.35F, -0.3F, -0.2F); // Import
        defaultGripModel[0].setRotationPoint(9.2F, -3.6F, -0.5F);
        defaultGripModel[0].rotateAngleZ = -0.08726646F;

        defaultGripModel[1].addShapeBox(-0.5F, -0.5F, 0F, 1, 1, 1, 0F, -0.65F, -0.25F, -0.6F, -0.2F, -0.25F, -0.6F, -0.2F, -0.25F, -0.35F, -0.65F, -0.25F, -0.2F, -0.65F, -0.3F, -0.6F, -0.2F, -0.3F, -0.6F, -0.2F, -0.3F, -0.35F, -0.65F, -0.3F, -0.2F); // Import
        defaultGripModel[1].setRotationPoint(9.2F, -3.6F, -0.5F);
        defaultGripModel[1].rotateAngleZ = -0.08726646F;

        defaultGripModel[2].addShapeBox(-0.5F, -0.5F, 0F, 1, 1, 1, 0F, -0.2F, -0.25F, -0.6F, -0.65F, -0.25F, -0.6F, -0.65F, -0.25F, -0.2F, -0.2F, -0.25F, -0.35F, -0.2F, -0.3F, -0.6F, -0.65F, -0.3F, -0.6F, -0.65F, -0.3F, -0.2F, -0.2F, -0.3F, -0.35F); // Import
        defaultGripModel[2].setRotationPoint(9.2F, -3.6F, -0.5F);
        defaultGripModel[2].rotateAngleZ = -0.08726646F;

        defaultGripModel[3].addShapeBox(-0.5F, 0F, 0F, 1, 1, 1, 0F, -0.65F, -0.2F, -0.2F, -0.2F, -0.2F, -0.35F, -0.2F, -0.2F, -0.35F, -0.65F, -0.2F, -0.2F, -0.7F, -0.2F, -0.15F, -0.15F, -0.2F, -0.3F, -0.15F, -0.2F, -0.3F, -0.7F, -0.2F, -0.15F); // Import
        defaultGripModel[3].setRotationPoint(9.2F, -3.6F, -0.5F);
        defaultGripModel[3].rotateAngleZ = -0.08726646F;

        defaultGripModel[4].addShapeBox(-0.5F, 0F, 0F, 1, 1, 1, 0F, -0.2F, -0.2F, -0.35F, -0.65F, -0.2F, -0.2F, -0.65F, -0.2F, -0.2F, -0.2F, -0.2F, -0.35F, -0.15F, -0.2F, -0.3F, -0.7F, -0.2F, -0.15F, -0.7F, -0.2F, -0.15F, -0.15F, -0.2F, -0.3F); // Import
        defaultGripModel[4].setRotationPoint(9.2F, -3.6F, -0.5F);
        defaultGripModel[4].rotateAngleZ = -0.08726646F;

        defaultGripModel[5].addShapeBox(-0.5F, 0F, 0F, 1, 1, 1, 0F, -0.35F, -0.2F, -0.2F, -0.35F, -0.2F, -0.2F, -0.35F, -0.2F, -0.2F, -0.35F, -0.2F, -0.2F, -0.3F, -0.2F, -0.15F, -0.3F, -0.2F, -0.15F, -0.3F, -0.2F, -0.15F, -0.3F, -0.2F, -0.15F); // Import
        defaultGripModel[5].setRotationPoint(9.2F, -3.6F, -0.5F);
        defaultGripModel[5].rotateAngleZ = -0.08726646F;

        defaultGripModel[6].addShapeBox(-0.5F, -4.5F, 0F, 1, 12, 1, 0F, -0.3F, -5.3F, -0.15F, -0.3F, -5.3F, -0.15F, -0.3F, -5.3F, -0.15F, -0.3F, -5.3F, -0.15F, -0.3F, -5.3F, -0.15F, -0.3F, -5.3F, -0.15F, -0.3F, -5.3F, -0.15F, -0.3F, -5.3F, -0.15F); // Import
        defaultGripModel[6].setRotationPoint(9.2F, -3.6F, -0.5F);
        defaultGripModel[6].rotateAngleZ = -0.08726646F;

        defaultGripModel[7].addShapeBox(-0.5F, -4.5F, 0F, 1, 12, 1, 0F, -0.15F, -5.3F, -0.3F, -0.7F, -5.3F, -0.15F, -0.7F, -5.3F, -0.15F, -0.15F, -5.3F, -0.3F, -0.15F, -5.3F, -0.3F, -0.7F, -5.3F, -0.15F, -0.7F, -5.3F, -0.15F, -0.15F, -5.3F, -0.3F); // Import
        defaultGripModel[7].setRotationPoint(9.2F, -3.6F, -0.5F);
        defaultGripModel[7].rotateAngleZ = -0.08726646F;

        defaultGripModel[8].addShapeBox(-0.5F, -4.5F, 0F, 1, 12, 1, 0F, -0.7F, -5.3F, -0.15F, -0.15F, -5.3F, -0.3F, -0.15F, -5.3F, -0.3F, -0.7F, -5.3F, -0.15F, -0.7F, -5.3F, -0.15F, -0.15F, -5.3F, -0.3F, -0.15F, -5.3F, -0.3F, -0.7F, -5.3F, -0.15F); // Import
        defaultGripModel[8].setRotationPoint(9.2F, -3.6F, -0.5F);
        defaultGripModel[8].rotateAngleZ = -0.08726646F;

        defaultGripModel[9].addShapeBox(-0.5F, 1.9F, 0F, 1, 1, 1, 0F, -0.15F, -0.3F, -0.3F, -0.7F, -0.3F, -0.15F, -0.7F, -0.3F, -0.15F, -0.15F, -0.3F, -0.3F, -0.2F, -0.3F, -0.35F, -0.65F, -0.3F, -0.2F, -0.65F, -0.3F, -0.2F, -0.2F, -0.3F, -0.35F); // Import
        defaultGripModel[9].setRotationPoint(9.2F, -3.6F, -0.5F);
        defaultGripModel[9].rotateAngleZ = -0.08726646F;

        defaultGripModel[10].addShapeBox(-0.5F, 1.9F, 0F, 1, 1, 1, 0F, -0.3F, -0.3F, -0.15F, -0.3F, -0.3F, -0.15F, -0.3F, -0.3F, -0.15F, -0.3F, -0.3F, -0.15F, -0.35F, -0.3F, -0.2F, -0.35F, -0.3F, -0.2F, -0.35F, -0.3F, -0.2F, -0.35F, -0.3F, -0.2F); // Import
        defaultGripModel[10].setRotationPoint(9.2F, -3.6F, -0.5F);
        defaultGripModel[10].rotateAngleZ = -0.08726646F;

        defaultGripModel[11].addShapeBox(-0.5F, 1.9F, 0F, 1, 1, 1, 0F, -0.7F, -0.3F, -0.15F, -0.15F, -0.3F, -0.3F, -0.15F, -0.3F, -0.3F, -0.7F, -0.3F, -0.15F, -0.65F, -0.3F, -0.2F, -0.2F, -0.3F, -0.35F, -0.2F, -0.3F, -0.35F, -0.65F, -0.3F, -0.2F); // Import
        defaultGripModel[11].setRotationPoint(9.2F, -3.6F, -0.5F);
        defaultGripModel[11].rotateAngleZ = -0.08726646F;

        defaultGripModel[12].addShapeBox(-0.5F, -0.5F, 0F, 1, 1, 1, 0F, -0.2F, -0.25F, -0.35F, -0.65F, -0.25F, -0.2F, -0.65F, -0.25F, -0.6F, -0.2F, -0.25F, -0.6F, -0.2F, -0.3F, -0.35F, -0.65F, -0.3F, -0.2F, -0.65F, -0.3F, -0.6F, -0.2F, -0.3F, -0.6F); // Import
        defaultGripModel[12].setRotationPoint(9.2F, -3.6F, -0.5F);
        defaultGripModel[12].rotateAngleZ = -0.08726646F;

        defaultGripModel[13].addShapeBox(-0.5F, -0.5F, 0F, 1, 1, 1, 0F, -0.35F, -0.25F, -0.2F, -0.35F, -0.25F, -0.2F, -0.35F, -0.25F, -0.6F, -0.35F, -0.25F, -0.6F, -0.35F, -0.3F, -0.2F, -0.35F, -0.3F, -0.2F, -0.35F, -0.3F, -0.6F, -0.35F, -0.3F, -0.6F); // Import
        defaultGripModel[13].setRotationPoint(9.2F, -3.6F, -0.5F);
        defaultGripModel[13].rotateAngleZ = -0.08726646F;

        defaultGripModel[14].addShapeBox(-0.5F, -0.5F, 0F, 1, 1, 1, 0F, -0.65F, -0.25F, -0.2F, -0.2F, -0.25F, -0.35F, -0.2F, -0.25F, -0.6F, -0.65F, -0.25F, -0.6F, -0.65F, -0.3F, -0.2F, -0.2F, -0.3F, -0.35F, -0.2F, -0.3F, -0.6F, -0.65F, -0.3F, -0.6F); // Import
        defaultGripModel[14].setRotationPoint(9.2F, -3.6F, -0.5F);
        defaultGripModel[14].rotateAngleZ = -0.08726646F;


        ammoModel = new ModelRendererTurbo[8];
        ammoModel[0] = new ModelRendererTurbo(this, 201, 1, textureX, textureY); // Import
        ammoModel[1] = new ModelRendererTurbo(this, 225, 1, textureX, textureY); // Import
        ammoModel[2] = new ModelRendererTurbo(this, 217, 9, textureX, textureY); // Import
        ammoModel[3] = new ModelRendererTurbo(this, 233, 9, textureX, textureY); // Import
        ammoModel[4] = new ModelRendererTurbo(this, 1, 17, textureX, textureY); // Import
        ammoModel[5] = new ModelRendererTurbo(this, 25, 17, textureX, textureY); // Import
        ammoModel[6] = new ModelRendererTurbo(this, 161, 41, textureX, textureY); // Import
        ammoModel[7] = new ModelRendererTurbo(this, 169, 41, textureX, textureY); // Import

        ammoModel[0].addShapeBox(0F, 0F, 0F, 7, 7, 1, 0F, -0.1F, -0.3F, -0.1F, -5.45F, -0.2F, -0.1F, -5.45F, -0.2F, -0.1F, -0.1F, -0.3F, -0.1F, -0.2F, -5.1F, -0.1F, -5.3F, -5.35F, -0.1F, -5.3F, -5.35F, -0.1F, -0.2F, -5.1F, -0.1F); // Import
        ammoModel[0].setRotationPoint(3.2F, -4.7F, -0.5F);

        ammoModel[1].addShapeBox(0F, 0F, 0F, 2, 7, 1, 0F, -0.4F, -0.45F, -0.2F, -1.2F, -0.35F, -0.2F, -1.2F, -0.35F, -0.2F, -0.4F, -0.45F, -0.2F, -0.7F, -5.3F, -0.2F, -0.9F, -5.4F, -0.2F, -0.9F, -5.4F, -0.2F, -0.7F, -5.3F, -0.2F); // Import
        ammoModel[1].setRotationPoint(4.5F, -3.5F, -0.5F);

        ammoModel[2].addShapeBox(0F, 0F, 0F, 2, 7, 1, 0F, -0.2F, -0.1F, -0.2F, -1.4F, 0.0F, -0.2F, -1.4F, 0.0F, -0.2F, -0.2F, -0.1F, -0.2F, -0.6F, -5.65F, -0.2F, -1.0F, -5.8F, -0.2F, -1.0F, -5.8F, -0.2F, -0.6F, -5.65F, -0.2F); // Import
        ammoModel[2].setRotationPoint(5F, -1.9F, -0.5F);

        ammoModel[3].addShapeBox(0F, 0F, 0F, 2, 7, 1, 0F, -0.55F, -0.2F, -0.2F, -1.05F, -0.2F, -0.2F, -1.05F, -0.2F, -0.2F, -0.55F, -0.2F, -0.2F, -0.7F, -5.35F, -0.2F, -0.9F, -5.45F, -0.2F, -0.9F, -5.45F, -0.2F, -0.7F, -5.35F, -0.2F); // Import
        ammoModel[3].setRotationPoint(4.2F, -4.7F, -0.5F);

        ammoModel[4].addShapeBox(0F, 0F, 0F, 7, 7, 1, 0F, 0.1F, -0.7F, -0.1F, -5.6F, -0.45F, -0.1F, -5.6F, -0.45F, -0.1F, 0.1F, -0.7F, -0.1F, -0.2F, -4.9F, -0.1F, -5.3F, -5.3F, -0.1F, -5.3F, -5.3F, -0.1F, -0.2F, -4.9F, -0.1F); // Import
        ammoModel[4].setRotationPoint(3.5F, -3.5F, -0.5F);

        ammoModel[5].addShapeBox(0F, 0F, 0F, 7, 7, 1, 0F, 0.3F, -0.5F, -0.1F, -5.8F, -0.1F, -0.1F, -5.8F, -0.1F, -0.1F, 0.3F, -0.5F, -0.1F, -0.1F, -5.2F, -0.1F, -5.4F, -5.7F, -0.1F, -5.4F, -5.7F, -0.1F, -0.1F, -5.2F, -0.1F); // Import
        ammoModel[5].setRotationPoint(4F, -1.9F, -0.5F);

        ammoModel[6].addShapeBox(0F, 0F, 0F, 2, 7, 1, 0F, -0.2F, -0.05F, -0.2F, -1.4F, 0.1F, -0.2F, -1.4F, 0.1F, -0.2F, -0.2F, -0.05F, -0.2F, -0.7F, -5.8F, -0.2F, -0.9F, -6.0F, -0.2F, -0.9F, -6.0F, -0.2F, -0.7F, -5.8F, -0.2F); // Import
        ammoModel[6].setRotationPoint(5.4F, -0.6F, -0.5F);

        ammoModel[7].addShapeBox(0F, 0F, 0F, 7, 7, 1, 0F, 0.3F, -0.5F, -0.1F, -5.8F, 0.0F, -0.1F, -5.8F, 0.0F, -0.1F, 0.3F, -0.5F, -0.1F, -0.3F, -5.1F, -0.1F, -5.3F, -5.8F, -0.1F, -5.3F, -5.8F, -0.1F, -0.3F, -5.1F, -0.1F); // Import
        ammoModel[7].setRotationPoint(4.4F, -0.6F, -0.5F);


        slideModel = new ModelRendererTurbo[13];
        slideModel[0] = new ModelRendererTurbo(this, 137, 1, textureX, textureY); // Import
        slideModel[1] = new ModelRendererTurbo(this, 89, 9, textureX, textureY); // Import
        slideModel[2] = new ModelRendererTurbo(this, 97, 9, textureX, textureY); // Import
        slideModel[3] = new ModelRendererTurbo(this, 105, 9, textureX, textureY); // Import
        slideModel[4] = new ModelRendererTurbo(this, 113, 9, textureX, textureY); // Import
        slideModel[5] = new ModelRendererTurbo(this, 121, 9, textureX, textureY); // Import
        slideModel[6] = new ModelRendererTurbo(this, 129, 9, textureX, textureY); // Import
        slideModel[7] = new ModelRendererTurbo(this, 137, 9, textureX, textureY); // Import
        slideModel[8] = new ModelRendererTurbo(this, 145, 9, textureX, textureY); // Import
        slideModel[9] = new ModelRendererTurbo(this, 153, 9, textureX, textureY); // Import
        slideModel[10] = new ModelRendererTurbo(this, 161, 9, textureX, textureY); // Import
        slideModel[11] = new ModelRendererTurbo(this, 169, 9, textureX, textureY); // Import
        slideModel[12] = new ModelRendererTurbo(this, 57, 25, textureX, textureY); // Import

        slideModel[0].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.1F, -0.2F, -0.4F, 0.1F, -0.2F, -0.4F, 0.1F, -0.2F, -0.35F, 0.1F, -0.2F, -0.35F, 0.1F, -0.3F, -0.15F, 0.1F, -0.3F, -0.15F, 0.1F, -0.3F, -0.35F, 0.1F, -0.3F, -0.35F); // Import
        slideModel[0].setRotationPoint(3.4F, -5.6F, -0.65F);

        slideModel[1].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.4F, -0.2F, -0.6F, -0.45F, -0.2F, -0.6F, -0.45F, -0.2F, -0.3F, -0.4F, -0.2F, -0.3F, -0.4F, -0.2F, -0.6F, -0.45F, -0.2F, -0.6F, -0.45F, -0.2F, -0.3F, -0.4F, -0.2F); // Import
        slideModel[1].setRotationPoint(4.8F, -5.25F, -1.5F);

        slideModel[2].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.3F, -0.2F, -0.55F, -0.4F, -0.2F, -0.55F, -0.4F, -0.2F, -0.4F, -0.3F, -0.2F, -0.3F, -0.6F, -0.2F, -0.6F, -0.55F, -0.2F, -0.6F, -0.55F, -0.2F, -0.3F, -0.6F, -0.2F); // Import
        slideModel[2].setRotationPoint(4.8F, -5.25F, -1.5F);

        slideModel[3].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F, -0.45F, -0.6F, -0.2F, -0.45F, -0.6F, -0.2F, -0.45F, -0.6F, -0.2F, -0.45F, -0.6F, -0.2F); // Import
        slideModel[3].setRotationPoint(4.8F, -5.25F, -1.5F);

        slideModel[4].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.55F, -0.4F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F, -0.55F, -0.4F, -0.2F, -0.6F, -0.55F, -0.2F, -0.3F, -0.6F, -0.2F, -0.3F, -0.6F, -0.2F, -0.6F, -0.55F, -0.2F); // Import
        slideModel[4].setRotationPoint(4.8F, -5.25F, -1.5F);

        slideModel[5].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.6F, -0.45F, -0.2F, -0.3F, -0.4F, -0.2F, -0.3F, -0.4F, -0.2F, -0.6F, -0.45F, -0.2F, -0.6F, -0.45F, -0.2F, -0.3F, -0.4F, -0.2F, -0.3F, -0.4F, -0.2F, -0.6F, -0.45F, -0.2F); // Import
        slideModel[5].setRotationPoint(4.8F, -5.25F, -1.5F);

        slideModel[6].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.6F, -0.2F, -0.6F, -0.55F, -0.2F, -0.6F, -0.55F, -0.2F, -0.3F, -0.6F, -0.2F, -0.4F, -0.3F, -0.2F, -0.55F, -0.4F, -0.2F, -0.55F, -0.4F, -0.2F, -0.4F, -0.3F, -0.2F); // Import
        slideModel[6].setRotationPoint(4.8F, -5.25F, -1.5F);

        slideModel[7].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.6F, -0.2F, -0.45F, -0.6F, -0.2F, -0.45F, -0.6F, -0.2F, -0.45F, -0.6F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F); // Import
        slideModel[7].setRotationPoint(4.8F, -5.25F, -1.5F);

        slideModel[8].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.6F, -0.55F, -0.2F, -0.3F, -0.6F, -0.2F, -0.3F, -0.6F, -0.2F, -0.6F, -0.55F, -0.2F, -0.55F, -0.4F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F, -0.55F, -0.4F, -0.2F); // Import
        slideModel[8].setRotationPoint(4.8F, -5.25F, -1.5F);

        slideModel[9].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.4F, 0.15F, -0.45F, -0.4F, 0.15F, -0.45F, -0.4F, 0.15F, -0.45F, -0.4F, 0.15F, -0.4F, -0.55F, 0.15F, -0.4F, -0.55F, 0.15F, -0.4F, -0.55F, 0.15F, -0.4F, -0.55F, 0.15F); // Import
        slideModel[9].setRotationPoint(4.8F, -5.25F, -1.1F);

        slideModel[10].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.45F, 0.15F, -0.4F, -0.45F, 0.15F, -0.4F, -0.45F, 0.15F, -0.4F, -0.45F, 0.15F, -0.4F, -0.45F, 0.15F, -0.4F, -0.45F, 0.15F, -0.4F, -0.45F, 0.15F, -0.4F, -0.45F, 0.15F); // Import
        slideModel[10].setRotationPoint(4.8F, -5.25F, -1.1F);

        slideModel[11].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.55F, 0.15F, -0.4F, -0.55F, 0.15F, -0.4F, -0.55F, 0.15F, -0.4F, -0.55F, 0.15F, -0.45F, -0.4F, 0.15F, -0.45F, -0.4F, 0.15F, -0.45F, -0.4F, 0.15F, -0.45F, -0.4F, 0.15F); // Import
        slideModel[11].setRotationPoint(4.8F, -5.25F, -1.1F);

        slideModel[12].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.1F, -0.3F, -0.15F, 0.1F, -0.3F, -0.15F, 0.1F, -0.3F, -0.35F, 0.1F, -0.3F, -0.35F, 0.1F, -0.4F, -0.15F, 0.1F, -0.4F, -0.15F, 0.1F, -0.4F, -0.35F, 0.1F, -0.4F, -0.35F); // Import
        slideModel[12].setRotationPoint(3.4F, -5.2F, -0.65F);

        barrelAttachPoint = new Vector3f(43.2F / 64F, 17.2F / 64F, 0F / 16F);
        gadgetAttachPoint = new Vector3f(34.8F / 64F, 21.4F / 64F, -3F / 64F);
        scopeAttachPoint = new Vector3f(13F / 64F, 22.8F / 64F, 0F / 16F);

        gunSlideDistance = 0.15F;
        animationType = EnumAnimationType.CUSTOM;
        rotateGunHorizontal = 15F;
        tiltGun = 30F;
        translateGun = new Vector3f(0.0F, -0.0625F, -0.1875F);
        translateClip = new Vector3f(0.0F, -0.625F, 0.0F);
        hasArms = true;
        rightHandAmmo = false;
        leftHandAmmo = true;

        fancyStance = true;
        stanceTranslate = new Vector3f(0.2D, 0.0D, 0.2D);
        stanceRotate = new Vector3f(20.0F, -20.0F, 0.0F);

        casingAttachPoint = new Vector3f(1.5F, 1.5F, 0.0F);
        casingAnimDistance = new Vector3f(0.0F, 3F, 7.75F);
        casingAnimSpread = new Vector3f(3F, 5F, 3F);
        casingAnimTime = 4;
        casingRotateVector = new Vector3f(0.1F, 0.0F, 0.1F);
        caseScale = 0.2F;
        casingDelay = 0;

        leftArmPos = new Vector3f(0.05F, -0.4F, -0.1F);
        leftArmRot = new Vector3f(83F, 56F, 0.0F);
        leftArmReloadPos = new Vector3f(-0.12F, -0.55F, -0.05F);
        leftArmReloadRot = new Vector3f(80F, 48F, 0.0F);
        rightArmPos = new Vector3f(0.2F, -0.52F, 0.0F);
        rightArmRot = new Vector3f(0.0F, 0.0F, -85.0F);
        rightArmReloadPos = new Vector3f(0.2F, -0.52F, 0.0F);
        rightArmReloadRot = new Vector3f(0.0F, 0.0F, -85.0F);
        rightArmScale = new Vector3f(0.75D, 1.0D, 0.75D);
        leftArmScale = new Vector3f(0.75D, 1.25D, 0.75D);


        Vector3f vec3 = new Vector3f(0F, -0.5F, 0F);
        translateAll(vec3.x, -vec3.y, vec3.z);
        vec3.y = ((Vector3f) vec3.scale(1 / 16F)).y;
        barrelAttachPoint = Vector3f.add(barrelAttachPoint, vec3, null);
        gadgetAttachPoint = Vector3f.add(gadgetAttachPoint, vec3, null);
        scopeAttachPoint = Vector3f.add(scopeAttachPoint, vec3, null);
        gripAttachPoint = Vector3f.add(gripAttachPoint, vec3, null);

        zoomOffsetY = -0.015F;
        gunOffset = -0.55F;
        crouchZoom = -0.05F;
        zoomOffset = 0.25F;
        gunOffsetX = -1.5F;

        thirdPersonOffset = new Vector3f(-0.06F, -0.1F, 0.0F);
        hasFlash = false;
        flashScale = 0F;

        flipAll();
    }
}